Backed out use of @autorelease keyword for now, since it's not supported by older Xcode versions.

This commit is contained in:
Sam Lantinga 2013-02-11 17:39:52 -08:00
parent e2aa9f0afb
commit d36265107b
11 changed files with 773 additions and 702 deletions

View file

@ -20,22 +20,25 @@ FILE* SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode)
return fopen(file, mode);
}
@autoreleasepool {
NSFileManager* file_manager = [NSFileManager defaultManager];
NSString* resource_path = [[NSBundle mainBundle] resourcePath];
NSAutoreleasePool* autorelease_pool = [[NSAutoreleasePool alloc] init];
NSString* ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)];
NSString* full_path_with_file_to_try = [resource_path stringByAppendingPathComponent:ns_string_file_component];
if([file_manager fileExistsAtPath:full_path_with_file_to_try])
{
fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode);
}
else
{
fp = fopen(file, mode);
}
}
NSFileManager* file_manager = [NSFileManager defaultManager];
NSString* resource_path = [[NSBundle mainBundle] resourcePath];
NSString* ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)];
NSString* full_path_with_file_to_try = [resource_path stringByAppendingPathComponent:ns_string_file_component];
if([file_manager fileExistsAtPath:full_path_with_file_to_try])
{
fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode);
}
else
{
fp = fopen(file, mode);
}
[autorelease_pool drain];
return fp;
}

View file

@ -45,46 +45,51 @@ int
Cocoa_SetClipboardText(_THIS, const char *text)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
NSAutoreleasePool *pool;
NSPasteboard *pasteboard;
NSString *format = GetTextFormat(_this);
@autoreleasepool {
pasteboard = [NSPasteboard generalPasteboard];
data->clipboard_count = [pasteboard declareTypes:[NSArray arrayWithObject:format] owner:nil];
[pasteboard setString:[NSString stringWithUTF8String:text] forType:format];
}
pool = [[NSAutoreleasePool alloc] init];
pasteboard = [NSPasteboard generalPasteboard];
data->clipboard_count = [pasteboard declareTypes:[NSArray arrayWithObject:format] owner:nil];
[pasteboard setString:[NSString stringWithUTF8String:text] forType:format];
[pool release];
return 0;
}
char *
Cocoa_GetClipboardText(_THIS)
{
NSAutoreleasePool *pool;
NSPasteboard *pasteboard;
NSString *format = GetTextFormat(_this);
NSString *available;
char *text;
@autoreleasepool {
pasteboard = [NSPasteboard generalPasteboard];
available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:format]];
if ([available isEqualToString:format]) {
NSString* string;
const char *utf8;
pool = [[NSAutoreleasePool alloc] init];
string = [pasteboard stringForType:format];
if (string == nil) {
utf8 = "";
} else {
utf8 = [string UTF8String];
}
text = SDL_strdup(utf8);
pasteboard = [NSPasteboard generalPasteboard];
available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:format]];
if ([available isEqualToString:format]) {
NSString* string;
const char *utf8;
string = [pasteboard stringForType:format];
if (string == nil) {
utf8 = "";
} else {
text = SDL_strdup("");
utf8 = [string UTF8String];
}
text = SDL_strdup(utf8);
} else {
text = SDL_strdup("");
}
[pool release];
return text;
}
@ -103,19 +108,22 @@ Cocoa_HasClipboardText(_THIS)
void
Cocoa_CheckClipboardUpdate(struct SDL_VideoData * data)
{
NSAutoreleasePool *pool;
NSPasteboard *pasteboard;
NSInteger count;
@autoreleasepool {
pasteboard = [NSPasteboard generalPasteboard];
count = [pasteboard changeCount];
if (count != data->clipboard_count) {
if (data->clipboard_count) {
SDL_SendClipboardUpdate();
}
data->clipboard_count = count;
pool = [[NSAutoreleasePool alloc] init];
pasteboard = [NSPasteboard generalPasteboard];
count = [pasteboard changeCount];
if (count != data->clipboard_count) {
if (data->clipboard_count) {
SDL_SendClipboardUpdate();
}
data->clipboard_count = count;
}
[pool release];
}
#endif /* SDL_VIDEO_DRIVER_COCOA */

View file

@ -159,30 +159,33 @@ Cocoa_RegisterApp(void)
{
/* This can get called more than once! Be careful what you initialize! */
ProcessSerialNumber psn;
NSAutoreleasePool *pool;
if (!GetCurrentProcess(&psn)) {
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
SetFrontProcess(&psn);
}
@autoreleasepool {
if (NSApp == nil) {
[NSApplication sharedApplication];
pool = [[NSAutoreleasePool alloc] init];
if (NSApp == nil) {
[NSApplication sharedApplication];
if ([NSApp mainMenu] == nil) {
CreateApplicationMenus();
}
[NSApp finishLaunching];
}
if ([NSApp delegate] == nil) {
[NSApp setDelegate:[[SDLAppDelegate alloc] init]];
if ([NSApp mainMenu] == nil) {
CreateApplicationMenus();
}
[NSApp finishLaunching];
}
if ([NSApp delegate] == nil) {
[NSApp setDelegate:[[SDLAppDelegate alloc] init]];
}
[pool release];
}
void
Cocoa_PumpEvents(_THIS)
{
NSAutoreleasePool *pool;
/* Update activity every 30 seconds to prevent screensaver */
if (_this->suspend_screensaver) {
SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
@ -194,39 +197,39 @@ Cocoa_PumpEvents(_THIS)
}
}
@autoreleasepool {
for ( ; ; ) {
NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ];
if ( event == nil ) {
break;
}
switch ([event type]) {
case NSLeftMouseDown:
case NSOtherMouseDown:
case NSRightMouseDown:
case NSLeftMouseUp:
case NSOtherMouseUp:
case NSRightMouseUp:
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged: /* usually middle mouse dragged */
case NSMouseMoved:
case NSScrollWheel:
Cocoa_HandleMouseEvent(_this, event);
break;
case NSKeyDown:
case NSKeyUp:
case NSFlagsChanged:
Cocoa_HandleKeyEvent(_this, event);
break;
default:
break;
}
/* Pass through to NSApp to make sure everything stays in sync */
[NSApp sendEvent:event];
pool = [[NSAutoreleasePool alloc] init];
for ( ; ; ) {
NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ];
if ( event == nil ) {
break;
}
switch ([event type]) {
case NSLeftMouseDown:
case NSOtherMouseDown:
case NSRightMouseDown:
case NSLeftMouseUp:
case NSOtherMouseUp:
case NSRightMouseUp:
case NSLeftMouseDragged:
case NSRightMouseDragged:
case NSOtherMouseDragged: /* usually middle mouse dragged */
case NSMouseMoved:
case NSScrollWheel:
Cocoa_HandleMouseEvent(_this, event);
break;
case NSKeyDown:
case NSKeyUp:
case NSFlagsChanged:
Cocoa_HandleKeyEvent(_this, event);
break;
default:
break;
}
/* Pass through to NSApp to make sure everything stays in sync */
[NSApp sendEvent:event];
}
[pool release];
}
#endif /* SDL_VIDEO_DRIVER_COCOA */

View file

@ -625,27 +625,28 @@ void
Cocoa_StartTextInput(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
@autoreleasepool {
NSView *parentView = [[NSApp keyWindow] contentView];
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSView *parentView = [[NSApp keyWindow] contentView];
/* We only keep one field editor per process, since only the front most
* window can receive text input events, so it make no sense to keep more
* than one copy. When we switched to another window and requesting for
* text input, simply remove the field editor from its superview then add
* it to the front most window's content view */
if (!data->fieldEdit) {
data->fieldEdit =
[[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)];
}
if (![[data->fieldEdit superview] isEqual: parentView])
{
// DEBUG_IME(@"add fieldEdit to window contentView");
[data->fieldEdit removeFromSuperview];
[parentView addSubview: data->fieldEdit];
[[NSApp keyWindow] makeFirstResponder: data->fieldEdit];
}
/* We only keep one field editor per process, since only the front most
* window can receive text input events, so it make no sense to keep more
* than one copy. When we switched to another window and requesting for
* text input, simply remove the field editor from its superview then add
* it to the front most window's content view */
if (!data->fieldEdit) {
data->fieldEdit =
[[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)];
}
if (![[data->fieldEdit superview] isEqual: parentView])
{
// DEBUG_IME(@"add fieldEdit to window contentView");
[data->fieldEdit removeFromSuperview];
[parentView addSubview: data->fieldEdit];
[[NSApp keyWindow] makeFirstResponder: data->fieldEdit];
}
[pool release];
}
void
@ -654,11 +655,11 @@ Cocoa_StopTextInput(_THIS)
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (data && data->fieldEdit) {
@autoreleasepool {
[data->fieldEdit removeFromSuperview];
[data->fieldEdit release];
data->fieldEdit = nil;
}
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[data->fieldEdit removeFromSuperview];
[data->fieldEdit release];
data->fieldEdit = nil;
[pool release];
}
}

View file

@ -39,39 +39,41 @@ Cocoa_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
Cocoa_RegisterApp();
@autoreleasepool {
NSAlert* alert = [[NSAlert alloc] init];
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if (messageboxdata->flags & SDL_MESSAGEBOX_ERROR) {
[alert setAlertStyle:NSCriticalAlertStyle];
} else if (messageboxdata->flags & SDL_MESSAGEBOX_WARNING) {
[alert setAlertStyle:NSWarningAlertStyle];
} else {
[alert setAlertStyle:NSInformationalAlertStyle];
}
NSAlert* alert = [[NSAlert alloc] init];
[alert setMessageText:[NSString stringWithUTF8String:messageboxdata->title]];
[alert setInformativeText:[NSString stringWithUTF8String:messageboxdata->message]];
const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
int i;
for (i = 0; i < messageboxdata->numbuttons; ++i) {
NSButton *button = [alert addButtonWithTitle:[NSString stringWithUTF8String:buttons[i].text]];
if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) {
[button setKeyEquivalent:@"\r"];
} else if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
[button setKeyEquivalent:@"\033"];
} else {
[button setKeyEquivalent:@""];
}
}
NSInteger clicked = [alert runModal];
clicked -= NSAlertFirstButtonReturn;
*buttonid = buttons[clicked].buttonid;
[alert release];
if (messageboxdata->flags & SDL_MESSAGEBOX_ERROR) {
[alert setAlertStyle:NSCriticalAlertStyle];
} else if (messageboxdata->flags & SDL_MESSAGEBOX_WARNING) {
[alert setAlertStyle:NSWarningAlertStyle];
} else {
[alert setAlertStyle:NSInformationalAlertStyle];
}
[alert setMessageText:[NSString stringWithUTF8String:messageboxdata->title]];
[alert setInformativeText:[NSString stringWithUTF8String:messageboxdata->message]];
const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
int i;
for (i = 0; i < messageboxdata->numbuttons; ++i) {
NSButton *button = [alert addButtonWithTitle:[NSString stringWithUTF8String:buttons[i].text]];
if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) {
[button setKeyEquivalent:@"\r"];
} else if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
[button setKeyEquivalent:@"\033"];
} else {
[button setKeyEquivalent:@""];
}
}
NSInteger clicked = [alert runModal];
clicked -= NSAlertFirstButtonReturn;
*buttonid = buttons[clicked].buttonid;
[alert release];
[pool release];
return 0;
}

View file

@ -32,134 +32,140 @@
static SDL_Cursor *
Cocoa_CreateDefaultCursor()
{
@autoreleasepool {
NSCursor *nscursor;
SDL_Cursor *cursor = NULL;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSCursor *nscursor;
SDL_Cursor *cursor = NULL;
nscursor = [NSCursor arrowCursor];
nscursor = [NSCursor arrowCursor];
if (nscursor) {
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = nscursor;
[nscursor retain];
}
if (nscursor) {
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = nscursor;
[nscursor retain];
}
return cursor;
}
[pool release];
return cursor;
}
static SDL_Cursor *
Cocoa_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
@autoreleasepool {
NSImage *nsimage;
NSCursor *nscursor = NULL;
SDL_Cursor *cursor = NULL;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSImage *nsimage;
NSCursor *nscursor = NULL;
SDL_Cursor *cursor = NULL;
nsimage = Cocoa_CreateImage(surface);
if (nsimage) {
nscursor = [[NSCursor alloc] initWithImage: nsimage hotSpot: NSMakePoint(hot_x, hot_y)];
}
if (nscursor) {
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = nscursor;
}
}
return cursor;
nsimage = Cocoa_CreateImage(surface);
if (nsimage) {
nscursor = [[NSCursor alloc] initWithImage: nsimage hotSpot: NSMakePoint(hot_x, hot_y)];
}
if (nscursor) {
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = nscursor;
}
}
[pool release];
return cursor;
}
static SDL_Cursor *
Cocoa_CreateSystemCursor(SDL_SystemCursor id)
{
@autoreleasepool {
NSCursor *nscursor = NULL;
SDL_Cursor *cursor = NULL;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSCursor *nscursor = NULL;
SDL_Cursor *cursor = NULL;
switch(id)
{
case SDL_SYSTEM_CURSOR_ARROW:
nscursor = [NSCursor arrowCursor];
break;
case SDL_SYSTEM_CURSOR_IBEAM:
nscursor = [NSCursor IBeamCursor];
break;
case SDL_SYSTEM_CURSOR_WAIT:
nscursor = [NSCursor arrowCursor];
break;
case SDL_SYSTEM_CURSOR_CROSSHAIR:
nscursor = [NSCursor crosshairCursor];
break;
case SDL_SYSTEM_CURSOR_WAITARROW:
nscursor = [NSCursor arrowCursor];
break;
case SDL_SYSTEM_CURSOR_SIZENWSE:
case SDL_SYSTEM_CURSOR_SIZENESW:
nscursor = [NSCursor closedHandCursor];
break;
case SDL_SYSTEM_CURSOR_SIZEWE:
nscursor = [NSCursor resizeLeftRightCursor];
break;
case SDL_SYSTEM_CURSOR_SIZENS:
nscursor = [NSCursor resizeUpDownCursor];
break;
case SDL_SYSTEM_CURSOR_SIZEALL:
nscursor = [NSCursor closedHandCursor];
break;
case SDL_SYSTEM_CURSOR_NO:
nscursor = [NSCursor operationNotAllowedCursor];
break;
case SDL_SYSTEM_CURSOR_HAND:
nscursor = [NSCursor pointingHandCursor];
break;
default:
SDL_assert(!"Unknown system cursor");
return NULL;
}
if (nscursor) {
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
// We'll free it later, so retain it here
[nscursor retain];
cursor->driverdata = nscursor;
}
}
return cursor;
switch(id)
{
case SDL_SYSTEM_CURSOR_ARROW:
nscursor = [NSCursor arrowCursor];
break;
case SDL_SYSTEM_CURSOR_IBEAM:
nscursor = [NSCursor IBeamCursor];
break;
case SDL_SYSTEM_CURSOR_WAIT:
nscursor = [NSCursor arrowCursor];
break;
case SDL_SYSTEM_CURSOR_CROSSHAIR:
nscursor = [NSCursor crosshairCursor];
break;
case SDL_SYSTEM_CURSOR_WAITARROW:
nscursor = [NSCursor arrowCursor];
break;
case SDL_SYSTEM_CURSOR_SIZENWSE:
case SDL_SYSTEM_CURSOR_SIZENESW:
nscursor = [NSCursor closedHandCursor];
break;
case SDL_SYSTEM_CURSOR_SIZEWE:
nscursor = [NSCursor resizeLeftRightCursor];
break;
case SDL_SYSTEM_CURSOR_SIZENS:
nscursor = [NSCursor resizeUpDownCursor];
break;
case SDL_SYSTEM_CURSOR_SIZEALL:
nscursor = [NSCursor closedHandCursor];
break;
case SDL_SYSTEM_CURSOR_NO:
nscursor = [NSCursor operationNotAllowedCursor];
break;
case SDL_SYSTEM_CURSOR_HAND:
nscursor = [NSCursor pointingHandCursor];
break;
default:
SDL_assert(!"Unknown system cursor");
return NULL;
}
if (nscursor) {
cursor = SDL_calloc(1, sizeof(*cursor));
if (cursor) {
// We'll free it later, so retain it here
[nscursor retain];
cursor->driverdata = nscursor;
}
}
[pool release];
return cursor;
}
static void
Cocoa_FreeCursor(SDL_Cursor * cursor)
{
@autoreleasepool {
NSCursor *nscursor = (NSCursor *)cursor->driverdata;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSCursor *nscursor = (NSCursor *)cursor->driverdata;
[nscursor release];
SDL_free(cursor);
}
[nscursor release];
SDL_free(cursor);
[pool release];
}
static int
Cocoa_ShowCursor(SDL_Cursor * cursor)
{
@autoreleasepool {
if (cursor) {
NSCursor *nscursor = (NSCursor *)cursor->driverdata;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[nscursor set];
[NSCursor unhide];
} else {
[NSCursor hide];
}
if (cursor) {
NSCursor *nscursor = (NSCursor *)cursor->driverdata;
[nscursor set];
[NSCursor unhide];
} else {
[NSCursor hide];
}
[pool release];
return 0;
}

View file

@ -80,6 +80,7 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
const int wantver = (_this->gl_config.major_version << 8) |
(_this->gl_config.minor_version);
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
NSAutoreleasePool *pool;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata;
NSOpenGLPixelFormatAttribute attr[32];
@ -99,116 +100,121 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
return NULL;
}
@autoreleasepool {
/* specify a profile if we're on Lion (10.7) or later. */
if (data->osversion >= 0x1070) {
NSOpenGLPixelFormatAttribute profile = kCGLOGLPVersion_Legacy;
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) {
if (wantver == 0x0302) {
profile = kCGLOGLPVersion_3_2_Core;
}
}
attr[i++] = kCGLPFAOpenGLProfile;
attr[i++] = profile;
}
pool = [[NSAutoreleasePool alloc] init];
#ifndef FULLSCREEN_TOGGLEABLE
if (window->flags & SDL_WINDOW_FULLSCREEN) {
attr[i++] = NSOpenGLPFAFullScreen;
}
#endif
attr[i++] = NSOpenGLPFAColorSize;
attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8;
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = _this->gl_config.depth_size;
if (_this->gl_config.double_buffer) {
attr[i++] = NSOpenGLPFADoubleBuffer;
}
if (_this->gl_config.stereo) {
attr[i++] = NSOpenGLPFAStereo;
}
if (_this->gl_config.stencil_size) {
attr[i++] = NSOpenGLPFAStencilSize;
attr[i++] = _this->gl_config.stencil_size;
}
if ((_this->gl_config.accum_red_size +
_this->gl_config.accum_green_size +
_this->gl_config.accum_blue_size +
_this->gl_config.accum_alpha_size) > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size;
}
if (_this->gl_config.multisamplebuffers) {
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = _this->gl_config.multisamplebuffers;
}
if (_this->gl_config.multisamplesamples) {
attr[i++] = NSOpenGLPFASamples;
attr[i++] = _this->gl_config.multisamplesamples;
attr[i++] = NSOpenGLPFANoRecovery;
}
if (_this->gl_config.accelerated >= 0) {
if (_this->gl_config.accelerated) {
attr[i++] = NSOpenGLPFAAccelerated;
} else {
attr[i++] = NSOpenGLPFARendererID;
attr[i++] = kCGLRendererGenericFloatID;
/* specify a profile if we're on Lion (10.7) or later. */
if (data->osversion >= 0x1070) {
NSOpenGLPixelFormatAttribute profile = kCGLOGLPVersion_Legacy;
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) {
if (wantver == 0x0302) {
profile = kCGLOGLPVersion_3_2_Core;
}
}
attr[i++] = kCGLPFAOpenGLProfile;
attr[i++] = profile;
}
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display);
attr[i] = 0;
#ifndef FULLSCREEN_TOGGLEABLE
if (window->flags & SDL_WINDOW_FULLSCREEN) {
attr[i++] = NSOpenGLPFAFullScreen;
}
#endif
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (fmt == nil) {
SDL_SetError ("Failed creating OpenGL pixel format");
return NULL;
}
attr[i++] = NSOpenGLPFAColorSize;
attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8;
context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = _this->gl_config.depth_size;
[fmt release];
if (_this->gl_config.double_buffer) {
attr[i++] = NSOpenGLPFADoubleBuffer;
}
if (context == nil) {
SDL_SetError ("Failed creating OpenGL context");
return NULL;
}
if (_this->gl_config.stereo) {
attr[i++] = NSOpenGLPFAStereo;
}
/*
* Wisdom from Apple engineer in reference to UT2003's OpenGL performance:
* "You are blowing a couple of the internal OpenGL function caches. This
* appears to be happening in the VAO case. You can tell OpenGL to up
* the cache size by issuing the following calls right after you create
* the OpenGL context. The default cache size is 16." --ryan.
*/
if (_this->gl_config.stencil_size) {
attr[i++] = NSOpenGLPFAStencilSize;
attr[i++] = _this->gl_config.stencil_size;
}
#ifndef GLI_ARRAY_FUNC_CACHE_MAX
#define GLI_ARRAY_FUNC_CACHE_MAX 284
#endif
if ((_this->gl_config.accum_red_size +
_this->gl_config.accum_green_size +
_this->gl_config.accum_blue_size +
_this->gl_config.accum_alpha_size) > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size;
}
#ifndef GLI_SUBMIT_FUNC_CACHE_MAX
#define GLI_SUBMIT_FUNC_CACHE_MAX 280
#endif
if (_this->gl_config.multisamplebuffers) {
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = _this->gl_config.multisamplebuffers;
}
{
GLint cache_max = 64;
CGLContextObj ctx = [context CGLContextObj];
CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
if (_this->gl_config.multisamplesamples) {
attr[i++] = NSOpenGLPFASamples;
attr[i++] = _this->gl_config.multisamplesamples;
attr[i++] = NSOpenGLPFANoRecovery;
}
if (_this->gl_config.accelerated >= 0) {
if (_this->gl_config.accelerated) {
attr[i++] = NSOpenGLPFAAccelerated;
} else {
attr[i++] = NSOpenGLPFARendererID;
attr[i++] = kCGLRendererGenericFloatID;
}
}
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display);
attr[i] = 0;
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (fmt == nil) {
SDL_SetError ("Failed creating OpenGL pixel format");
[pool release];
return NULL;
}
context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
[fmt release];
if (context == nil) {
SDL_SetError ("Failed creating OpenGL context");
[pool release];
return NULL;
}
/*
* Wisdom from Apple engineer in reference to UT2003's OpenGL performance:
* "You are blowing a couple of the internal OpenGL function caches. This
* appears to be happening in the VAO case. You can tell OpenGL to up
* the cache size by issuing the following calls right after you create
* the OpenGL context. The default cache size is 16." --ryan.
*/
#ifndef GLI_ARRAY_FUNC_CACHE_MAX
#define GLI_ARRAY_FUNC_CACHE_MAX 284
#endif
#ifndef GLI_SUBMIT_FUNC_CACHE_MAX
#define GLI_SUBMIT_FUNC_CACHE_MAX 280
#endif
{
GLint cache_max = 64;
CGLContextObj ctx = [context CGLContextObj];
CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
}
/* End Wisdom from Apple Engineer section. --ryan. */
[pool release];
if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) {
Cocoa_GL_DeleteContext(_this, context);
return NULL;
@ -220,94 +226,107 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
int
Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
@autoreleasepool {
if (context) {
SDL_WindowData *windowdata = (SDL_WindowData *)window->driverdata;
NSOpenGLContext *nscontext = (NSOpenGLContext *)context;
NSAutoreleasePool *pool;
if (window->flags & SDL_WINDOW_SHOWN) {
#ifndef FULLSCREEN_TOGGLEABLE
if (window->flags & SDL_WINDOW_FULLSCREEN) {
[nscontext setFullScreen];
} else
#endif
{
[nscontext setView:[windowdata->nswindow contentView]];
[nscontext update];
}
pool = [[NSAutoreleasePool alloc] init];
if (context) {
SDL_WindowData *windowdata = (SDL_WindowData *)window->driverdata;
NSOpenGLContext *nscontext = (NSOpenGLContext *)context;
if (window->flags & SDL_WINDOW_SHOWN) {
#ifndef FULLSCREEN_TOGGLEABLE
if (window->flags & SDL_WINDOW_FULLSCREEN) {
[nscontext setFullScreen];
} else
#endif
{
[nscontext setView:[windowdata->nswindow contentView]];
[nscontext update];
}
[nscontext makeCurrentContext];
} else {
[NSOpenGLContext clearCurrentContext];
}
[nscontext makeCurrentContext];
} else {
[NSOpenGLContext clearCurrentContext];
}
[pool release];
return 0;
}
int
Cocoa_GL_SetSwapInterval(_THIS, int interval)
{
NSAutoreleasePool *pool;
NSOpenGLContext *nscontext;
GLint value;
int status;
@autoreleasepool {
nscontext = [NSOpenGLContext currentContext];
if (nscontext != nil) {
value = interval;
[nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval];
status = 0;
} else {
SDL_SetError("No current OpenGL context");
status = -1;
}
pool = [[NSAutoreleasePool alloc] init];
nscontext = [NSOpenGLContext currentContext];
if (nscontext != nil) {
value = interval;
[nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval];
status = 0;
} else {
SDL_SetError("No current OpenGL context");
status = -1;
}
[pool release];
return status;
}
int
Cocoa_GL_GetSwapInterval(_THIS)
{
NSAutoreleasePool *pool;
NSOpenGLContext *nscontext;
GLint value;
int status = 0;
@autoreleasepool {
nscontext = [NSOpenGLContext currentContext];
if (nscontext != nil) {
[nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval];
status = (int)value;
}
pool = [[NSAutoreleasePool alloc] init];
nscontext = [NSOpenGLContext currentContext];
if (nscontext != nil) {
[nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval];
status = (int)value;
}
[pool release];
return status;
}
void
Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool;
NSOpenGLContext *nscontext;
@autoreleasepool {
/* FIXME: Do we need to get the context for the window? */
nscontext = [NSOpenGLContext currentContext];
if (nscontext != nil) {
[nscontext flushBuffer];
}
pool = [[NSAutoreleasePool alloc] init];
/* FIXME: Do we need to get the context for the window? */
nscontext = [NSOpenGLContext currentContext];
if (nscontext != nil) {
[nscontext flushBuffer];
}
[pool release];
}
void
Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context)
{
NSAutoreleasePool *pool;
NSOpenGLContext *nscontext = (NSOpenGLContext *)context;
@autoreleasepool {
[nscontext clearDrawable];
[nscontext release];
}
pool = [[NSAutoreleasePool alloc] init];
[nscontext clearDrawable];
[nscontext release];
[pool release];
}
#endif /* SDL_VIDEO_OPENGL_CGL */

View file

@ -74,7 +74,7 @@ Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShape
SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
SDL_WindowData* windata = (SDL_WindowData*)shaper->window->driverdata;
SDL_CocoaClosure closure;
NSAutoreleasePool *pool = NULL;
if(data->saved == SDL_TRUE) {
[data->context restoreGraphicsState];
data->saved = SDL_FALSE;
@ -88,13 +88,12 @@ Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShape
NSRectFill([[windata->nswindow contentView] frame]);
data->shape = SDL_CalculateShapeTree(*shape_mode,shape);
@autoreleasepool {
closure.view = [windata->nswindow contentView];
closure.path = [[NSBezierPath bezierPath] autorelease];
closure.window = shaper->window;
SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure);
[closure.path addClip];
}
pool = [[NSAutoreleasePool alloc] init];
closure.view = [windata->nswindow contentView];
closure.path = [[NSBezierPath bezierPath] autorelease];
closure.window = shaper->window;
SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure);
[closure.path addClip];
return 0;
}

View file

@ -250,37 +250,39 @@ SDL_PromptAssertion_cocoa(const SDL_assert_data *data)
}
}
@autoreleasepool {
NSString *msg = [NSString stringWithFormat:
@"Assertion failure at %s (%s:%d), triggered %u time%s:\n '%s'",
data->function, data->filename, data->linenum,
data->trigger_count, (data->trigger_count == 1) ? "" : "s",
data->condition];
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSLog(@"%@", msg);
NSString *msg = [NSString stringWithFormat:
@"Assertion failure at %s (%s:%d), triggered %u time%s:\n '%s'",
data->function, data->filename, data->linenum,
data->trigger_count, (data->trigger_count == 1) ? "" : "s",
data->condition];
/*
* !!! FIXME: this code needs to deal with fullscreen modes:
* !!! FIXME: reset to default desktop, runModal, reset to current?
*/
NSLog(@"%@", msg);
NSAlert* alert = [[NSAlert alloc] init];
[alert setAlertStyle:NSCriticalAlertStyle];
[alert setMessageText:msg];
[alert addButtonWithTitle:@"Retry"];
[alert addButtonWithTitle:@"Break"];
[alert addButtonWithTitle:@"Abort"];
[alert addButtonWithTitle:@"Ignore"];
[alert addButtonWithTitle:@"Always Ignore"];
const NSInteger clicked = [alert runModal];
[alert release];
/*
* !!! FIXME: this code needs to deal with fullscreen modes:
* !!! FIXME: reset to default desktop, runModal, reset to current?
*/
if (!initialized) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
NSAlert* alert = [[NSAlert alloc] init];
[alert setAlertStyle:NSCriticalAlertStyle];
[alert setMessageText:msg];
[alert addButtonWithTitle:@"Retry"];
[alert addButtonWithTitle:@"Break"];
[alert addButtonWithTitle:@"Abort"];
[alert addButtonWithTitle:@"Ignore"];
[alert addButtonWithTitle:@"Always Ignore"];
const NSInteger clicked = [alert runModal];
[alert release];
return (SDL_assert_state) (clicked - NSAlertFirstButtonReturn);
[pool release];
if (!initialized) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
return (SDL_assert_state) (clicked - NSAlertFirstButtonReturn);
}
#endif /* SDL_VIDEO_DRIVER_COCOA */

View file

@ -507,6 +507,7 @@ GetWindowStyle(SDL_Window * window)
static int
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
{
NSAutoreleasePool *pool;
SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
SDL_WindowData *data;
@ -521,297 +522,313 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created
data->created = created;
data->videodata = videodata;
@autoreleasepool {
/* Create an event listener for the window */
data->listener = [[Cocoa_WindowListener alloc] init];
pool = [[NSAutoreleasePool alloc] init];
/* Fill in the SDL window with the window data */
{
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect(&rect);
window->x = (int)rect.origin.x;
window->y = (int)rect.origin.y;
window->w = (int)rect.size.width;
window->h = (int)rect.size.height;
}
/* Create an event listener for the window */
data->listener = [[Cocoa_WindowListener alloc] init];
/* Set up the listener after we create the view */
[data->listener listen:data];
if ([nswindow isVisible]) {
window->flags |= SDL_WINDOW_SHOWN;
} else {
window->flags &= ~SDL_WINDOW_SHOWN;
}
{
unsigned int style = [nswindow styleMask];
if (style == NSBorderlessWindowMask) {
window->flags |= SDL_WINDOW_BORDERLESS;
} else {
window->flags &= ~SDL_WINDOW_BORDERLESS;
}
if (style & NSResizableWindowMask) {
window->flags |= SDL_WINDOW_RESIZABLE;
} else {
window->flags &= ~SDL_WINDOW_RESIZABLE;
}
}
/* isZoomed always returns true if the window is not resizable */
if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
window->flags |= SDL_WINDOW_MAXIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MAXIMIZED;
}
if ([nswindow isMiniaturized]) {
window->flags |= SDL_WINDOW_MINIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MINIMIZED;
}
if ([nswindow isKeyWindow]) {
window->flags |= SDL_WINDOW_INPUT_FOCUS;
SDL_SetKeyboardFocus(data->window);
}
/* All done! */
window->driverdata = data;
return 0;
/* Fill in the SDL window with the window data */
{
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect(&rect);
window->x = (int)rect.origin.x;
window->y = (int)rect.origin.y;
window->w = (int)rect.size.width;
window->h = (int)rect.size.height;
}
/* Set up the listener after we create the view */
[data->listener listen:data];
if ([nswindow isVisible]) {
window->flags |= SDL_WINDOW_SHOWN;
} else {
window->flags &= ~SDL_WINDOW_SHOWN;
}
{
unsigned int style = [nswindow styleMask];
if (style == NSBorderlessWindowMask) {
window->flags |= SDL_WINDOW_BORDERLESS;
} else {
window->flags &= ~SDL_WINDOW_BORDERLESS;
}
if (style & NSResizableWindowMask) {
window->flags |= SDL_WINDOW_RESIZABLE;
} else {
window->flags &= ~SDL_WINDOW_RESIZABLE;
}
}
/* isZoomed always returns true if the window is not resizable */
if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
window->flags |= SDL_WINDOW_MAXIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MAXIMIZED;
}
if ([nswindow isMiniaturized]) {
window->flags |= SDL_WINDOW_MINIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MINIMIZED;
}
if ([nswindow isKeyWindow]) {
window->flags |= SDL_WINDOW_INPUT_FOCUS;
SDL_SetKeyboardFocus(data->window);
}
/* All done! */
[pool release];
window->driverdata = data;
return 0;
}
int
Cocoa_CreateWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
NSWindow *nswindow;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
NSRect rect;
SDL_Rect bounds;
unsigned int style;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
NSRect rect;
SDL_Rect bounds;
unsigned int style;
Cocoa_GetDisplayBounds(_this, display, &bounds);
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
Cocoa_GetDisplayBounds(_this, display, &bounds);
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
style = GetWindowStyle(window);
style = GetWindowStyle(window);
/* Figure out which screen to place this window */
NSArray *screens = [NSScreen screens];
NSScreen *screen = nil;
NSScreen *candidate;
int i, count = [screens count];
for (i = 0; i < count; ++i) {
candidate = [screens objectAtIndex:i];
NSRect screenRect = [candidate frame];
if (rect.origin.x >= screenRect.origin.x &&
rect.origin.x < screenRect.origin.x + screenRect.size.width &&
rect.origin.y >= screenRect.origin.y &&
rect.origin.y < screenRect.origin.y + screenRect.size.height) {
screen = candidate;
rect.origin.x -= screenRect.origin.x;
rect.origin.y -= screenRect.origin.y;
}
/* Figure out which screen to place this window */
NSArray *screens = [NSScreen screens];
NSScreen *screen = nil;
NSScreen *candidate;
int i, count = [screens count];
for (i = 0; i < count; ++i) {
candidate = [screens objectAtIndex:i];
NSRect screenRect = [candidate frame];
if (rect.origin.x >= screenRect.origin.x &&
rect.origin.x < screenRect.origin.x + screenRect.size.width &&
rect.origin.y >= screenRect.origin.y &&
rect.origin.y < screenRect.origin.y + screenRect.size.height) {
screen = candidate;
rect.origin.x -= screenRect.origin.x;
rect.origin.y -= screenRect.origin.y;
}
nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:YES screen:screen];
// Create a default view for this window
rect = [nswindow contentRectForFrameRect:[nswindow frame]];
NSView *contentView = [[SDLView alloc] initWithFrame:rect];
[nswindow setContentView: contentView];
[contentView release];
if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
[nswindow release];
return -1;
}
return 0;
}
nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:YES screen:screen];
// Create a default view for this window
rect = [nswindow contentRectForFrameRect:[nswindow frame]];
NSView *contentView = [[SDLView alloc] initWithFrame:rect];
[nswindow setContentView: contentView];
[contentView release];
[pool release];
if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
[nswindow release];
return -1;
}
return 0;
}
int
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
NSAutoreleasePool *pool;
NSWindow *nswindow = (NSWindow *) data;
NSString *title;
@autoreleasepool {
/* Query the title from the existing window */
title = [nswindow title];
if (title) {
window->title = SDL_strdup([title UTF8String]);
}
pool = [[NSAutoreleasePool alloc] init];
/* Query the title from the existing window */
title = [nswindow title];
if (title) {
window->title = SDL_strdup([title UTF8String]);
}
[pool release];
return SetupWindowData(_this, window, nswindow, SDL_FALSE);
}
void
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
{
@autoreleasepool {
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSString *string;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSString *string;
if(window->title) {
string = [[NSString alloc] initWithUTF8String:window->title];
} else {
string = [[NSString alloc] init];
}
[nswindow setTitle:string];
[string release];
if(window->title) {
string = [[NSString alloc] initWithUTF8String:window->title];
} else {
string = [[NSString alloc] init];
}
[nswindow setTitle:string];
[string release];
[pool release];
}
void
Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
{
@autoreleasepool {
NSImage *nsimage = Cocoa_CreateImage(icon);
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSImage *nsimage = Cocoa_CreateImage(icon);
if (nsimage) {
[NSApp setApplicationIconImage:nsimage];
}
if (nsimage) {
[NSApp setApplicationIconImage:nsimage];
}
[pool release];
}
void
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
{
@autoreleasepool {
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSRect rect;
Uint32 moveHack;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSRect rect;
Uint32 moveHack;
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
moveHack = s_moveHack;
s_moveHack = 0;
[nswindow setFrameOrigin:rect.origin];
s_moveHack = moveHack;
moveHack = s_moveHack;
s_moveHack = 0;
[nswindow setFrameOrigin:rect.origin];
s_moveHack = moveHack;
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
}
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
}
[pool release];
}
void
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
{
@autoreleasepool {
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = windata->nswindow;
NSSize size;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = windata->nswindow;
NSSize size;
size.width = window->w;
size.height = window->h;
[nswindow setContentSize:size];
size.width = window->w;
size.height = window->h;
[nswindow setContentSize:size];
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
}
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
}
[pool release];
}
void
Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window)
{
@autoreleasepool {
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSSize minSize;
minSize.width = window->min_w;
minSize.height = window->min_h;
[windata->nswindow setContentMinSize:minSize];
}
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSSize minSize;
minSize.width = window->min_w;
minSize.height = window->min_h;
[windata->nswindow setContentMinSize:minSize];
[pool release];
}
void
Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window)
{
@autoreleasepool {
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSSize maxSize;
maxSize.width = window->max_w;
maxSize.height = window->max_h;
[windata->nswindow setContentMaxSize:maxSize];
}
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSSize maxSize;
maxSize.width = window->max_w;
maxSize.height = window->max_h;
[windata->nswindow setContentMaxSize:maxSize];
[pool release];
}
void
Cocoa_ShowWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
if (![nswindow isMiniaturized]) {
[nswindow makeKeyAndOrderFront:nil];
}
if (![nswindow isMiniaturized]) {
[nswindow makeKeyAndOrderFront:nil];
}
[pool release];
}
void
Cocoa_HideWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow orderOut:nil];
}
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow orderOut:nil];
[pool release];
}
void
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow makeKeyAndOrderFront:nil];
}
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow makeKeyAndOrderFront:nil];
[pool release];
}
void
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow zoom:nil];
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
}
[nswindow zoom:nil];
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
}
[pool release];
}
void
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow miniaturize:nil];
}
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow miniaturize:nil];
[pool release];
}
void
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
if ([nswindow isMiniaturized]) {
[nswindow deminiaturize:nil];
} else if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
[nswindow zoom:nil];
}
if ([nswindow isMiniaturized]) {
[nswindow deminiaturize:nil];
} else if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
[nswindow zoom:nil];
}
[pool release];
}
static NSWindow *
@ -837,95 +854,96 @@ Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
{
/* this message arrived in 10.6. You're out of luck on older OSes. */
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
@autoreleasepool {
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
if ([nswindow respondsToSelector:@selector(setStyleMask:)]) {
[nswindow setStyleMask:GetWindowStyle(window)];
if (bordered) {
Cocoa_SetWindowTitle(_this, window); // this got blanked out.
}
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
if ([nswindow respondsToSelector:@selector(setStyleMask:)]) {
[nswindow setStyleMask:GetWindowStyle(window)];
if (bordered) {
Cocoa_SetWindowTitle(_this, window); // this got blanked out.
}
}
[pool release];
#endif
}
void
Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
@autoreleasepool {
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
NSRect rect;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
NSRect rect;
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] == data->listener) {
[[nswindow contentView] setNextResponder:nil];
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] == data->listener) {
[[nswindow contentView] setNextResponder:nil];
}
if (fullscreen) {
SDL_Rect bounds;
Cocoa_GetDisplayBounds(_this, display, &bounds);
rect.origin.x = bounds.x;
rect.origin.y = bounds.y;
rect.size.width = bounds.w;
rect.size.height = bounds.h;
ConvertNSRect(&rect);
/* Hack to fix origin on Mac OS X 10.4 */
NSRect screenRect = [[nswindow screen] frame];
if (screenRect.size.height >= 1.0f) {
rect.origin.y += (screenRect.size.height - rect.size.height);
}
if (fullscreen) {
SDL_Rect bounds;
Cocoa_GetDisplayBounds(_this, display, &bounds);
rect.origin.x = bounds.x;
rect.origin.y = bounds.y;
rect.size.width = bounds.w;
rect.size.height = bounds.h;
ConvertNSRect(&rect);
/* Hack to fix origin on Mac OS X 10.4 */
NSRect screenRect = [[nswindow screen] frame];
if (screenRect.size.height >= 1.0f) {
rect.origin.y += (screenRect.size.height - rect.size.height);
}
if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
[nswindow performSelector: @selector(setStyleMask:) withObject: (id)NSBorderlessWindowMask];
} else {
nswindow = Cocoa_RebuildWindow(data, nswindow, NSBorderlessWindowMask);
}
if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
[nswindow performSelector: @selector(setStyleMask:) withObject: (id)NSBorderlessWindowMask];
} else {
rect.origin.x = window->windowed.x;
rect.origin.y = window->windowed.y;
rect.size.width = window->windowed.w;
rect.size.height = window->windowed.h;
ConvertNSRect(&rect);
if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
[nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)];
} else {
nswindow = Cocoa_RebuildWindow(data, nswindow, GetWindowStyle(window));
}
nswindow = Cocoa_RebuildWindow(data, nswindow, NSBorderlessWindowMask);
}
} else {
rect.origin.x = window->windowed.x;
rect.origin.y = window->windowed.y;
rect.size.width = window->windowed.w;
rect.size.height = window->windowed.h;
ConvertNSRect(&rect);
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] != data->listener) {
[[nswindow contentView] setNextResponder:data->listener];
}
s_moveHack = 0;
[nswindow setFrameOrigin:rect.origin];
[nswindow setContentSize:rect.size];
s_moveHack = SDL_GetTicks();
/* When the window style changes the title is cleared */
if (!fullscreen) {
Cocoa_SetWindowTitle(_this, window);
}
#ifdef FULLSCREEN_TOGGLEABLE
if (SDL_ShouldAllowTopmost() && fullscreen) {
/* OpenGL is rendering to the window, so make it visible! */
[nswindow setLevel:CGShieldingWindowLevel()];
if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
[nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)];
} else {
[nswindow setLevel:kCGNormalWindowLevel];
}
#endif
[nswindow makeKeyAndOrderFront:nil];
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
nswindow = Cocoa_RebuildWindow(data, nswindow, GetWindowStyle(window));
}
}
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] != data->listener) {
[[nswindow contentView] setNextResponder:data->listener];
}
s_moveHack = 0;
[nswindow setFrameOrigin:rect.origin];
[nswindow setContentSize:rect.size];
s_moveHack = SDL_GetTicks();
/* When the window style changes the title is cleared */
if (!fullscreen) {
Cocoa_SetWindowTitle(_this, window);
}
#ifdef FULLSCREEN_TOGGLEABLE
if (SDL_ShouldAllowTopmost() && fullscreen) {
/* OpenGL is rendering to the window, so make it visible! */
[nswindow setLevel:CGShieldingWindowLevel()];
} else {
[nswindow setLevel:kCGNormalWindowLevel];
}
#endif
[nswindow makeKeyAndOrderFront:nil];
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
}
[pool release];
}
int
@ -1009,18 +1027,18 @@ Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
void
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (data) {
[data->listener close];
[data->listener release];
if (data->created) {
[data->nswindow close];
}
SDL_free(data);
if (data) {
[data->listener close];
[data->listener release];
if (data->created) {
[data->nswindow close];
}
SDL_free(data);
}
[pool release];
}
SDL_bool

View file

@ -21,23 +21,30 @@ FILE* TestSupportRWops_OpenFPFromReadDir(const char *file, const char *mode)
FILE* fp = NULL;
// If the file mode is writable, skip all the bundle stuff because generally the bundle is read-only.
if (strcmp("r", mode) && strcmp("rb", mode)) {
if(strcmp("r", mode) && strcmp("rb", mode))
{
return fopen(file, mode);
}
@autoreleasepool {
NSFileManager* file_manager = [NSFileManager defaultManager];
NSString* resource_path = [[NSBundle mainBundle] resourcePath];
NSAutoreleasePool* autorelease_pool = [[NSAutoreleasePool alloc] init];
NSString* ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)];
NSString* full_path_with_file_to_try = [resource_path stringByAppendingPathComponent:ns_string_file_component];
if ([file_manager fileExistsAtPath:full_path_with_file_to_try]) {
fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode);
} else {
fp = fopen(file, mode);
}
}
NSFileManager* file_manager = [NSFileManager defaultManager];
NSString* resource_path = [[NSBundle mainBundle] resourcePath];
NSString* ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)];
NSString* full_path_with_file_to_try = [resource_path stringByAppendingPathComponent:ns_string_file_component];
if([file_manager fileExistsAtPath:full_path_with_file_to_try])
{
fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode);
}
else
{
fp = fopen(file, mode);
}
[autorelease_pool drain];
return fp;
}
@ -46,14 +53,16 @@ FILE* TestSupportRWops_OpenFPFromWriteDir(const char *file, const char *mode)
{
FILE* fp = NULL;
@autoreleasepool {
NSFileManager* file_manager = [NSFileManager defaultManager];
NSString* ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)];
NSString* full_path_with_file_to_try = [NSTemporaryDirectory() stringByAppendingPathComponent:ns_string_file_component];
NSAutoreleasePool* autorelease_pool = [[NSAutoreleasePool alloc] init];
NSFileManager* file_manager = [NSFileManager defaultManager];
NSString* ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)];
NSString* full_path_with_file_to_try = [NSTemporaryDirectory() stringByAppendingPathComponent:ns_string_file_component];
fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode);
}
fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode);
[autorelease_pool drain];
return fp;
}
@ -66,14 +75,15 @@ SDL_RWops* TestSupportRWops_OpenRWopsFromWriteDir(const char *file, const char *
{
SDL_RWops* rw = NULL;
@autoreleasepool {
NSFileManager* file_manager = [NSFileManager defaultManager];
NSString* ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)];
NSString* full_path_with_file_to_try = [NSTemporaryDirectory() stringByAppendingPathComponent:ns_string_file_component];
rw = SDL_RWFromFile( [full_path_with_file_to_try fileSystemRepresentation], mode );
}
NSAutoreleasePool* autorelease_pool = [[NSAutoreleasePool alloc] init];
NSFileManager* file_manager = [NSFileManager defaultManager];
NSString* ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)];
NSString* full_path_with_file_to_try = [NSTemporaryDirectory() stringByAppendingPathComponent:ns_string_file_component];
rw = SDL_RWFromFile( [full_path_with_file_to_try fileSystemRepresentation], mode );
[autorelease_pool drain];
return rw;
}