Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
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1 changed files with 1 additions and 1 deletions
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@ -112,7 +112,7 @@ SDL_RenderDriver GL_ES_RenderDriver = {
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SDL_TEXTUREMODULATE_ALPHA),
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SDL_TEXTUREMODULATE_ALPHA),
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(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
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(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
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SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
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SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
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(SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW), 5,
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(SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW), 6,
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{
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{
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/* OpenGL ES 1.x supported formats list */
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/* OpenGL ES 1.x supported formats list */
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SDL_PIXELFORMAT_RGBA4444,
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SDL_PIXELFORMAT_RGBA4444,
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