Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888

This commit is contained in:
Sam Lantinga 2011-01-12 15:42:26 -08:00
parent aaa6a02fb0
commit ce6f23bcc6

View file

@ -112,7 +112,7 @@ SDL_RenderDriver GL_ES_RenderDriver = {
SDL_TEXTUREMODULATE_ALPHA),
(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
(SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW), 5,
(SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW), 6,
{
/* OpenGL ES 1.x supported formats list */
SDL_PIXELFORMAT_RGBA4444,