Streamlined the API a bit and optimized the software renderer.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401952
This commit is contained in:
Sam Lantinga 2006-07-15 09:46:36 +00:00
parent dfe1ea2171
commit d5d8761b60
10 changed files with 282 additions and 557 deletions

View file

@ -23,6 +23,7 @@
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
#include "SDL_yuv_sw_c.h"
@ -53,20 +54,12 @@ static void SDL_SW_UnlockTexture(SDL_Renderer * renderer,
static void SDL_SW_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static void SDL_SW_SelectRenderTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect, int blendMode,
int scaleMode);
static int SDL_SW_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect, void *pixels,
int pitch);
static int SDL_SW_RenderWritePixels(SDL_Renderer * renderer,
const SDL_Rect * rect, const void *pixels,
int pitch);
static void SDL_SW_RenderPresent(SDL_Renderer * renderer);
static void SDL_SW_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
@ -79,7 +72,7 @@ SDL_RenderDriver SDL_SW_RenderDriver = {
"software",
(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget),
SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync),
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
SDL_TextureBlendMode_Blend),
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
@ -102,14 +95,63 @@ SDL_RenderDriver SDL_SW_RenderDriver = {
typedef struct
{
int current_screen;
SDL_Surface *screens[3];
SDL_Surface *target;
Uint32 format;
int current_texture;
SDL_Texture *texture[3];
SDL_Surface surface;
SDL_Renderer *renderer;
SDL_DirtyRectList dirty;
SDL_bool makedirty;
} SDL_SW_RenderData;
static SDL_Texture *
CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h)
{
SDL_Texture *texture;
texture = (SDL_Texture *) SDL_malloc(sizeof(*texture));
if (!texture) {
SDL_OutOfMemory();
return NULL;
}
SDL_zerop(texture);
texture->format = format;
texture->access = SDL_TextureAccess_Local;
texture->w = w;
texture->h = h;
texture->renderer = renderer;
if (renderer->CreateTexture(renderer, texture) < 0) {
SDL_free(texture);
return NULL;
}
return texture;
}
static void
DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
renderer->DestroyTexture(renderer, texture);
SDL_free(texture);
}
static int
DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) userdata;
int i;
for (i = 0; i < SDL_arraysize(data->texture); ++i) {
if (data->texture[i] && data->renderer->SetTexturePalette) {
data->renderer->SetTexturePalette(data->renderer,
data->texture[i],
palette->colors, 0,
palette->ncolors);
}
}
return 0;
}
SDL_Renderer *
SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
{
@ -120,6 +162,7 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
int i, n;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint32 renderer_flags;
if (!SDL_PixelFormatEnumToMasks
(displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
@ -149,11 +192,8 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->LockTexture = SDL_SW_LockTexture;
renderer->UnlockTexture = SDL_SW_UnlockTexture;
renderer->DirtyTexture = SDL_SW_DirtyTexture;
renderer->SelectRenderTexture = SDL_SW_SelectRenderTexture;
renderer->RenderFill = SDL_SW_RenderFill;
renderer->RenderCopy = SDL_SW_RenderCopy;
renderer->RenderReadPixels = SDL_SW_RenderReadPixels;
renderer->RenderWritePixels = SDL_SW_RenderWritePixels;
renderer->RenderPresent = SDL_SW_RenderPresent;
renderer->DestroyTexture = SDL_SW_DestroyTexture;
renderer->DestroyRenderer = SDL_SW_DestroyRenderer;
@ -161,7 +201,7 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags = SDL_Renderer_RenderTarget;
renderer->info.flags = 0;
if (flags & SDL_Renderer_PresentFlip2) {
renderer->info.flags |= SDL_Renderer_PresentFlip2;
@ -173,28 +213,18 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->info.flags |= SDL_Renderer_PresentCopy;
n = 1;
}
for (i = 0; i < n; ++i) {
data->screens[i] =
SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
Bmask, Amask);
if (!data->screens[i]) {
SDL_SW_DestroyRenderer(renderer);
return NULL;
}
SDL_SetSurfacePalette(data->screens[i], display->palette);
}
data->current_screen = 0;
data->target = data->screens[0];
data->makedirty = SDL_TRUE;
data->format = displayMode->format;
/* Find a render driver that we can use to display data */
renderer_flags = (SDL_Renderer_SingleBuffer |
SDL_Renderer_PresentDiscard);
if (flags & SDL_Renderer_PresentVSync) {
renderer_flags |= SDL_Renderer_PresentVSync;
}
for (i = 0; i < display->num_render_drivers; ++i) {
SDL_RenderDriver *driver = &display->render_drivers[i];
if (driver->info.name != SDL_SW_RenderDriver.info.name) {
data->renderer =
driver->CreateRenderer(window,
(SDL_Renderer_SingleBuffer |
SDL_Renderer_PresentDiscard));
data->renderer = driver->CreateRenderer(window, renderer_flags);
if (data->renderer) {
break;
}
@ -205,6 +235,35 @@ SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_SetError("Couldn't find display render driver");
return NULL;
}
if (data->renderer->info.flags & SDL_Renderer_PresentVSync) {
renderer->info.flags |= SDL_Renderer_PresentVSync;
}
/* Create the textures we'll use for display */
for (i = 0; i < n; ++i) {
data->texture[i] =
CreateTexture(data->renderer, data->format, window->w, window->h);
if (!data->texture[i]) {
SDL_SW_DestroyRenderer(renderer);
return NULL;
}
}
data->current_texture = 0;
/* Create a surface we'll use for rendering */
data->surface.flags = SDL_PREALLOC;
data->surface.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
if (!data->surface.format) {
SDL_SW_DestroyRenderer(renderer);
return NULL;
}
SDL_SetSurfacePalette(&data->surface, display->palette);
/* Set up a palette watch on the display palette */
if (display->palette) {
SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
}
return renderer;
}
@ -212,10 +271,6 @@ static int
SDL_SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
if (texture->access == SDL_TextureAccess_Render) {
SDL_SetError("Rendering to YUV format textures is not supported");
return -1;
}
texture->driverdata = SDL_SW_CreateYUVTexture(texture);
} else {
int bpp;
@ -347,29 +402,18 @@ SDL_SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
{
}
static void
SDL_SW_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
if (texture) {
data->target = (SDL_Surface *) texture->driverdata;
data->makedirty = SDL_FALSE;
} else {
data->target = data->screens[data->current_screen];
data->makedirty = SDL_TRUE;
}
}
static int
SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
SDL_Rect real_rect = *rect;
Uint8 r, g, b, a;
void *pixels;
int pitch;
SDL_Rect real_rect;
int status;
if (data->makedirty) {
if (data->renderer->info.flags & SDL_Renderer_PresentCopy) {
SDL_AddDirtyRect(&data->dirty, rect);
}
@ -377,9 +421,25 @@ SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
r = (Uint8) ((color >> 16) & 0xFF);
g = (Uint8) ((color >> 8) & 0xFF);
b = (Uint8) (color & 0xFF);
color = SDL_MapRGBA(data->target->format, r, g, b, a);
color = SDL_MapRGBA(data->surface.format, r, g, b, a);
return SDL_FillRect(data->target, &real_rect, color);
if (data->renderer->
LockTexture(data->renderer, data->texture[data->current_texture],
rect, 1, &data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
data->surface.w = rect->w;
data->surface.h = rect->h;
data->surface.clip_rect.w = rect->w;
data->surface.clip_rect.h = rect->h;
real_rect = data->surface.clip_rect;
status = SDL_FillRect(&data->surface, &real_rect, color);
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return status;
}
static int
@ -389,25 +449,34 @@ SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
int status;
if (data->makedirty) {
if (data->renderer->info.flags & SDL_Renderer_PresentCopy) {
SDL_AddDirtyRect(&data->dirty, dstrect);
}
if (data->renderer->
LockTexture(data->renderer, data->texture[data->current_texture],
dstrect, 1, &data->surface.pixels,
&data->surface.pitch) < 0) {
return -1;
}
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_Surface *target = data->target;
void *pixels =
(Uint8 *) target->pixels + dstrect->y * target->pitch +
dstrect->x * target->format->BytesPerPixel;
return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
srcrect, display->current_mode.format,
dstrect->w, dstrect->h, pixels,
target->pitch);
status =
SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
srcrect, data->format, dstrect->w, dstrect->h,
data->surface.pixels, data->surface.pitch);
} else {
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_Rect real_srcrect = *srcrect;
SDL_Rect real_dstrect = *dstrect;
SDL_Rect real_dstrect;
data->surface.w = dstrect->w;
data->surface.h = dstrect->h;
data->surface.clip_rect.w = dstrect->w;
data->surface.clip_rect.h = dstrect->h;
real_dstrect = data->surface.clip_rect;
if (blendMode &
(SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) {
@ -417,91 +486,53 @@ SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
}
if (scaleMode != SDL_TextureScaleMode_None &&
(srcrect->w != dstrect->w || srcrect->h != dstrect->h)) {
return SDL_SoftStretch(surface, &real_srcrect, data->target,
&real_dstrect);
status =
SDL_SoftStretch(surface, &real_srcrect, &data->surface,
&real_dstrect);
} else {
return SDL_LowerBlit(surface, &real_srcrect, data->target,
&real_dstrect);
status =
SDL_LowerBlit(surface, &real_srcrect, &data->surface,
&real_dstrect);
}
}
}
static int
SDL_SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void *pixels, int pitch)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
SDL_Surface *surface = data->target;
Uint8 *src, *dst;
int row;
size_t length;
src =
(Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
dst = (Uint8 *) pixels;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += surface->pitch;
dst += pitch;
}
return 0;
}
static int
SDL_SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
const void *pixels, int pitch)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
SDL_Surface *surface = data->target;
Uint8 *src, *dst;
int row;
size_t length;
if (data->makedirty) {
SDL_AddDirtyRect(&data->dirty, rect);
}
src = (Uint8 *) pixels;
dst =
(Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += surface->pitch;
}
return 0;
data->renderer->UnlockTexture(data->renderer,
data->texture[data->current_texture]);
return status;
}
static void
SDL_SW_RenderPresent(SDL_Renderer * renderer)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
SDL_Surface *surface = data->screens[data->current_screen];
SDL_DirtyRect *dirty;
SDL_Texture *texture = data->texture[data->current_texture];
/* Send the data to the display */
for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
void *pixels =
(void *) ((Uint8 *) surface->pixels +
dirty->rect.y * surface->pitch +
dirty->rect.x * surface->format->BytesPerPixel);
data->renderer->RenderWritePixels(data->renderer, &dirty->rect,
pixels, surface->pitch);
if (data->renderer->info.flags & SDL_Renderer_PresentCopy) {
SDL_DirtyRect *dirty;
for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
data->renderer->RenderCopy(data->renderer, texture, &dirty->rect,
&dirty->rect,
SDL_TextureBlendMode_None,
SDL_TextureScaleMode_None);
}
SDL_ClearDirtyRects(&data->dirty);
} else {
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
data->renderer->RenderCopy(data->renderer, texture, &rect, &rect,
SDL_TextureBlendMode_None,
SDL_TextureScaleMode_None);
}
SDL_ClearDirtyRects(&data->dirty);
data->renderer->RenderPresent(data->renderer);
/* Update the flipping chain, if any */
if (renderer->info.flags & SDL_Renderer_PresentFlip2) {
data->current_screen = (data->current_screen + 1) % 2;
data->target = data->screens[data->current_screen];
data->current_texture = (data->current_texture + 1) % 2;
} else if (renderer->info.flags & SDL_Renderer_PresentFlip3) {
data->current_screen = (data->current_screen + 1) % 3;
data->target = data->screens[data->current_screen];
data->current_texture = (data->current_texture + 1) % 3;
}
}
@ -521,14 +552,27 @@ static void
SDL_SW_DestroyRenderer(SDL_Renderer * renderer)
{
SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
int i;
if (data) {
for (i = 0; i < SDL_arraysize(data->screens); ++i) {
if (data->screens[i]) {
SDL_FreeSurface(data->screens[i]);
for (i = 0; i < SDL_arraysize(data->texture); ++i) {
if (data->texture[i]) {
DestroyTexture(data->renderer, data->texture[i]);
}
}
if (data->surface.format) {
SDL_SetSurfacePalette(&data->surface, NULL);
SDL_FreeFormat(data->surface.format);
}
if (display->palette) {
SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged,
data);
}
if (data->renderer) {
data->renderer->DestroyRenderer(data->renderer);
}
SDL_FreeDirtyRects(&data->dirty);
SDL_free(data);
}