Zero streaming textures at the driver level

This commit is contained in:
Sam Lantinga 2011-02-26 21:39:34 -08:00
parent c506aacb3a
commit ce2aa2ee1d
3 changed files with 3 additions and 3 deletions

View file

@ -272,7 +272,7 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
if (texture->access == SDL_TEXTUREACCESS_STREAMING)
{
tdata->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
tdata->pixel_data = SDL_malloc(tdata->pitch * texture->h);
tdata->pixel_data = SDL_calloc(1, tdata->pitch * texture->h);
if (!tdata->pixel_data)
{
SDL_OutOfMemory();