Implemented scaling in the D3D renderer
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401962
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2 changed files with 49 additions and 9 deletions
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@ -653,6 +653,28 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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break;
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}
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switch (scaleMode) {
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case SDL_TextureScaleMode_None:
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case SDL_TextureScaleMode_Fast:
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IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
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D3DTEXF_POINT);
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IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER,
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D3DTEXF_POINT);
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break;
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case SDL_TextureScaleMode_Slow:
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IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
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D3DTEXF_LINEAR);
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IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER,
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D3DTEXF_LINEAR);
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break;
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case SDL_TextureScaleMode_Best:
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IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
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D3DTEXF_GAUSSIANQUAD);
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IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER,
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D3DTEXF_GAUSSIANQUAD);
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break;
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}
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result =
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IDirect3DDevice9_SetTexture(data->device, 0,
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(IDirect3DBaseTexture9 *) texturedata->
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