Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug Subject: [SDL] SDL 1.3 WinCE backend as promised, I've started to work on the WinCE backend of SDL 1.3 I've modified the win32 video backend and the gdi renderer, to work properly in WinCE. The results till now are great, but there is still some work to do. Attached are two patches with my changes. I would be happy if someone could review and propably commit them. The first one (configure.in.patch) should be straight forward without any side effects. The second one does the necessary changes to the win32 backend. I was really unhappy to start slicing this shiny new backend with #ifdef/#endif but I saw no other option. The most problematic issues are: - WinCe has no GetDIBits, so its practically impossible to fill a BITMAPINFO with correct values. I therefore removed the bmi member from the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not properly initialized bmi. - In SDL_win32window.c I exchanged some ASCII function by their general counterparts, (In CE only the Unicode versions are available). I don't know if this has a negative effect when running in win32 Cheers Stefan --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403564
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7 changed files with 166 additions and 13 deletions
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@ -191,10 +191,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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0, 0);
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SDL_SendWindowEvent(data->windowID,
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SDL_WINDOWEVENT_RESTORED, 0, 0);
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#ifndef _WIN32_WCE /* WinCE misses IsZoomed() */
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if (IsZoomed(hwnd)) {
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SDL_SendWindowEvent(data->windowID,
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SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
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}
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#endif
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if (keyboard && keyboard->focus != data->windowID) {
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SDL_SetKeyboardFocus(index, data->windowID);
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}
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@ -211,6 +213,25 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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return (0);
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/* WinCE has no RawInput, so we use the classic mouse events.
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In classic Win32 this is done by WM_INPUT
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*/
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#ifdef _WIN32_WCE
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case WM_MOUSEMOVE:
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SDL_SendMouseMotion(0, 0, LOWORD(lParam), HIWORD(lParam), 0);
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break;
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case WM_LBUTTONDOWN:
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SDL_SendMouseMotion(0, 0, LOWORD(lParam), HIWORD(lParam), 0);
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SDL_SendMouseButton(0, SDL_PRESSED, SDL_BUTTON_LEFT);
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break;
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case WM_LBUTTONUP:
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SDL_SendMouseMotion(0, 0, LOWORD(lParam), HIWORD(lParam), 0);
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SDL_SendMouseButton(0, SDL_RELEASED, SDL_BUTTON_LEFT);
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break;
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#else /* _WIN32_WCE */
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case WM_INPUT: /* mouse events */
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{
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LPBYTE lpb;
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@ -223,7 +244,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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USHORT flags;
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int w, h;
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/* we're collecting data from the mouse */
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/* we're collecting raw data to be able to identify the mouse (if there are several) */
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GetRawInputData((HRAWINPUT) lParam, RID_INPUT, NULL, &size,
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sizeof(RAWINPUTHEADER));
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lpb = SDL_stack_alloc(BYTE, size);
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@ -240,7 +261,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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break;
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}
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}
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/* FIXME: Doesn't this defeat the point of using raw input? */
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GetCursorPos(&point);
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ScreenToClient(hwnd, &point);
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@ -292,7 +313,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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SDL_stack_free(lpb);
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}
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return (0);
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#endif /* _WIN32_WCE */
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case WM_MOUSELEAVE:
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{
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int i;
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