Added some documentation on the behavior of SDL_ShowMessageBox()
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@ -111,6 +111,11 @@ typedef struct
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*
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* \return -1 on error, otherwise 0 and buttonid contains user id of button
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* hit or -1 if dialog was closed.
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*
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* \note This function should be called on the thread that created the parent
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* window, or on the main thread if the messagebox has no parent. It will
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* block execution of that thread until the user clicks a button or
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* closes the messagebox.
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*/
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extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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@ -123,6 +128,8 @@ extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *message
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* \param window The parent window, or NULL for no parent
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*
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* \return 0 on success, -1 on error
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*
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* \sa SDL_ShowMessageBox
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*/
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extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
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