Dynamic OpenGL loading is the default now. :)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401494
This commit is contained in:
Sam Lantinga 2006-03-09 15:11:15 +00:00
parent 6b8ad54291
commit d12cf83d8f

View file

@ -772,19 +772,15 @@ extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* /*
* Dynamically load a GL driver, if SDL is built with dynamic GL. * Dynamically load an OpenGL library, or the default one if path is NULL
* *
* SDL links normally with the OpenGL library on your system by default,
* but you can compile it to dynamically load the GL driver at runtime.
* If you do this, you need to retrieve all of the GL functions used in * If you do this, you need to retrieve all of the GL functions used in
* your program from the dynamic library using SDL_GL_GetProcAddress(). * your program from the dynamic library using SDL_GL_GetProcAddress().
*
* This is disabled in default builds of SDL.
*/ */
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
/* /*
* Get the address of a GL function (for extension functions) * Get the address of a GL function
*/ */
extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);