Added egl headers so we can use eglMakeCurrent()
This commit is contained in:
parent
c67e5f7bcb
commit
d4cfca1cdb
6 changed files with 1108 additions and 3 deletions
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@ -4,13 +4,17 @@ include $(CLEAR_VARS)
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LOCAL_MODULE := sanangeles
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SDL := /home/paul/Projects/gsoc/SDL-gsoc2010_android/
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LOCAL_CFLAGS := -DANDROID_NDK \
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-DDISABLE_IMPORTGL
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-DDISABLE_IMPORTGL \
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-I$(SDL)/include
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LOCAL_SRC_FILES := \
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importgl.c \
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app-android.c \
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lesson05.c \
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LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog
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LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog -lSDL -lEGL -lgcc -L$(SDL) -L$(SDL)/build-scripts/android_libs/
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include $(BUILD_SHARED_LIBRARY)
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@ -14,6 +14,7 @@
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#include <pthread.h>
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#include "importgl.h"
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#include "egl.h"
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/*******************************************************************************
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Globals
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@ -31,7 +32,17 @@ static long _getTime(void){
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}
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/*******************************************************************************
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Things used by libsdl
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*******************************************************************************/
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pthread_mutex_t mSDLRenderMutex;
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pthread_cond_t mSDLRenderCondition;
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EGLContext mContext;
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EGLDisplay mDisplay;
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EGLSurface mRead;
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EGLSurface mDraw;
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/*******************************************************************************
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SDL thread
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*******************************************************************************/
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@ -39,7 +50,13 @@ pthread_t mSDLThread = 0;
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void* sdlThreadProc(void* args){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Thread Entry");
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return 0;
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if(!eglMakeCurrent(mDisplay, mDraw, mRead, mContext)){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Couldn't make current: 0x%x", eglGetError());
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return NULL;
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}
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return (void *)SDL_main();
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}
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/*******************************************************************************
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@ -54,6 +71,21 @@ void Java_org_libsdl_android_TestRenderer_nativeInit( JNIEnv* env )
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Entry point");
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pthread_mutex_init(&mSDLRenderMutex, NULL);
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pthread_cond_init (&mSDLRenderCondition, NULL);
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//Get some egl stuff we need
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mContext = eglGetCurrentContext();
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mDisplay = eglGetCurrentDisplay();
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mRead = eglGetCurrentSurface(EGL_READ);
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mDraw = eglGetCurrentSurface(EGL_DRAW);
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//We need to abandon our context so SDL can have it
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if(!eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)){
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Couldn't abandon context: 0x%x", eglGetError());
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return NULL;
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}
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//Spin up the SDL thread
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int r = pthread_create(&mSDLThread, NULL, sdlThreadProc, NULL);
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@ -115,4 +147,10 @@ void Java_org_libsdl_android_TestRenderer_nativeRender( JNIEnv* env )
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{
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//TODO: Render here
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pthread_mutex_lock(&mSDLRenderMutex);
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pthread_cond_signal(&mSDLRenderCondition); //wake up the SDL thread
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pthread_mutex_unlock(&mSDLRenderMutex);
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//__android_log_print(ANDROID_LOG_INFO, "SDL", "Unlocked");
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}
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269
android/testproject/jni/egl.h
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269
android/testproject/jni/egl.h
Normal file
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@ -0,0 +1,269 @@
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_EGL_H
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#define ANDROID_EGL_H
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#include <GLES/gl.h>
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#include <egltypes.h>
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#include <eglnatives.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define EGL_VERSION_1_0 1
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#define EGL_VERSION_1_1 1
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#define EGL_VERSION_1_2 1
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#define EGL_FALSE 0
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#define EGL_TRUE 1
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/* Errors */
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#define EGL_SUCCESS 0x3000
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#define EGL_NOT_INITIALIZED 0x3001
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#define EGL_BAD_ACCESS 0x3002
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#define EGL_BAD_ALLOC 0x3003
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#define EGL_BAD_ATTRIBUTE 0x3004
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#define EGL_BAD_CONFIG 0x3005
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#define EGL_BAD_CONTEXT 0x3006
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#define EGL_BAD_CURRENT_SURFACE 0x3007
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#define EGL_BAD_DISPLAY 0x3008
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#define EGL_BAD_MATCH 0x3009
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#define EGL_BAD_NATIVE_PIXMAP 0x300A
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#define EGL_BAD_NATIVE_WINDOW 0x300B
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#define EGL_BAD_PARAMETER 0x300C
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#define EGL_BAD_SURFACE 0x300D
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#define EGL_CONTEXT_LOST 0x300E
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/* Config attributes */
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#define EGL_BUFFER_SIZE 0x3020
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#define EGL_ALPHA_SIZE 0x3021
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#define EGL_BLUE_SIZE 0x3022
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#define EGL_GREEN_SIZE 0x3023
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#define EGL_RED_SIZE 0x3024
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#define EGL_DEPTH_SIZE 0x3025
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#define EGL_STENCIL_SIZE 0x3026
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#define EGL_CONFIG_CAVEAT 0x3027
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#define EGL_CONFIG_ID 0x3028
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#define EGL_LEVEL 0x3029
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#define EGL_MAX_PBUFFER_HEIGHT 0x302A
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#define EGL_MAX_PBUFFER_PIXELS 0x302B
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#define EGL_MAX_PBUFFER_WIDTH 0x302C
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#define EGL_NATIVE_RENDERABLE 0x302D
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#define EGL_NATIVE_VISUAL_ID 0x302E
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#define EGL_NATIVE_VISUAL_TYPE 0x302F
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#define EGL_SAMPLES 0x3031
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#define EGL_SAMPLE_BUFFERS 0x3032
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#define EGL_SURFACE_TYPE 0x3033
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#define EGL_TRANSPARENT_TYPE 0x3034
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#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
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#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
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#define EGL_TRANSPARENT_RED_VALUE 0x3037
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#define EGL_NONE 0x3038
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#define EGL_BIND_TO_TEXTURE_RGB 0x3039
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#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
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#define EGL_MIN_SWAP_INTERVAL 0x303B
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#define EGL_MAX_SWAP_INTERVAL 0x303C
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#define EGL_LUMINANCE_SIZE 0x303D
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#define EGL_ALPHA_MASK_SIZE 0x303E
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#define EGL_COLOR_BUFFER_TYPE 0x303F
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#define EGL_RENDERABLE_TYPE 0x3040
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/* Config values */
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#define EGL_DONT_CARE ((EGLint)-1)
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#define EGL_SLOW_CONFIG 0x3050
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#define EGL_NON_CONFORMANT_CONFIG 0x3051
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#define EGL_TRANSPARENT_RGB 0x3052
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#define EGL_NO_TEXTURE 0x305C
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#define EGL_TEXTURE_RGB 0x305D
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#define EGL_TEXTURE_RGBA 0x305E
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#define EGL_TEXTURE_2D 0x305F
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#define EGL_RGB_BUFFER 0x308E
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#define EGL_LUMINANCE_BUFFER 0x308F
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/* Config attribute mask bits */
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#define EGL_PBUFFER_BIT 0x01
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#define EGL_PIXMAP_BIT 0x02
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#define EGL_WINDOW_BIT 0x04
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#define EGL_OPENGL_ES_BIT 0x01
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#define EGL_OPENVG_BIT 0x02
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/* String names */
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#define EGL_VENDOR 0x3053
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#define EGL_VERSION 0x3054
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#define EGL_EXTENSIONS 0x3055
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#define EGL_CLIENT_APIS 0x308D
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/* Surface attributes */
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#define EGL_HEIGHT 0x3056
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#define EGL_WIDTH 0x3057
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#define EGL_LARGEST_PBUFFER 0x3058
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#define EGL_TEXTURE_FORMAT 0x3080
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#define EGL_TEXTURE_TARGET 0x3081
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#define EGL_MIPMAP_TEXTURE 0x3082
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#define EGL_MIPMAP_LEVEL 0x3083
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#define EGL_RENDER_BUFFER 0x3086
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#define EGL_COLORSPACE 0x3087
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#define EGL_ALPHA_FORMAT 0x3088
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#define EGL_HORIZONTAL_RESOLUTION 0x3090
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#define EGL_VERTICAL_RESOLUTION 0x3091
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#define EGL_PIXEL_ASPECT_RATIO 0x3092
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#define EGL_SWAP_BEHAVIOR 0x3093
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#define EGL_BACK_BUFFER 0x3084
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#define EGL_SINGLE_BUFFER 0x3085
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#define EGL_DISPLAY_SCALING 10000
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#define EGL_UNKNOWN ((EGLint)-1)
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/* Back buffer swap behaviors */
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#define EGL_BUFFER_PRESERVED 0x3094
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#define EGL_BUFFER_DESTROYED 0x3095
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/* CreatePbufferFromClientBuffer buffer types */
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#define EGL_OPENVG_IMAGE 0x3096
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/* QueryContext targets */
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#define EGL_CONTEXT_CLIENT_TYPE 0x3097
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/* BindAPI/QueryAPI targets */
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#define EGL_OPENGL_ES_API 0x30A0
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#define EGL_OPENVG_API 0x30A1
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/* WaitNative engines */
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#define EGL_CORE_NATIVE_ENGINE 0x305B
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/* Current surfaces */
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#define EGL_DRAW 0x3059
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#define EGL_READ 0x305A
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EGLDisplay eglGetDisplay(NativeDisplayType display);
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EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
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EGLBoolean eglTerminate(EGLDisplay dpy);
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EGLBoolean eglGetConfigs( EGLDisplay dpy,
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EGLConfig *configs,
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EGLint config_size, EGLint *num_config);
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EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
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EGLConfig *configs, EGLint config_size,
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EGLint *num_config);
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EGLBoolean eglGetConfigAttrib( EGLDisplay dpy, EGLConfig config,
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EGLint attribute, EGLint *value);
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EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config,
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NativeWindowType window,
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const EGLint *attrib_list);
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EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config,
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NativePixmapType pixmap,
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const EGLint *attrib_list);
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EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
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const EGLint *attrib_list);
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EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
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EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface,
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EGLint attribute, EGLint *value);
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EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
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EGLContext share_list, const EGLint *attrib_list);
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EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
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EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
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EGLSurface read, EGLContext ctx);
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EGLContext eglGetCurrentContext(void);
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EGLSurface eglGetCurrentSurface(EGLint readdraw);
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EGLDisplay eglGetCurrentDisplay(void);
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EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
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EGLint attribute, EGLint *value);
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EGLBoolean eglWaitGL(void);
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EGLBoolean eglWaitNative(EGLint engine);
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EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw);
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EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface,
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NativePixmapType target);
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EGLint eglGetError(void);
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const char* eglQueryString(EGLDisplay dpy, EGLint name);
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void (*eglGetProcAddress (const char *procname))();
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/* ----------------------------------------------------------------------------
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* EGL 1.1
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* ----------------------------------------------------------------------------
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*/
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EGLBoolean eglSurfaceAttrib(
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EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
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EGLBoolean eglBindTexImage(
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EGLDisplay dpy, EGLSurface surface, EGLint buffer);
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EGLBoolean eglReleaseTexImage(
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EGLDisplay dpy, EGLSurface surface, EGLint buffer);
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EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
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/* ----------------------------------------------------------------------------
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* EGL 1.2
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* ----------------------------------------------------------------------------
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*/
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EGLBoolean eglBindAPI(EGLenum api);
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EGLenum eglQueryAPI(void);
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EGLBoolean eglWaitClient(void);
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EGLBoolean eglReleaseThread(void);
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EGLSurface eglCreatePbufferFromClientBuffer(
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EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
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EGLConfig config, const EGLint *attrib_list);
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/* ----------------------------------------------------------------------------
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* Android extentions
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* ----------------------------------------------------------------------------
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*/
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EGLBoolean eglSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
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EGLint l, EGLint t, EGLint w, EGLint h);
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EGLBoolean eglCopyFrontToBackANDROID(EGLDisplay dpy,
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EGLSurface surface,
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EGLint l, EGLint t, EGLint w, EGLint h);
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const char* eglQueryStringConfigANDROID(
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EGLDisplay dpy, EGLConfig config, EGLint name);
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void* eglGetRenderBufferAddressANDROID(EGLDisplay dpy, EGLSurface surface);
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EGLBoolean eglCopyBitsANDROID(EGLDisplay dpy,
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NativeWindowType draw, EGLint x, EGLint y,
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NativeWindowType read,
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EGLint crop_x, EGLint crop_y, EGLint crop_w, EGLint crop_h,
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EGLint flags);
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#ifdef __cplusplus
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}
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#endif
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#endif /*ANDROID_EGL_H*/
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277
android/testproject/jni/eglnatives.h
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277
android/testproject/jni/eglnatives.h
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_EGLNATIVES_H
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#define ANDROID_EGLNATIVES_H
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#include <sys/types.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*****************************************************************************/
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struct egl_native_window_t;
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struct egl_native_pixmap_t;
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typedef struct egl_native_window_t* NativeWindowType;
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typedef struct egl_native_pixmap_t* NativePixmapType;
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typedef void* NativeDisplayType;
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/*
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* This a conveniance function to create a NativeWindowType surface
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* that maps to the whole screen
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* This function is actually implemented in libui.so
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*/
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NativeWindowType android_createDisplaySurface();
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/* flags returned from swapBuffer */
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#define EGL_NATIVES_FLAG_SIZE_CHANGED 0x00000001
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/* surface flags */
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#define EGL_NATIVES_FLAG_DESTROY_BACKBUFFER 0x00000001
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enum native_pixel_format_t
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{
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NATIVE_PIXEL_FORMAT_RGBA_8888 = 1,
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NATIVE_PIXEL_FORMAT_RGB_565 = 4,
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NATIVE_PIXEL_FORMAT_RGBA_5551 = 6,
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NATIVE_PIXEL_FORMAT_RGBA_4444 = 7,
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NATIVE_PIXEL_FORMAT_YCbCr_422_SP= 0x10,
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NATIVE_PIXEL_FORMAT_YCbCr_420_SP= 0x11,
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};
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enum native_memory_type_t
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{
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NATIVE_MEMORY_TYPE_PMEM = 0,
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NATIVE_MEMORY_TYPE_GPU = 1,
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NATIVE_MEMORY_TYPE_FB = 2,
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NATIVE_MEMORY_TYPE_HEAP = 128
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};
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struct egl_native_window_t
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{
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/*
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* magic must be set to 0x600913
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*/
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uint32_t magic;
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/*
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* must be sizeof(egl_native_window_t)
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*/
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uint32_t version;
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/*
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* ident is reserved for the Android platform
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*/
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uint32_t ident;
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/*
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* width, height and stride of the window in pixels
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* Any of these value can be nul in which case GL commands are
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* accepted and processed as usual, but not rendering occurs.
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*/
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int width; // w=h=0 is legal
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int height;
|
||||
int stride;
|
||||
|
||||
/*
|
||||
* format of the native window (see ui/PixelFormat.h)
|
||||
*/
|
||||
int format;
|
||||
|
||||
/*
|
||||
* Offset of the bits in the VRAM
|
||||
*/
|
||||
intptr_t offset;
|
||||
|
||||
/*
|
||||
* flags describing some attributes of this surface
|
||||
* EGL_NATIVES_FLAG_DESTROY_BACKBUFFER: backbuffer not preserved after
|
||||
* eglSwapBuffers
|
||||
*/
|
||||
uint32_t flags;
|
||||
|
||||
/*
|
||||
* horizontal and vertical resolution in DPI
|
||||
*/
|
||||
float xdpi;
|
||||
float ydpi;
|
||||
|
||||
/*
|
||||
* refresh rate in frames per second (Hz)
|
||||
*/
|
||||
float fps;
|
||||
|
||||
|
||||
/*
|
||||
* Base memory virtual address of the surface in the CPU side
|
||||
*/
|
||||
intptr_t base;
|
||||
|
||||
/*
|
||||
* Heap the offset above is based from
|
||||
*/
|
||||
int fd;
|
||||
|
||||
/*
|
||||
* Memory type the surface resides into
|
||||
*/
|
||||
uint8_t memory_type;
|
||||
|
||||
/*
|
||||
* Reserved for future use. MUST BE ZERO.
|
||||
*/
|
||||
uint8_t reserved_pad[3];
|
||||
int reserved[8];
|
||||
|
||||
/*
|
||||
* Vertical stride (only relevant with planar formats)
|
||||
*/
|
||||
|
||||
int vstride;
|
||||
|
||||
/*
|
||||
* Hook called by EGL to hold a reference on this structure
|
||||
*/
|
||||
void (*incRef)(NativeWindowType window);
|
||||
|
||||
/*
|
||||
* Hook called by EGL to release a reference on this structure
|
||||
*/
|
||||
void (*decRef)(NativeWindowType window);
|
||||
|
||||
/*
|
||||
* Hook called by EGL to perform a page flip. This function
|
||||
* may update the size attributes above, in which case it returns
|
||||
* the EGL_NATIVES_FLAG_SIZE_CHANGED bit set.
|
||||
*/
|
||||
uint32_t (*swapBuffers)(NativeWindowType window);
|
||||
|
||||
/*
|
||||
* Hook called by EGL to set the swap rectangle. this hook can be
|
||||
* null (operation not supported)
|
||||
*/
|
||||
void (*setSwapRectangle)(NativeWindowType window, int l, int t, int w, int h);
|
||||
|
||||
/*
|
||||
* Reserved for future use. MUST BE ZERO.
|
||||
*/
|
||||
void (*reserved_proc_0)(void);
|
||||
|
||||
|
||||
/*
|
||||
* Hook called by EGL to retrieve the next buffer to render into.
|
||||
* This call updates this structure.
|
||||
*/
|
||||
uint32_t (*nextBuffer)(NativeWindowType window);
|
||||
|
||||
/*
|
||||
* Hook called by EGL when the native surface is associated to EGL
|
||||
* (eglCreateWindowSurface). Can be NULL.
|
||||
*/
|
||||
void (*connect)(NativeWindowType window);
|
||||
|
||||
/*
|
||||
* Hook called by EGL when eglDestroySurface is called. Can be NULL.
|
||||
*/
|
||||
void (*disconnect)(NativeWindowType window);
|
||||
|
||||
/*
|
||||
* Reserved for future use. MUST BE ZERO.
|
||||
*/
|
||||
void (*reserved_proc[11])(void);
|
||||
|
||||
/*
|
||||
* Some storage reserved for the oem driver.
|
||||
*/
|
||||
intptr_t oem[4];
|
||||
};
|
||||
|
||||
|
||||
struct egl_native_pixmap_t
|
||||
{
|
||||
int32_t version; /* must be 32 */
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
int32_t stride;
|
||||
uint8_t* data;
|
||||
uint8_t format;
|
||||
uint8_t rfu[3];
|
||||
union {
|
||||
uint32_t compressedFormat;
|
||||
int32_t vstride;
|
||||
};
|
||||
int32_t reserved;
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
|
||||
/*
|
||||
* OEM's egl's library (libhgl.so) must imlement these hooks to allocate
|
||||
* the GPU memory they need
|
||||
*/
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// for internal use
|
||||
void* user;
|
||||
// virtual address of this area
|
||||
void* base;
|
||||
// size of this area in bytes
|
||||
size_t size;
|
||||
// physical address of this area
|
||||
void* phys;
|
||||
// offset in this area available to the GPU
|
||||
size_t offset;
|
||||
// fd of this area
|
||||
int fd;
|
||||
} gpu_area_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// area where GPU registers are mapped
|
||||
gpu_area_t regs;
|
||||
// number of extra areas (currently limited to 2)
|
||||
int32_t count;
|
||||
// extra GPU areas (currently limited to 2)
|
||||
gpu_area_t gpu[2];
|
||||
} request_gpu_t;
|
||||
|
||||
|
||||
typedef request_gpu_t* (*OEM_EGL_acquire_gpu_t)(void* user);
|
||||
typedef int (*OEM_EGL_release_gpu_t)(void* user, request_gpu_t* handle);
|
||||
typedef void (*register_gpu_t)
|
||||
(void* user, OEM_EGL_acquire_gpu_t, OEM_EGL_release_gpu_t);
|
||||
|
||||
void oem_register_gpu(
|
||||
void* user,
|
||||
OEM_EGL_acquire_gpu_t acquire,
|
||||
OEM_EGL_release_gpu_t release);
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* ANDROID_EGLNATIVES_H */
|
||||
|
48
android/testproject/jni/egltypes.h
Normal file
48
android/testproject/jni/egltypes.h
Normal file
|
@ -0,0 +1,48 @@
|
|||
/*
|
||||
* Copyright (C) 2007 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef ANDROID_EGL_TYPES_H
|
||||
#define ANDROID_EGL_TYPES_H
|
||||
|
||||
#include <sys/types.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef unsigned int EGLBoolean;
|
||||
typedef int32_t EGLint;
|
||||
typedef int EGLenum;
|
||||
typedef void *EGLDisplay;
|
||||
typedef void *EGLConfig;
|
||||
typedef void *EGLSurface;
|
||||
typedef void *EGLContext;
|
||||
typedef void *EGLClientBuffer;
|
||||
|
||||
#define EGL_DEFAULT_DISPLAY ((NativeDisplayType)0)
|
||||
|
||||
#define EGL_NO_CONTEXT ((EGLContext)0)
|
||||
#define EGL_NO_DISPLAY ((EGLDisplay)0)
|
||||
#define EGL_NO_SURFACE ((EGLSurface)0)
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* ANDROID_EGL_TYPES_H */
|
||||
|
469
android/testproject/jni/lesson05.c
Normal file
469
android/testproject/jni/lesson05.c
Normal file
|
@ -0,0 +1,469 @@
|
|||
/*
|
||||
* This code was created by Jeff Molofee '99
|
||||
* (ported to Linux/SDL by Ti Leggett '01)
|
||||
*
|
||||
* If you've found this code useful, please let me know.
|
||||
*
|
||||
* Visit Jeff at http://nehe.gamedev.net/
|
||||
*
|
||||
* or for port-specific comments, questions, bugreports etc.
|
||||
* email to leggett@eecs.tulane.edu
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <android/log.h>
|
||||
|
||||
|
||||
#ifdef ANDROID
|
||||
#include <GLES/gl.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#endif
|
||||
#include "SDL.h"
|
||||
|
||||
/* screen width, height, and bit depth */
|
||||
#define SCREEN_WIDTH 320
|
||||
#define SCREEN_HEIGHT 480
|
||||
#define SCREEN_BPP 16
|
||||
|
||||
/* Define our booleans */
|
||||
#define TRUE 1
|
||||
#define FALSE 0
|
||||
|
||||
/* This is our SDL surface */
|
||||
SDL_Surface *surface;
|
||||
|
||||
|
||||
/**************************************
|
||||
gluperspective implementation
|
||||
**************************************/
|
||||
void gluPerspective(double fovy, double aspect, double zNear, double zFar){
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
double xmin, xmax, ymin, ymax;
|
||||
ymax = zNear * tan(fovy * M_PI / 360.0);
|
||||
ymin = -ymax;
|
||||
xmin = ymin * aspect;
|
||||
xmax = ymax * aspect;
|
||||
glFrustumf(xmin, xmax, ymin, ymax, zNear, zFar);
|
||||
}
|
||||
|
||||
|
||||
/**************************************
|
||||
glulookat implementation
|
||||
**************************************/
|
||||
void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez,
|
||||
GLfloat centerx, GLfloat centery, GLfloat centerz,
|
||||
GLfloat upx, GLfloat upy, GLfloat upz)
|
||||
{
|
||||
GLfloat m[16];
|
||||
GLfloat x[3], y[3], z[3];
|
||||
GLfloat mag;
|
||||
|
||||
/* Make rotation matrix */
|
||||
|
||||
/* Z vector */
|
||||
z[0] = eyex - centerx;
|
||||
z[1] = eyey - centery;
|
||||
z[2] = eyez - centerz;
|
||||
mag = sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
|
||||
if (mag) { /* mpichler, 19950515 */
|
||||
z[0] /= mag;
|
||||
z[1] /= mag;
|
||||
z[2] /= mag;
|
||||
}
|
||||
|
||||
/* Y vector */
|
||||
y[0] = upx;
|
||||
y[1] = upy;
|
||||
y[2] = upz;
|
||||
|
||||
/* X vector = Y cross Z */
|
||||
x[0] = y[1] * z[2] - y[2] * z[1];
|
||||
x[1] = -y[0] * z[2] + y[2] * z[0];
|
||||
x[2] = y[0] * z[1] - y[1] * z[0];
|
||||
|
||||
/* Recompute Y = Z cross X */
|
||||
y[0] = z[1] * x[2] - z[2] * x[1];
|
||||
y[1] = -z[0] * x[2] + z[2] * x[0];
|
||||
y[2] = z[0] * x[1] - z[1] * x[0];
|
||||
|
||||
/* mpichler, 19950515 */
|
||||
/* cross product gives area of parallelogram, which is < 1.0 for
|
||||
* non-perpendicular unit-length vectors; so normalize x, y here
|
||||
*/
|
||||
|
||||
mag = sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
|
||||
if (mag) {
|
||||
x[0] /= mag;
|
||||
x[1] /= mag;
|
||||
x[2] /= mag;
|
||||
}
|
||||
|
||||
mag = sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
|
||||
if (mag) {
|
||||
y[0] /= mag;
|
||||
y[1] /= mag;
|
||||
y[2] /= mag;
|
||||
}
|
||||
|
||||
#define M(row,col) m[col*4+row]
|
||||
M(0, 0) = x[0];
|
||||
M(0, 1) = x[1];
|
||||
M(0, 2) = x[2];
|
||||
M(0, 3) = 0.0;
|
||||
M(1, 0) = y[0];
|
||||
M(1, 1) = y[1];
|
||||
M(1, 2) = y[2];
|
||||
M(1, 3) = 0.0;
|
||||
M(2, 0) = z[0];
|
||||
M(2, 1) = z[1];
|
||||
M(2, 2) = z[2];
|
||||
M(2, 3) = 0.0;
|
||||
M(3, 0) = 0.0;
|
||||
M(3, 1) = 0.0;
|
||||
M(3, 2) = 0.0;
|
||||
M(3, 3) = 1.0;
|
||||
#undef M
|
||||
glMultMatrixf(m);
|
||||
|
||||
/* Translate Eye to Origin */
|
||||
glTranslatef(-eyex, -eyey, -eyez);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* function to release/destroy our resources and restoring the old desktop */
|
||||
void Quit( int returnCode )
|
||||
{
|
||||
/* clean up the window */
|
||||
SDL_Quit( );
|
||||
|
||||
/* and exit appropriately */
|
||||
exit( returnCode );
|
||||
}
|
||||
|
||||
/* function to reset our viewport after a window resize */
|
||||
int resizeWindow( int width, int height )
|
||||
{
|
||||
/* Height / width ration */
|
||||
GLfloat ratio;
|
||||
|
||||
/* Protect against a divide by zero */
|
||||
if ( height == 0 )
|
||||
height = 1;
|
||||
|
||||
ratio = ( GLfloat )width / ( GLfloat )height;
|
||||
|
||||
/* Setup our viewport. */
|
||||
glViewport( 0, 0, ( GLsizei )width, ( GLsizei )height );
|
||||
|
||||
/* change to the projection matrix and set our viewing volume. */
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity( );
|
||||
|
||||
/* Set our perspective */
|
||||
gluPerspective( 45.0f, ratio, 0.1f, 100.0f );
|
||||
|
||||
/* Make sure we're chaning the model view and not the projection */
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
|
||||
/* Reset The View */
|
||||
glLoadIdentity( );
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
/* function to handle key press events */
|
||||
void handleKeyPress( SDL_keysym *keysym )
|
||||
{
|
||||
switch ( keysym->sym )
|
||||
{
|
||||
case SDLK_ESCAPE:
|
||||
/* ESC key was pressed */
|
||||
Quit( 0 );
|
||||
break;
|
||||
case SDLK_F1:
|
||||
/* F1 key was pressed
|
||||
* this toggles fullscreen mode
|
||||
*/
|
||||
SDL_WM_ToggleFullScreen( surface );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
/* general OpenGL initialization function */
|
||||
int initGL( GLvoid )
|
||||
{
|
||||
|
||||
/* Enable smooth shading */
|
||||
glShadeModel( GL_SMOOTH );
|
||||
|
||||
/* Set the background black */
|
||||
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
|
||||
|
||||
/* Depth buffer setup */
|
||||
//glClearDepth( 1.0f );
|
||||
|
||||
/* Enables Depth Testing */
|
||||
glEnable( GL_DEPTH_TEST );
|
||||
|
||||
/* The Type Of Depth Test To Do */
|
||||
glDepthFunc( GL_LEQUAL );
|
||||
|
||||
/* Really Nice Perspective Calculations */
|
||||
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
/* Here goes our drawing code */
|
||||
int drawGLScene( GLvoid )
|
||||
{
|
||||
static int Frames = 0;
|
||||
static int T0 = 0;
|
||||
|
||||
glViewport(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
|
||||
glClearColorx(0,0,Frames,255);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45, (float)SCREEN_WIDTH / SCREEN_HEIGHT, 0.5f, 150);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glLoadIdentity();
|
||||
|
||||
//Camera
|
||||
gluLookAt(0,0,5, 0,0,0, 0,1,0);
|
||||
|
||||
//Draw a triangle
|
||||
//glRotatef(iRot, 0, 1, 0);
|
||||
|
||||
glRotatef( Frames % 360, 0.0f, 1.0f, 0.0f );
|
||||
|
||||
|
||||
glEnableClientState (GL_VERTEX_ARRAY);
|
||||
glEnableClientState (GL_COLOR_ARRAY);
|
||||
|
||||
/* Rotate The Triangle On The Y axis ( NEW ) */
|
||||
glRotatef( Frames % 360, 0.0f, 1.0f, 0.0f );
|
||||
|
||||
/* GLES variant of drawing a triangle */
|
||||
const GLfloat triVertices[][9] = {
|
||||
{ /* Front Triangle */
|
||||
0.0f, 1.0f, 0.0f, /* Top Of Triangle */
|
||||
-1.0f, -1.0f, 1.0f, /* Left Of Triangle */
|
||||
1.0f, -1.0f, 1.0f /* Right Of Triangle */
|
||||
}, { /* Right Triangle */
|
||||
0.0f, 1.0f, 0.0f, /* Top Of Triangle */
|
||||
1.0f, -1.0f, 1.0f, /* Left Of Triangle */
|
||||
1.0f, -1.0f, -1.0f /* Right Of Triangle */
|
||||
}, { /* Back Triangle */
|
||||
0.0f, 1.0f, 0.0f, /* Top Of Triangle */
|
||||
1.0f, -1.0f, -1.0f, /* Left Of Triangle */
|
||||
-1.0f, -1.0f, -1.0f /* Right Of Triangle */
|
||||
}, { /* Left Triangle */
|
||||
0.0f, 1.0f, 0.0f, /* Top Of Triangle */
|
||||
-1.0f, -1.0f, -1.0f, /* Left Of Triangle */
|
||||
-1.0f, -1.0f, 1.0f /* Right Of Triangle */
|
||||
}
|
||||
};
|
||||
|
||||
/* unlike GL, GLES does not support RGB. We have to use RGBA instead */
|
||||
const GLfloat triColors[][12] = {
|
||||
{ /* Front triangle */
|
||||
1.0f, 0.0f, 0.0f, 1.0f, /* Red */
|
||||
0.0f, 1.0f, 0.0f, 1.0f, /* Green */
|
||||
0.0f, 0.0f, 1.0f, 1.0f /* Blue */
|
||||
}, { /* Right triangle */
|
||||
1.0f, 0.0f, 0.0f, 1.0f, /* Red */
|
||||
0.0f, 0.0f, 1.0f, 1.0f, /* Blue */
|
||||
0.0f, 1.0f, 0.0f, 1.0f /* Green */
|
||||
}, { /* Back triangle */
|
||||
1.0f, 0.0f, 0.0f, 1.0f, /* Red */
|
||||
0.0f, 1.0f, 0.0f, 1.0f, /* Green */
|
||||
0.0f, 0.0f, 1.0f, 1.0f /* Blue */
|
||||
}, { /* Left triangle */
|
||||
1.0f, 0.0f, 0.0f, 1.0f, /* Red */
|
||||
0.0f, 0.0f, 1.0f, 1.0f, /* Blue */
|
||||
0.0f, 1.0f, 0.0f, 1.0f /* Green */
|
||||
}
|
||||
};
|
||||
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
int tri=0;
|
||||
|
||||
/* Loop through all Triangles */
|
||||
for(tri=0;tri<sizeof(triVertices)/(9*sizeof(GLfloat));tri++)
|
||||
{
|
||||
glVertexPointer(3, GL_FLOAT, 0, triVertices[tri]);
|
||||
glColorPointer(4, GL_FLOAT, 0, triColors[tri]);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
|
||||
}
|
||||
|
||||
//__android_log_print(ANDROID_LOG_INFO, "SDL", "render %d", Frames++);
|
||||
|
||||
/* Draw it to the screen */
|
||||
SDL_GL_SwapBuffers( );
|
||||
|
||||
/* Gather our frames per second */
|
||||
Frames++;
|
||||
{
|
||||
GLint t = SDL_GetTicks();
|
||||
if (t - T0 >= 5000) {
|
||||
GLfloat seconds = (t - T0) / 1000.0;
|
||||
GLfloat fps = Frames / seconds;
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL","%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
|
||||
T0 = t;
|
||||
Frames = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
int SDL_main( int argc, char **argv )
|
||||
{
|
||||
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL","entry\n");
|
||||
|
||||
/* Flags to pass to SDL_SetVideoMode */
|
||||
int videoFlags;
|
||||
/* main loop variable */
|
||||
int done = FALSE;
|
||||
/* used to collect events */
|
||||
SDL_Event event;
|
||||
/* this holds some info about our display */
|
||||
const SDL_VideoInfo *videoInfo;
|
||||
/* whether or not the window is active */
|
||||
int isActive = TRUE;
|
||||
|
||||
/* initialize SDL */
|
||||
if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "Video initialization failed: %s\n",
|
||||
SDL_GetError( ) );
|
||||
Quit( 1 );
|
||||
}
|
||||
|
||||
/* Fetch the video info */
|
||||
videoInfo = SDL_GetVideoInfo( );
|
||||
|
||||
if ( !videoInfo )
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "Video query failed: %s\n",
|
||||
SDL_GetError( ) );
|
||||
Quit( 1 );
|
||||
}
|
||||
|
||||
/* the flags to pass to SDL_SetVideoMode */
|
||||
videoFlags = SDL_OPENGL; /* Enable OpenGL in SDL */
|
||||
videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */
|
||||
videoFlags |= SDL_HWPALETTE; /* Store the palette in hardware */
|
||||
videoFlags |= SDL_RESIZABLE; /* Enable window resizing */
|
||||
|
||||
/* This checks to see if surfaces can be stored in memory */
|
||||
if ( videoInfo->hw_available )
|
||||
videoFlags |= SDL_HWSURFACE;
|
||||
else
|
||||
videoFlags |= SDL_SWSURFACE;
|
||||
|
||||
/* This checks if hardware blits can be done */
|
||||
if ( videoInfo->blit_hw )
|
||||
videoFlags |= SDL_HWACCEL;
|
||||
|
||||
/* Sets up OpenGL double buffering */
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
||||
|
||||
/* get a SDL surface */
|
||||
surface = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP,
|
||||
videoFlags );
|
||||
|
||||
/* Verify there is a surface */
|
||||
if ( !surface )
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL", "Video mode set failed: %s\n", SDL_GetError( ) );
|
||||
Quit( 1 );
|
||||
}
|
||||
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL","Made a video mode!\n");
|
||||
|
||||
/* initialize OpenGL */
|
||||
initGL( );
|
||||
|
||||
/* resize the initial window */
|
||||
resizeWindow( SCREEN_WIDTH, SCREEN_HEIGHT );
|
||||
|
||||
/* wait for events */
|
||||
while ( !done )
|
||||
{
|
||||
/* handle the events in the queue */
|
||||
|
||||
while ( SDL_PollEvent( &event ) )
|
||||
{
|
||||
switch( event.type )
|
||||
{
|
||||
case SDL_ACTIVEEVENT:
|
||||
/* Something's happend with our focus
|
||||
* If we lost focus or we are iconified, we
|
||||
* shouldn't draw the screen
|
||||
*/
|
||||
if ( event.active.gain == 0 )
|
||||
isActive = FALSE;
|
||||
else
|
||||
isActive = TRUE;
|
||||
break;
|
||||
case SDL_VIDEORESIZE:
|
||||
/* handle resize event */
|
||||
surface = SDL_SetVideoMode( event.resize.w,
|
||||
event.resize.h,
|
||||
16, videoFlags );
|
||||
if ( !surface )
|
||||
{
|
||||
__android_log_print(ANDROID_LOG_INFO, "SDL","Could not get a surface after resize: %s\n", SDL_GetError( ) );
|
||||
Quit( 1 );
|
||||
}
|
||||
resizeWindow( event.resize.w, event.resize.h );
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
/* handle key presses */
|
||||
handleKeyPress( &event.key.keysym );
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
/* handle quit requests */
|
||||
done = TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* draw the scene */
|
||||
if ( isActive )
|
||||
drawGLScene( );
|
||||
}
|
||||
|
||||
/* clean ourselves up and exit */
|
||||
Quit( 0 );
|
||||
|
||||
/* Should never get here */
|
||||
return( 0 );
|
||||
}
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue