Make it possible to slim SDL down quite a bit for people who just want OpenGL
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* Make sure you can create and show a fullscreen window in one step
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* Figure out how to handle OpenGL context lost on Mac OS X (does it happen?)
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* Write automated test case for multi-draw APIs
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* Make sure you can build SDL without the renderer to slim it down a bunch
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Wish list for the 1.3 development branch:
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http://bugzilla.libsdl.org/
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