We don't currently support blitting to < 8 bpp surfaces, return an error instead of corrupting memory in that case.
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@ -219,6 +219,12 @@ SDL_CalculateBlit(SDL_Surface * surface)
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SDL_BlitMap *map = surface->map;
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SDL_Surface *dst = map->dst;
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/* We don't currently support blitting to < 8 bpp surfaces */
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if (dst->format->BitsPerPixel < 8) {
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SDL_InvalidateMap(map);
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return SDL_SetError("Blit combination not supported");
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}
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/* Clean everything out to start */
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if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
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SDL_UnRLESurface(surface, 1);
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