From: David Hedbor
Subject: Qtopia patches (input grabbing and iconify) Ok, here's a patch that adds support for SDL_WM_GrabInput (default state is "ungrabbed") and SDL_WM_IconifyWindow. Also has some other tweaks such as taking additional steps to clean up when exiting (bypassing certain bugs in some versions of Qtopia and/or OPIE) and it also maps Key_F33 to Key_Return (this is the Zaurus 'ok' key). --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40568
This commit is contained in:
parent
879224b6c7
commit
cfca6d1cc7
6 changed files with 283 additions and 120 deletions
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@ -1459,8 +1459,13 @@ CheckQtopia()
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if test x$video_qtopia = xyes; then
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CFLAGS="$CFLAGS -DENABLE_QTOPIA -DQT_QWS_EBX -DQT_QWS_CUSTOM -DQWS -I${QPEDIR}/include -I${QTDIR}/include/ -DNO_DEBUG -fno-rtti -fno-exceptions"
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SDL_LIBS="$SDL_LIBS -L${QPEDIR}/lib -L${QTDIR}/lib/ -lqpe -lqte"
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SDL_CFLAGS="$SDL_CFLAGS -DQWS"
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VIDEO_SUBDIRS="$VIDEO_SUBDIRS qtopia"
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VIDEO_DRIVERS="$VIDEO_DRIVERS qtopia/libvideo_qtopia.la"
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else
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AC_MSG_ERROR([
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*** Failed to find Qtopia includes. Make sure that the QTDIR and QPEDIR
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*** environment variables are set correctly.])
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fi
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AC_LANG_C
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fi
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@ -1,11 +1,32 @@
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/* Include the SDL main definition header */
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#include "SDL_main.h"
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#include <stdlib.h>
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#include <unistd.h>
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#ifdef main
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#undef main
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#endif
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#ifdef QWS
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#include <qpe/qpeapplication.h>
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#include <qapplication.h>
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#include <qpe/qpeapplication.h>
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#include <stdlib.h>
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// Workaround for OPIE to remove taskbar icon. Also fixes
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// some issues in Qtopia where there are left-over qcop files in /tmp/.
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// I'm guessing this will also clean up the taskbar in the Sharp version
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// of Qtopia.
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static inline void cleanupQCop() {
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QString appname(qApp->argv()[0]);
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int slash = appname.findRev("/");
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if(slash != -1) { appname = appname.mid(slash+1); }
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QString cmd = QPEApplication::qpeDir() + "bin/qcop QPE/System 'closing(QString)' '"+appname+"'";
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system(cmd.latin1());
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cmd = "/tmp/qcop-msg-"+appname;
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unlink(cmd.latin1());
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}
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static QPEApplication *app;
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#endif
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extern int SDL_main(int argc, char *argv[]);
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@ -15,9 +36,10 @@ int main(int argc, char *argv[])
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#ifdef QWS
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// This initializes the Qtopia application. It needs to be done here
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// because it parses command line options.
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QPEApplication app(argc, argv);
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QWidget dummy;
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app.showMainWidget(&dummy);
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app = new QPEApplication(argc, argv);
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app->showMainWidget(&dummy);
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atexit(cleanupQCop);
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#endif
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// Exit here because if return is used, the application
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// doesn't seem to quit correctly.
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@ -54,6 +54,9 @@ static VideoBootStrap *bootstrap[] = {
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#ifdef ENABLE_NANOX
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&NX_bootstrap,
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#endif
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#ifdef ENABLE_QTOPIA
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&Qtopia_bootstrap,
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#endif
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#ifdef ENABLE_FBCON
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&FBCON_bootstrap,
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#endif
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@ -111,9 +114,6 @@ static VideoBootStrap *bootstrap[] = {
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#ifdef ENABLE_GEM
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&GEM_bootstrap,
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#endif
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#ifdef ENABLE_QTOPIA
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&Qtopia_bootstrap,
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#endif
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#ifdef ENABLE_PICOGUI
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&PG_bootstrap,
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#endif
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@ -129,14 +129,12 @@ void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) {
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my_mouse_pos = QPoint(-1, -1);
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}
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#define USE_DIRECTPAINTER
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#ifndef __i386__
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static inline void gs_fastRotateBlit_3 ( unsigned short *fb,
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unsigned short *bits,
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const QRect& rect )
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static inline void
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gs_fastRotateBlit_3 ( unsigned short *fb,
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unsigned short *bits,
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const QRect& rect )
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{
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// FIXME: this only works correctly for 240x320 displays
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int startx, starty;
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int width, height;
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@ -187,87 +185,193 @@ static inline void gs_fastRotateBlit_3 ( unsigned short *fb,
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dp2 += rowadd;
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}
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}
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static inline void
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gs_fastRotateBlit_1 ( unsigned short *fb,
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unsigned short *bits,
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const QRect& rect ) {
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// FIXME: this only works correctly for 240x320 displays
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int startx, starty;
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int width, height;
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startx = rect.left() >> 1;
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starty = rect.top() >> 1;
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width = ((rect.right() - rect.left()) >> 1) + 2;
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height = ((rect.bottom() - rect.top()) >> 1) + 2;
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if((startx+width) > 120) {
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width = 120 - startx; // avoid horizontal overflow
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}
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if((starty+height) > 160) {
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height = 160 - starty; // avoid vertical overflow
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}
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ulong *sp1, *sp2, *dp1, *dp2;
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ulong stop, sbot, dtop, dbot;
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fb += 320*239; // Move "fb" to top left corner
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sp1 = (ulong*)bits + startx + starty*240;
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sp2 = sp1 + 120;
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dp1 = (ulong*)fb - startx * 320 - starty;
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dp2 = dp1 - 160;
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int rowadd = (320*width) + 1;
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int rowadd2 = 240 - width;
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// transfer in cells of 2x2 pixels in words
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for (int y=0; y<height; y++) {
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for (int x=0; x<width; x++) {
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// read
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stop = *sp1;
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sbot = *sp2;
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// rotate
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dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16);
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dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000);
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// write
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*dp1 = dtop;
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*dp2 = dbot;
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// update source ptrs
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sp1++; sp2++;
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// update dest ptrs - 2 pix at a time
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dp1 -= 320;
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dp2 -= 320;
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}
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// adjust src ptrs - skip a row as we work in pairs
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sp1 += rowadd2;
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sp2 += rowadd2;
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// adjust dest ptrs for rotation
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dp1 += rowadd;
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dp2 += rowadd;
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}
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}
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// desktop, SL-A300 etc
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bool SDL_QWin::repaintRotation0(const QRect& rect) {
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if(my_image->width() == width()) {
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uchar *fb = (uchar*)my_painter->frameBuffer();
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uchar *buf = (uchar*)my_image->bits();
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if(rect == my_image->rect()) {
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memcpy(fb, buf, width()*height()*2);
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} else {
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int h = rect.height();
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int wd = rect.width()<<1;
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int fblineadd = my_painter->lineStep();
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int buflineadd = my_image->bytesPerLine();
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fb += (rect.left()<<1) + rect.top() * my_painter->lineStep();
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buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();
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while(h--) {
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memcpy(fb, buf, wd);
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fb += fblineadd;
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buf += buflineadd;
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}
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}
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} else {
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return false; // FIXME: Landscape
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}
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#ifdef __i386__
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my_painter->fillRect( rect, QBrush( Qt::NoBrush ) );
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#endif
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return true;
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}
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// Sharp Zaurus SL-5500 etc
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bool SDL_QWin::repaintRotation3(const QRect& rect) {
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if(my_image->width() == width()) {
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ushort *fb = (ushort*)my_painter->frameBuffer();
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ushort *buf = (ushort*)my_image->bits();
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gs_fastRotateBlit_3(fb, buf, rect);
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} else {
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// landscape mode
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if (screenRotation == SDL_QT_ROTATION_90) {
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uchar *fb = (uchar*)my_painter->frameBuffer();
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uchar *buf = (uchar*)my_image->bits();
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if(rect == my_image->rect()) {
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memcpy(fb, buf, width()*height()*2);
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} else {
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int h = rect.height();
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int wd = rect.width()<<1;
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int fblineadd = my_painter->lineStep();
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int buflineadd = my_image->bytesPerLine();
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fb += (rect.left()<<1) + rect.top() * my_painter->lineStep();
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buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();
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while(h--) {
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memcpy(fb, buf, wd);
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fb += fblineadd;
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buf += buflineadd;
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}
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}
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} else if (screenRotation == SDL_QT_ROTATION_270) {
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int h = rect.height();
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int wd = rect.width();
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int fblineadd = my_painter->lineStep() - (rect.width() << 1);
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int buflineadd = my_image->bytesPerLine() - (rect.width() << 1);
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int w;
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uchar *fb = (uchar*)my_painter->frameBuffer();
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uchar *buf = (uchar*)my_image->bits();
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fb += ((my_painter->width() - (rect.top() + rect.height())) *
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my_painter->lineStep()) + ((my_painter->height() - ((rect.left() +
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rect.width()))) << 1);
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buf += my_image->bytesPerLine() * (rect.top() + rect.height()) -
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(((my_image->width() - (rect.left() + rect.width())) << 1) + 2);
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while(h--) {
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w = wd;
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while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--;
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fb += fblineadd;
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buf -= buflineadd;
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}
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}
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}
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return true;
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}
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// ipaq 3800...
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bool SDL_QWin::repaintRotation1(const QRect& rect) {
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if(my_image->width() == width()) {
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ushort *fb = (ushort*)my_painter->frameBuffer();
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ushort *buf = (ushort*)my_image->bits();
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gs_fastRotateBlit_1(fb, buf, rect);
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} else {
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return false; // FIXME: landscape mode
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}
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return true;
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}
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void SDL_QWin::repaintRect(const QRect& rect) {
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if(!my_painter || !rect.width() || !rect.height()) {
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return;
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}
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#ifndef __i386__
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if(QPixmap::defaultDepth() == 16 &&
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my_painter->transformOrientation() == 3 &&
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my_painter->numRects() >= 0) {
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if(my_image->width() == width()) {
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ushort *fb = (ushort*)my_painter->frameBuffer();
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ushort *buf = (ushort*)my_image->bits();
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gs_fastRotateBlit_3(fb, buf, rect);
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} else {
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// landscape mode
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if (screenRotation == SDL_QT_ROTATION_90) {
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uchar *fb = (uchar*)my_painter->frameBuffer();
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uchar *buf = (uchar*)my_image->bits();
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if(rect == my_image->rect()) {
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memcpy(fb, buf, width()*height()*2);
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} else {
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int h = rect.height();
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int wd = rect.width()<<1;
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int fblineadd = my_painter->lineStep();
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int buflineadd = my_image->bytesPerLine();
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fb += (rect.left()<<1) + rect.top() * my_painter->lineStep();
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buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine();
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while(h--) {
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memcpy(fb, buf, wd);
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fb += fblineadd;
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buf += buflineadd;
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}
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}
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}
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else if (screenRotation == SDL_QT_ROTATION_270) {
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int h = rect.height();
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int wd = rect.width();
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int fblineadd = my_painter->lineStep() - (rect.width() << 1);
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int buflineadd = my_image->bytesPerLine() - (rect.width() << 1);
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int w;
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uchar *fb = (uchar*)my_painter->frameBuffer();
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uchar *buf = (uchar*)my_image->bits();
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fb += ((my_painter->width() - (rect.top() + rect.height())) *
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my_painter->lineStep()) + ((my_painter->height() - ((rect.left() +
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rect.width()))) << 1);
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buf += my_image->bytesPerLine() * (rect.top() + rect.height()) -
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(((my_image->width() - (rect.left() + rect.width())) << 1) + 2);
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while(h--) {
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w = wd;
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while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--;
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fb += fblineadd;
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buf -= buflineadd;
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}
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}
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if(QPixmap::defaultDepth() == 16) {
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switch(my_painter->transformOrientation()) {
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case 3:
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if(repaintRotation3(rect)) { return; }
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break;
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case 1:
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if(repaintRotation1(rect)) { return; }
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break;
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case 0:
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if(repaintRotation0(rect)) { return; }
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break;
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}
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} else {
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#endif
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QPainter pp(this);
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pp.drawImage(rect.topLeft(), *my_image, rect);
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pp.end();
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#ifndef __i386__
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}
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#endif
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}
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my_painter->drawImage(rect.topLeft(), *my_image, rect);
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}
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// This paints the current buffer to the screen, when desired.
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void SDL_QWin::paintEvent(QPaintEvent *ev) {
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if(my_image && isVisible() && isActiveWindow()) {
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lockScreen();
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if(my_image) {
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lockScreen(true);
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repaintRect(ev->rect());
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unlockScreen();
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}
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}
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/* Function to translate a keyboard transition and queue the key event */
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/* Function to translate a keyboard transition and queue the key event
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* This should probably be a table although this method isn't exactly
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* slow.
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*/
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void SDL_QWin::QueueKey(QKeyEvent *e, int pressed)
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{
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SDL_keysym keysym;
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case Qt::Key_Super_R: scancode = SDLK_RSUPER; break;
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case Qt::Key_Menu: scancode = SDLK_MENU; break;
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case Qt::Key_Help: scancode = SDLK_HELP; break;
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case Qt::Key_F33:
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// FIXME: This is a hack to enable the OK key on
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// Zaurii devices. SDLK_RETURN is a suitable key to use
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// since it often is used as such.
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// david@hedbor.org
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scancode = SDLK_RETURN;
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break;
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default:
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scancode = SDLK_UNKNOWN;
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break;
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@ -394,3 +506,26 @@ void SDL_QWin::enableFullscreen() {
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my_has_fullscreen = true;
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}
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}
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bool SDL_QWin::lockScreen(bool force) {
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if(!my_painter) {
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if(force || (isVisible() && isActiveWindow())) {
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my_painter = new QDirectPainter(this);
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} else {
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return false;
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}
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}
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my_locked++; // Increate lock refcount
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return true;
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}
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void SDL_QWin::unlockScreen() {
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if(my_locked > 0) {
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my_locked--; // decrease lock refcount;
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}
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if(!my_locked && my_painter) {
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my_painter->end();
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delete my_painter;
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my_painter = 0;
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}
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}
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@ -70,14 +70,7 @@ class SDL_QWin : public QWidget
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x = my_offset.x();
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y = my_offset.y();
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}
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bool beginDraw(void) {
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return true;
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}
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void endDraw(void) {
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}
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QImage *image(void) {
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return my_image;
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}
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QImage *image(void) { return my_image; }
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void setWFlags(WFlags flags) {
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QWidget::setWFlags(flags);
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@ -87,22 +80,8 @@ class SDL_QWin : public QWidget
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void setMousePos(const QPoint& newpos);
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void setFullscreen(bool);
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void lockScreen() {
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if(!my_painter) {
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my_painter = new QDirectPainter(this);
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}
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my_locked++; // Increate lock refcount
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}
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void unlockScreen() {
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if(my_locked > 0) {
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my_locked--; // decrease lock refcount;
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}
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if(!my_locked && my_painter) {
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my_painter->end();
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delete my_painter;
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my_painter = 0;
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}
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}
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bool lockScreen(bool force=false);
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void unlockScreen();
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void repaintRect(const QRect& rect);
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protected:
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/* Handle resizing of the window */
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@ -114,13 +93,12 @@ class SDL_QWin : public QWidget
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void mousePressEvent(QMouseEvent *e);
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void mouseReleaseEvent(QMouseEvent *e);
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void paintEvent(QPaintEvent *ev);
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void keyPressEvent(QKeyEvent *e) {
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QueueKey(e, 1);
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}
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void keyReleaseEvent(QKeyEvent *e) {
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QueueKey(e, 0);
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}
|
||||
void keyPressEvent(QKeyEvent *e) { QueueKey(e, 1); }
|
||||
void keyReleaseEvent(QKeyEvent *e) { QueueKey(e, 0); }
|
||||
private:
|
||||
bool repaintRotation0(const QRect& rect);
|
||||
bool repaintRotation1(const QRect& rect);
|
||||
bool repaintRotation3(const QRect& rect);
|
||||
void enableFullscreen();
|
||||
QDirectPainter *my_painter;
|
||||
QImage *my_image;
|
||||
|
|
|
@ -53,12 +53,12 @@ extern "C" {
|
|||
//#define QTOPIA_DEBUG
|
||||
#define QT_HIDDEN_SIZE 32 /* starting hidden window size */
|
||||
|
||||
/* Name of the environment variable used to invert the screen rotation or not:
|
||||
Possible values:
|
||||
!=0 : Screen is 270° rotated
|
||||
0: Screen is 90° rotated*/
|
||||
/* Name of the environment variable used to invert the screen rotation or not:
|
||||
Possible values:
|
||||
!=0 : Screen is 270° rotated
|
||||
0: Screen is 90° rotated*/
|
||||
#define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION"
|
||||
|
||||
|
||||
/* Initialization/Query functions */
|
||||
static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat);
|
||||
static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
|
||||
|
@ -75,6 +75,8 @@ extern "C" {
|
|||
|
||||
static int QT_ToggleFullScreen(_THIS, int fullscreen);
|
||||
|
||||
static int QT_IconifyWindow(_THIS);
|
||||
static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode);
|
||||
|
||||
/* FB driver bootstrap functions */
|
||||
|
||||
|
@ -128,6 +130,8 @@ extern "C" {
|
|||
device->FreeHWSurface = QT_FreeHWSurface;
|
||||
device->SetIcon = NULL;
|
||||
device->SetCaption = QT_SetWMCaption;
|
||||
device->IconifyWindow = QT_IconifyWindow;
|
||||
device->GrabInput = QT_GrabInput;
|
||||
device->GetWMInfo = NULL;
|
||||
device->FreeWMCursor = QT_FreeWMCursor;
|
||||
device->CreateWMCursor = QT_CreateWMCursor;
|
||||
|
@ -281,7 +285,7 @@ extern "C" {
|
|||
QSize desktop_size = qApp->desktop()->size();
|
||||
|
||||
|
||||
current->flags = SDL_FULLSCREEN; // We always run fullscreen.
|
||||
current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen.
|
||||
|
||||
if(width <= desktop_size.width()
|
||||
&& height <= desktop_size.height()) {
|
||||
|
@ -355,14 +359,14 @@ extern "C" {
|
|||
|
||||
static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
|
||||
{
|
||||
int i;
|
||||
SDL_Win->lockScreen();
|
||||
for ( i=0; i<numrects; ++i ) {
|
||||
QRect rect(rects[i].x, rects[i].y,
|
||||
rects[i].w, rects[i].h);
|
||||
SDL_Win->repaintRect(rect);
|
||||
if(SDL_Win->lockScreen()) {
|
||||
for(int i=0; i<numrects; ++i ) {
|
||||
QRect rect(rects[i].x, rects[i].y,
|
||||
rects[i].w, rects[i].h);
|
||||
SDL_Win->repaintRect(rect);
|
||||
}
|
||||
SDL_Win->unlockScreen();
|
||||
}
|
||||
SDL_Win->unlockScreen();
|
||||
}
|
||||
/* Is the system palette settable? */
|
||||
int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
|
||||
|
@ -380,6 +384,25 @@ extern "C" {
|
|||
// delete SDL_Win;
|
||||
// SDL_Win = 0;
|
||||
_this->screen->pixels = NULL;
|
||||
QT_GrabInput(_this, SDL_GRAB_OFF);
|
||||
}
|
||||
|
||||
static int QT_IconifyWindow(_THIS) {
|
||||
SDL_Win->hide();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) {
|
||||
if(mode == SDL_GRAB_OFF) {
|
||||
QPEApplication::grabKeyboard();
|
||||
qApp->processEvents();
|
||||
QPEApplication::ungrabKeyboard();
|
||||
} else {
|
||||
QPEApplication::grabKeyboard();
|
||||
}
|
||||
qApp->processEvents();
|
||||
return mode;
|
||||
}
|
||||
|
||||
}; /* Extern C */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue