zeroing out the rest of the unititialize fields in mouse motion events.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403637
This commit is contained in:
Bob Pendleton 2009-06-09 15:45:33 +00:00
parent d499c5f023
commit d083f30b19

View file

@ -466,12 +466,14 @@ SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
event.motion.y = mouse->y;
event.motion.z = mouse->z;
event.motion.pressure = mouse->pressure;
event.motion.pressure_max = mouse->pressure_max;
event.motion.pressure_min = mouse->pressure_min;
event.motion.rotation = 0;
event.motion.tilt = 0;
event.motion.cursor = mouse->current_end;
event.motion.xrel = xrel;
event.motion.yrel = yrel;
event.motion.windowID = mouse->focus;
event.motion.pressure_max = mouse->pressure_max;
event.motion.pressure_min = mouse->pressure_min;
event.motion.cursor = mouse->current_end;
posted = (SDL_PushEvent(&event) > 0);
}
mouse->last_x = mouse->x;