From d193b5e36465214e6b94a868a18986ada5f2b2f5 Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Tue, 12 Feb 2013 21:26:04 -0500 Subject: [PATCH] WinRT: made SDL_CreateRenderer default to using the SW renderer, for now --- src/render/SDL_render.c | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 0e5edfe36..3937c04fa 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -49,9 +49,9 @@ static const SDL_RenderDriver *render_drivers[] = { #if SDL_VIDEO_RENDER_D3D &D3D_RenderDriver, #endif -#if SDL_VIDEO_RENDER_D3D11 - &D3D11_RenderDriver, -#endif +//#if SDL_VIDEO_RENDER_D3D11 +// &D3D11_RenderDriver, +//#endif #if SDL_VIDEO_RENDER_OGL &GL_RenderDriver, #endif @@ -67,7 +67,11 @@ static const SDL_RenderDriver *render_drivers[] = { #if SDL_VIDEO_RENDER_NDS &NDS_RenderDriver, #endif - &SW_RenderDriver + &SW_RenderDriver, +#if SDL_VIDEO_RENDER_D3D11 + // WinRT, TODO: once the Direct3D 11.1 renderer is ready, make it be used over the SW renderer via SDL_CreateRenderer(window, -1, 0) + &D3D11_RenderDriver +#endif #endif /* !SDL_RENDER_DISABLED */ }; static char renderer_magic;