Changed spelling for consistency.

This commit is contained in:
Philipp Wiesemann 2013-05-15 22:10:06 +02:00
parent 74047a3267
commit d3b85c8965
2 changed files with 12 additions and 12 deletions

View file

@ -113,7 +113,7 @@ int render_testPrimitives (void *arg)
int checkFailCount1;
int checkFailCount2;
/* Need drawcolour or just skip test. */
/* Need drawcolor or just skip test. */
SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
/* Draw a rectangle. */
@ -216,7 +216,7 @@ int render_testPrimitivesBlend (void *arg)
int checkFailCount2;
int checkFailCount3;
/* Need drawcolour and blendmode or just skip test. */
/* Need drawcolor and blendmode or just skip test. */
SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
@ -363,7 +363,7 @@ render_testBlit(void *arg)
int checkFailCount1;
/* Need drawcolour or just skip test. */
/* Need drawcolor or just skip test. */
SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor)");
/* Create face surface. */
@ -410,7 +410,7 @@ render_testBlit(void *arg)
/**
* @brief Blits doing colour tests.
* @brief Blits doing color tests.
*
* \sa
* http://wiki.libsdl.org/moin.cgi/SDL_SetTextureColorMod
@ -445,12 +445,12 @@ render_testBlitColor (void *arg)
ni = TESTRENDER_SCREEN_W - tw;
nj = TESTRENDER_SCREEN_H - th;
/* Test blitting with colour mod. */
/* Test blitting with color mod. */
checkFailCount1 = 0;
checkFailCount2 = 0;
for (j=0; j <= nj; j+=4) {
for (i=0; i <= ni; i+=4) {
/* Set colour mod. */
/* Set color mod. */
ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
if (ret != 0) checkFailCount1++;
@ -698,7 +698,7 @@ render_testBlitBlend (void *arg)
for (j=0; j <= nj; j+=4) {
for (i=0; i <= ni; i+=4) {
/* Set colour mod. */
/* Set color mod. */
ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
if (ret != 0) checkFailCount1++;
@ -752,7 +752,7 @@ _isSupported( int code )
}
/**
* @brief Test to see if we can vary the draw colour. Helper function.
* @brief Test to see if we can vary the draw color. Helper function.
*
* \sa
* http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor
@ -766,7 +766,7 @@ _hasDrawColor (void)
fail = 0;
/* Set colour. */
/* Set color. */
ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100 );
if (!_isSupported(ret))
fail = 1;
@ -875,7 +875,7 @@ _loadTestFace(void)
/**
* @brief Test to see if can set texture colour mode. Helper function.
* @brief Test to see if can set texture color mode. Helper function.
*
* \sa
* http://wiki.libsdl.org/moin.cgi/SDL_SetTextureColorMod
@ -1016,7 +1016,7 @@ _clearScreen(void)
{
int ret;
/* Set colour. */
/* Set color. */
ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);

View file

@ -155,7 +155,7 @@ void _testBlitBlendMode(int mode)
for (j=0; j <= nj; j+=4) {
for (i=0; i <= ni; i+=4) {
if (mode == -2) {
/* Set colour mod. */
/* Set color mod. */
ret = SDL_SetSurfaceColorMod( face, (255/nj)*j, (255/ni)*i, (255/nj)*j );
if (ret != 0) checkFailCount2++;
}