Date: Thu, 05 Feb 2009 18:07:35 +0100

From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend

as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.

Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.

The first one (configure.in.patch) should be straight forward without
any side effects.

The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.

The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized  bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32


Cheers
Stefan

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403564
This commit is contained in:
Sam Lantinga 2009-03-23 05:35:21 +00:00
parent e403bb296f
commit d2d2e1c376
7 changed files with 166 additions and 13 deletions

View file

@ -191,10 +191,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
0, 0);
SDL_SendWindowEvent(data->windowID,
SDL_WINDOWEVENT_RESTORED, 0, 0);
#ifndef _WIN32_WCE /* WinCE misses IsZoomed() */
if (IsZoomed(hwnd)) {
SDL_SendWindowEvent(data->windowID,
SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
}
#endif
if (keyboard && keyboard->focus != data->windowID) {
SDL_SetKeyboardFocus(index, data->windowID);
}
@ -211,6 +213,25 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
}
return (0);
/* WinCE has no RawInput, so we use the classic mouse events.
In classic Win32 this is done by WM_INPUT
*/
#ifdef _WIN32_WCE
case WM_MOUSEMOVE:
SDL_SendMouseMotion(0, 0, LOWORD(lParam), HIWORD(lParam), 0);
break;
case WM_LBUTTONDOWN:
SDL_SendMouseMotion(0, 0, LOWORD(lParam), HIWORD(lParam), 0);
SDL_SendMouseButton(0, SDL_PRESSED, SDL_BUTTON_LEFT);
break;
case WM_LBUTTONUP:
SDL_SendMouseMotion(0, 0, LOWORD(lParam), HIWORD(lParam), 0);
SDL_SendMouseButton(0, SDL_RELEASED, SDL_BUTTON_LEFT);
break;
#else /* _WIN32_WCE */
case WM_INPUT: /* mouse events */
{
LPBYTE lpb;
@ -223,7 +244,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
USHORT flags;
int w, h;
/* we're collecting data from the mouse */
/* we're collecting raw data to be able to identify the mouse (if there are several) */
GetRawInputData((HRAWINPUT) lParam, RID_INPUT, NULL, &size,
sizeof(RAWINPUTHEADER));
lpb = SDL_stack_alloc(BYTE, size);
@ -240,7 +261,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
break;
}
}
/* FIXME: Doesn't this defeat the point of using raw input? */
GetCursorPos(&point);
ScreenToClient(hwnd, &point);
@ -292,7 +313,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
SDL_stack_free(lpb);
}
return (0);
#endif /* _WIN32_WCE */
case WM_MOUSELEAVE:
{
int i;