Update assert API in test lib; add to and harness; add test lib to VS2010 and VS2012 solution; fix VS2012 solution; fix compiler warning
This commit is contained in:
parent
a8af7eca89
commit
d4bfe07a4f
10 changed files with 469 additions and 20 deletions
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@ -67,6 +67,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpowe
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLtest", "SDLtest\SDLtest_VS2010.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
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ProjectSection(ProjectDependencies) = postProject
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
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EndProjectSection
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|Win32 = Debug|Win32
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@ -160,6 +165,14 @@ Global
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.ActiveCfg = Release|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.ActiveCfg = Release|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.Build.0 = Release|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.Build.0 = Release|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|x64.ActiveCfg = Release|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|x64.ActiveCfg = Release|Win32
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.ActiveCfg = Debug|Win32
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.Build.0 = Debug|Win32
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.ActiveCfg = Debug|x64
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.Build.0 = Debug|x64
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.ActiveCfg = Release|Win32
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.Build.0 = Release|Win32
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.ActiveCfg = Release|x64
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -7,7 +7,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain_
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "automated", "tests\automated\automated_VS2010.vcxproj", "{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "automated", "tests\automated\automated_VS2012.vcxproj", "{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}"
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ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
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@ -67,6 +67,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpowe
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLtest", "SDLtest\SDLtest_VS2012.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
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ProjectSection(ProjectDependencies) = postProject
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
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EndProjectSection
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|Win32 = Debug|Win32
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@ -160,6 +165,14 @@ Global
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.ActiveCfg = Release|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.ActiveCfg = Release|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.Build.0 = Release|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.Build.0 = Release|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|x64.ActiveCfg = Release|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|x64.ActiveCfg = Release|Win32
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.ActiveCfg = Debug|Win32
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.Build.0 = Debug|Win32
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.ActiveCfg = Debug|x64
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.Build.0 = Debug|x64
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.ActiveCfg = Release|Win32
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.Build.0 = Release|Win32
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.ActiveCfg = Release|x64
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{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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177
VisualC/SDLtest/SDLtest_VS2010.vcxproj
Normal file
177
VisualC/SDLtest/SDLtest_VS2010.vcxproj
Normal file
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@ -0,0 +1,177 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>SDLtest</ProjectName>
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<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreBuildEvent />
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<ClCompile>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<Lib>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Midl>
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<TargetEnvironment>X64</TargetEnvironment>
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</Midl>
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<ClCompile>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<Lib>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreBuildEvent />
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<Lib>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Midl>
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<TargetEnvironment>X64</TargetEnvironment>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderOutputFile>.\Debug/SDLtest.pch</PrecompiledHeaderOutputFile>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<Lib>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\SDL_test.h" />
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<ClInclude Include="..\..\include\SDL_test_assert.h" />
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<ClInclude Include="..\..\include\SDL_test_crc32.h" />
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<ClInclude Include="..\..\include\SDL_test_font.h" />
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<ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
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<ClInclude Include="..\..\include\SDL_test_harness.h" />
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<ClInclude Include="..\..\include\SDL_test_log.h" />
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<ClInclude Include="..\..\include\SDL_test_md5.h" />
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<ClInclude Include="..\..\include\SDL_test_random.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
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<ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
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<ClCompile Include="..\..\src\test\SDL_test_font.c" />
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<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
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<ClCompile Include="..\..\src\test\SDL_test_harness.c" />
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<ClCompile Include="..\..\src\test\SDL_test_log.c" />
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<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
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<ClCompile Include="..\..\src\test\SDL_test_random.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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181
VisualC/SDLtest/SDLtest_VS2012.vcxproj
Normal file
181
VisualC/SDLtest/SDLtest_VS2012.vcxproj
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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||||||
|
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||||||
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||||||
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||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
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||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectName>SDLtest</ProjectName>
|
||||||
|
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
|
||||||
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||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
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||||||
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<PlatformToolset>v110</PlatformToolset>
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||||||
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||||||
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<CharacterSet>MultiByte</CharacterSet>
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<UseOfMfc>false</UseOfMfc>
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<PlatformToolset>v110</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||||
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</ImportGroup>
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||||||
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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||||||
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreBuildEvent />
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<ClCompile>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<StringPooling>true</StringPooling>
|
||||||
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<Lib>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Midl>
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<TargetEnvironment>X64</TargetEnvironment>
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||||||
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</Midl>
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||||||
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<ClCompile>
|
||||||
|
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||||
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<AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<StringPooling>true</StringPooling>
|
||||||
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||||
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<PrecompiledHeader>
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||||||
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</PrecompiledHeader>
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||||||
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<WarningLevel>Level3</WarningLevel>
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||||||
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<SuppressStartupBanner>true</SuppressStartupBanner>
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||||||
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<CompileAs>Default</CompileAs>
|
||||||
|
</ClCompile>
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||||||
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<Lib>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Lib>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreBuildEvent />
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<ClCompile>
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<Optimization>Disabled</Optimization>
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||||||
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<AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<Lib>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||||
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<ClCompile>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||||
|
<PrecompiledHeader>
|
||||||
|
</PrecompiledHeader>
|
||||||
|
<PrecompiledHeaderOutputFile>.\Debug/SDLtest.pch</PrecompiledHeaderOutputFile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||||
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
<CompileAs>Default</CompileAs>
|
||||||
|
</ClCompile>
|
||||||
|
<Lib>
|
||||||
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||||
|
</Lib>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\..\include\SDL_test.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL_test_assert.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL_test_crc32.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL_test_font.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL_test_harness.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL_test_log.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL_test_md5.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL_test_random.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_font.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_harness.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
|
||||||
|
<ClCompile Include="..\..\src\test\SDL_test_random.c" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
|
@ -44,6 +44,16 @@ extern "C" {
|
||||||
/* *INDENT-ON* */
|
/* *INDENT-ON* */
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Fails the assert.
|
||||||
|
*/
|
||||||
|
#define ASSERT_FAIL 0
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Passes the assert.
|
||||||
|
*/
|
||||||
|
#define ASSERT_PASS 1
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief Assert that logs and break execution flow on failures.
|
* \brief Assert that logs and break execution flow on failures.
|
||||||
*
|
*
|
||||||
|
@ -57,8 +67,10 @@ void SDLTest_Assert(int assertCondition, char *assertDescription);
|
||||||
*
|
*
|
||||||
* \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
|
* \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
|
||||||
* \param assertDescription Message to log with the assert describing it.
|
* \param assertDescription Message to log with the assert describing it.
|
||||||
|
*
|
||||||
|
* \returns Returns the assertCondition so it can be used to externall to break execution flow if desired.
|
||||||
*/
|
*/
|
||||||
void SDLTest_AssertCheck(int assertCondition, char *assertDescription);
|
int SDLTest_AssertCheck(int assertCondition, char *assertDescription);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief Resets the assert summary counters to zero.
|
* \brief Resets the assert summary counters to zero.
|
||||||
|
|
|
@ -920,7 +920,6 @@ SDL_bool
|
||||||
SDL_SYS_JoystickAttached(SDL_Joystick * joystick)
|
SDL_SYS_JoystickAttached(SDL_Joystick * joystick)
|
||||||
{
|
{
|
||||||
recDevice *device = gpDeviceList;
|
recDevice *device = gpDeviceList;
|
||||||
int index;
|
|
||||||
|
|
||||||
while ( device )
|
while ( device )
|
||||||
{
|
{
|
||||||
|
|
|
@ -30,10 +30,10 @@
|
||||||
#include "SDL_test.h"
|
#include "SDL_test.h"
|
||||||
|
|
||||||
/*! \brief counts the failed asserts */
|
/*! \brief counts the failed asserts */
|
||||||
static Uint32 SDLTest_testAssertsFailed = 0;
|
static Uint32 SDLTest_AssertsFailed = 0;
|
||||||
|
|
||||||
/*! \brief counts the passed asserts */
|
/*! \brief counts the passed asserts */
|
||||||
static Uint32 SDLTest_testAssertsPassed = 0;
|
static Uint32 SDLTest_AssertsPassed = 0;
|
||||||
|
|
||||||
/* Assert check message format */
|
/* Assert check message format */
|
||||||
const char *SDLTest_AssertCheckFmt = "Assert %s: %s";
|
const char *SDLTest_AssertCheckFmt = "Assert %s: %s";
|
||||||
|
@ -46,26 +46,27 @@ const char *SDLTest_AssertSummaryFmt = "Assert Summary: Total=%d Passed=%d Faile
|
||||||
*/
|
*/
|
||||||
void SDLTest_Assert(int assertCondition, char *assertDescription)
|
void SDLTest_Assert(int assertCondition, char *assertDescription)
|
||||||
{
|
{
|
||||||
SDLTest_AssertCheck(assertCondition, assertDescription);
|
SDL_assert((SDLTest_AssertCheck(assertCondition, assertDescription)));
|
||||||
SDL_assert((assertCondition));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Assert that logs but does not break execution flow on failures (i.e. for test cases).
|
* Assert that logs but does not break execution flow on failures (i.e. for test cases).
|
||||||
*/
|
*/
|
||||||
void SDLTest_AssertCheck(int assertCondition, char *assertDescription)
|
int SDLTest_AssertCheck(int assertCondition, char *assertDescription)
|
||||||
{
|
{
|
||||||
char *fmt = (char *)SDLTest_AssertCheckFmt;
|
char *fmt = (char *)SDLTest_AssertCheckFmt;
|
||||||
if (assertCondition)
|
if (assertCondition == ASSERT_FAIL)
|
||||||
{
|
{
|
||||||
SDLTest_testAssertsPassed++;
|
SDLTest_AssertsFailed++;
|
||||||
SDLTest_Log(fmt, "Passed", assertDescription);
|
SDLTest_LogError(fmt, "Failed", assertDescription);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SDLTest_testAssertsFailed++;
|
SDLTest_AssertsPassed++;
|
||||||
SDLTest_LogError(fmt, "Failed", assertDescription);
|
SDLTest_Log(fmt, "Passed", assertDescription);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return assertCondition;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -73,8 +74,8 @@ void SDLTest_AssertCheck(int assertCondition, char *assertDescription)
|
||||||
*/
|
*/
|
||||||
void SDLTest_ResetAssertSummary()
|
void SDLTest_ResetAssertSummary()
|
||||||
{
|
{
|
||||||
SDLTest_testAssertsPassed = 0;
|
SDLTest_AssertsPassed = 0;
|
||||||
SDLTest_testAssertsFailed = 0;
|
SDLTest_AssertsFailed = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -84,13 +85,13 @@ void SDLTest_ResetAssertSummary()
|
||||||
void SDLTest_LogAssertSummary()
|
void SDLTest_LogAssertSummary()
|
||||||
{
|
{
|
||||||
char *fmt = (char *)SDLTest_AssertSummaryFmt;
|
char *fmt = (char *)SDLTest_AssertSummaryFmt;
|
||||||
Uint32 totalAsserts = SDLTest_testAssertsPassed + SDLTest_testAssertsFailed;
|
Uint32 totalAsserts = SDLTest_AssertsPassed + SDLTest_AssertsFailed;
|
||||||
if (SDLTest_testAssertsFailed == 0)
|
if (SDLTest_AssertsFailed == 0)
|
||||||
{
|
{
|
||||||
SDLTest_Log(fmt, totalAsserts, SDLTest_testAssertsPassed, SDLTest_testAssertsFailed);
|
SDLTest_Log(fmt, totalAsserts, SDLTest_AssertsPassed, SDLTest_AssertsFailed);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SDLTest_LogError(fmt, totalAsserts, SDLTest_testAssertsPassed, SDLTest_testAssertsFailed);
|
SDLTest_LogError(fmt, totalAsserts, SDLTest_AssertsPassed, SDLTest_AssertsFailed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,7 +23,10 @@
|
||||||
|
|
||||||
#include "SDL_test.h"
|
#include "SDL_test.h"
|
||||||
|
|
||||||
// TODO: port over harness
|
#include <stdio.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
// TODO: port over remaining harness
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Generates a random run seed string for the harness. The generated seed
|
* Generates a random run seed string for the harness. The generated seed
|
||||||
|
@ -140,3 +143,48 @@ SDLTest_GenerateExecKey(char *runSeed, char *suiteName, char *testName, int iter
|
||||||
|
|
||||||
return keys[0];
|
return keys[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Set timeout handler for test.
|
||||||
|
*
|
||||||
|
* Note: SDL_Init(SDL_INIT_TIMER) will be called if it wasn't done so before.
|
||||||
|
*
|
||||||
|
* \param timeout Timeout interval in seconds.
|
||||||
|
* \param callback Function that will be called after timeout has elapsed.
|
||||||
|
*
|
||||||
|
* \return Timer id or -1 on failure.
|
||||||
|
*/
|
||||||
|
SDL_TimerID
|
||||||
|
SetTestTimeout(int timeout, void (*callback)())
|
||||||
|
{
|
||||||
|
Uint32 timeoutInMilliseconds;
|
||||||
|
SDL_TimerID timerID;
|
||||||
|
|
||||||
|
if (callback == NULL) {
|
||||||
|
SDLTest_LogError("Timeout callback can't be NULL");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (timeout < 0) {
|
||||||
|
SDLTest_LogError("Timeout value must be bigger than zero.");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Init SDL timer if not initialized before */
|
||||||
|
if (SDL_WasInit(SDL_INIT_TIMER) == 0) {
|
||||||
|
if (SDL_InitSubSystem(SDL_INIT_TIMER)) {
|
||||||
|
SDLTest_LogError("Failed to init timer subsystem: %s", SDL_GetError());
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Set timer */
|
||||||
|
timeoutInMilliseconds = timeout * 1000;
|
||||||
|
timerID = SDL_AddTimer(timeoutInMilliseconds, (SDL_TimerCallback)callback, 0x0);
|
||||||
|
if (timerID == 0) {
|
||||||
|
SDLTest_LogError("Creation of SDL timer failed: %s", SDL_GetError());
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return timerID;
|
||||||
|
}
|
||||||
|
|
|
@ -25,6 +25,9 @@
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
// quiet windows compiler warnings
|
||||||
|
#define _CRT_SECURE_NO_WARNINGS
|
||||||
|
|
||||||
#include "SDL_config.h"
|
#include "SDL_config.h"
|
||||||
|
|
||||||
#include <stdarg.h> /* va_list */
|
#include <stdarg.h> /* va_list */
|
||||||
|
|
|
@ -30,6 +30,8 @@
|
||||||
|
|
||||||
#include "SDL_config.h"
|
#include "SDL_config.h"
|
||||||
|
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <stdio.h>
|
||||||
#include <time.h>
|
#include <time.h>
|
||||||
|
|
||||||
#include "SDL_test.h"
|
#include "SDL_test.h"
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue