Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
This commit is contained in:
parent
1d203bd13f
commit
d16a9a6781
9 changed files with 278 additions and 312 deletions
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@ -415,16 +415,12 @@
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RelativePath="..\..\include\SDL_cpuinfo.h"
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>
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</File>
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<File
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RelativePath="..\..\include\\SDL_egl.h"
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<File
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RelativePath="..\..\include\SDL_egl.h"
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>
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</File>
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<File
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RelativePath="..\..\src\video\sdl_egl_c.h"
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>
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</File>
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<File
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RelativePath="..\..\src\video\windows\SDL_windowsopengles.h"
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<File
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RelativePath="..\..\src\video\sdl_egl_c.h"
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>
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</File>
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<File
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@ -587,6 +583,10 @@
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RelativePath="..\..\include\SDL_video.h"
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>
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</File>
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<File
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RelativePath="..\..\src\video\windows\SDL_windowsopengles.h"
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>
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</File>
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</Filter>
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<File
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RelativePath="..\..\src\events\blank_cursor.h"
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@ -808,6 +808,14 @@
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RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\SDL_d3dmath.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\SDL_d3dmath.h"
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>
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</File>
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<File
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RelativePath="..\..\src\audio\directsound\SDL_directsound.c"
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>
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@ -864,6 +872,26 @@
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RelativePath="..\..\src\joystick\windows\SDL_dxjoystick.c"
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>
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</File>
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<File
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RelativePath="..\..\src\dynapi\SDL_dynapi.c"
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>
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</File>
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<File
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RelativePath="..\..\src\dynapi\SDL_dynapi.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dynapi\SDL_dynapi_overrides.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dynapi\SDL_dynapi_procs.h"
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>
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</File>
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<File
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RelativePath="..\..\src\video\SDL_egl.c"
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>
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</File>
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<File
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RelativePath="..\..\src\SDL_error.c"
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>
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@ -1020,18 +1048,22 @@
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RelativePath="..\..\src\render\SDL_render.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\direct3d11\SDL_render_d3d11.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\direct3d\SDL_render_d3d.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\direct3d11\SDL_render_d3d11.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\opengl\SDL_render_gl.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\opengles2\SDL_render_gles2.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\software\SDL_render_sw.c"
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>
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@ -1068,6 +1100,10 @@
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RelativePath="..\..\src\render\opengl\SDL_shaders_gl.h"
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>
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</File>
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<File
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RelativePath="..\..\src\render\opengles2\SDL_shaders_gles2.c"
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>
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</File>
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<File
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RelativePath="..\..\src\video\SDL_shape.c"
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>
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@ -1148,10 +1184,6 @@
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RelativePath="..\..\src\thread\windows\SDL_systhread.c"
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>
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</File>
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<File
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RelativePath="..\..\src\thread\windows\SDL_systls.c"
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>
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</File>
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<File
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RelativePath="..\..\src\thread\SDL_systhread.h"
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>
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@ -1168,6 +1200,10 @@
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RelativePath="..\..\src\timer\SDL_systimer.h"
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>
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</File>
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<File
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RelativePath="..\..\src\thread\windows\SDL_systls.c"
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>
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</File>
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<File
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RelativePath="..\..\src\video\SDL_sysvideo.h"
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>
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@ -1228,22 +1264,6 @@
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RelativePath="..\..\src\core\windows\SDL_windows.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dynapi\SDL_dynapi.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dynapi\SDL_dynapi_overrides.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dynapi\SDL_dynapi_procs.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dynapi\SDL_dynapi.c"
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>
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</File>
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<File
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RelativePath="..\..\src\video\windows\SDL_windowsclipboard.c"
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>
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@ -1305,23 +1325,11 @@
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>
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</File>
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<File
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RelativePath="..\..\src\render\opengles2\SDL_render_gles2.c"
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>
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</File>
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<File
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RelativePath="..\..\src\render\opengles2\SDL_shaders_gles2.c"
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>
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</File>
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<File
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RelativePath="..\..\src\video\SDL_egl.c"
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>
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</File>
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<File
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RelativePath="..\..\src\video\windows\SDL_windowsopengles.c"
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RelativePath="..\..\src\video\windows\SDL_windowsopengl.h"
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>
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</File>
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<File
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RelativePath="..\..\src\video\windows\SDL_windowsopengl.h"
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RelativePath="..\..\src\video\windows\SDL_windowsopengles.c"
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>
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</File>
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<File
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@ -492,6 +492,7 @@
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<ClInclude Include="..\..\src\libm\math_private.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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@ -585,6 +586,7 @@
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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@ -283,6 +283,7 @@
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<ClInclude Include="..\..\src\libm\math_private.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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@ -376,6 +377,7 @@
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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@ -286,6 +286,7 @@
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<ClInclude Include="..\..\src\libm\math_private.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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@ -380,6 +381,7 @@
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<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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