Dynamic OpenGL loading is the default now. :)
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401494
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1 changed files with 2 additions and 6 deletions
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@ -772,19 +772,15 @@ extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/*
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* Dynamically load a GL driver, if SDL is built with dynamic GL.
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* Dynamically load an OpenGL library, or the default one if path is NULL
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*
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* SDL links normally with the OpenGL library on your system by default,
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* but you can compile it to dynamically load the GL driver at runtime.
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* If you do this, you need to retrieve all of the GL functions used in
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* your program from the dynamic library using SDL_GL_GetProcAddress().
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*
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* This is disabled in default builds of SDL.
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*/
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extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
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/*
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* Get the address of a GL function (for extension functions)
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* Get the address of a GL function
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*/
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extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
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