Streamlined the API a bit and optimized the software renderer.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401952
This commit is contained in:
Sam Lantinga 2006-07-15 09:46:36 +00:00
parent dfe1ea2171
commit d5d8761b60
10 changed files with 282 additions and 557 deletions

View file

@ -50,20 +50,12 @@ static void SDL_D3D_UnlockTexture(SDL_Renderer * renderer,
static void SDL_D3D_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static void SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect, int blendMode,
int scaleMode);
static int SDL_D3D_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect, void *pixels,
int pitch);
static int SDL_D3D_RenderWritePixels(SDL_Renderer * renderer,
const SDL_Rect * rect,
const void *pixels, int pitch);
static void SDL_D3D_RenderPresent(SDL_Renderer * renderer);
static void SDL_D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
@ -76,10 +68,9 @@ SDL_RenderDriver SDL_D3D_RenderDriver = {
"d3d",
(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget),
(SDL_TextureBlendMode_None |
SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync),
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), /* FIXME */
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), /* FIXME */
12,
{
SDL_PixelFormat_Index8,
@ -101,8 +92,6 @@ SDL_RenderDriver SDL_D3D_RenderDriver = {
typedef struct
{
IDirect3DDevice9 *device;
IDirect3DSurface9 *surface;
IDirect3DSurface9 *offscreen;
SDL_bool beginScene;
} SDL_D3D_RenderData;
@ -250,6 +239,7 @@ SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_D3D_RenderData *data;
HRESULT result;
D3DPRESENT_PARAMETERS pparams;
IDirect3DSwapChain9 *chain;
renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
if (!renderer) {
@ -273,11 +263,8 @@ SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->LockTexture = SDL_D3D_LockTexture;
renderer->UnlockTexture = SDL_D3D_UnlockTexture;
renderer->DirtyTexture = SDL_D3D_DirtyTexture;
renderer->SelectRenderTexture = SDL_D3D_SelectRenderTexture;
renderer->RenderFill = SDL_D3D_RenderFill;
renderer->RenderCopy = SDL_D3D_RenderCopy;
renderer->RenderReadPixels = SDL_D3D_RenderReadPixels;
renderer->RenderWritePixels = SDL_D3D_RenderWritePixels;
renderer->RenderPresent = SDL_D3D_RenderPresent;
renderer->DestroyTexture = SDL_D3D_DestroyTexture;
renderer->DestroyRenderer = SDL_D3D_DestroyRenderer;
@ -285,7 +272,7 @@ SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags = SDL_Renderer_RenderTarget;
renderer->info.flags = SDL_Renderer_Accelerated;
SDL_zero(pparams);
pparams.BackBufferWidth = window->w;
@ -317,7 +304,11 @@ SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
pparams.Windowed = TRUE;
pparams.FullScreen_RefreshRateInHz = 0;
}
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
if (flags & SDL_Renderer_PresentVSync) {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
} else {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
result = IDirect3D9_CreateDevice(videodata->d3d, D3DADAPTER_DEFAULT, /* FIXME */
D3DDEVTYPE_HAL,
@ -331,6 +322,43 @@ SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
}
data->beginScene = SDL_TRUE;
/* Get presentation parameters to fill info */
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
if (FAILED(result)) {
SDL_D3D_DestroyRenderer(renderer);
D3D_SetError("GetSwapChain()", result);
return NULL;
}
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
if (FAILED(result)) {
IDirect3DSwapChain9_Release(chain);
SDL_D3D_DestroyRenderer(renderer);
D3D_SetError("GetPresentParameters()", result);
return NULL;
}
IDirect3DSwapChain9_Release(chain);
switch (pparams.SwapEffect) {
case D3DSWAPEFFECT_COPY:
renderer->info.flags |= SDL_Renderer_PresentCopy;
break;
case D3DSWAPEFFECT_FLIP:
switch (pparams.BackBufferCount) {
case 2:
renderer->info.flags |= SDL_Renderer_PresentFlip2;
break;
case 3:
renderer->info.flags |= SDL_Renderer_PresentFlip3;
break;
}
break;
case D3DSWAPEFFECT_DISCARD:
renderer->info.flags |= SDL_Renderer_PresentDiscard;
break;
}
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
renderer->info.flags |= SDL_Renderer_PresentVSync;
}
/* Set up parameters for rendering */
IDirect3DDevice9_SetVertexShader(data->device, NULL);
IDirect3DDevice9_SetFVF(data->device, D3DFVF_XYZRHW | D3DFVF_TEX1);
@ -527,14 +555,6 @@ SDL_D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
}
}
static void
SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
/* FIXME */
}
static int
SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color)
@ -637,93 +657,6 @@ SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
return 0;
}
static int
SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void *pixels, int pitch)
{
SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
/* FIXME */
return 0;
}
static int
SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
const void *pixels, int pitch)
{
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
RECT d3drect;
POINT point;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
if (!data->surface) {
result =
IDirect3DDevice9_GetBackBuffer(data->device, 0, 0,
D3DBACKBUFFER_TYPE_MONO,
&data->surface);
if (FAILED(result)) {
D3D_SetError("GetBackBuffer()", result);
return -1;
}
}
if (!data->offscreen) {
result =
IDirect3DDevice9_CreateOffscreenPlainSurface(data->device,
window->w, window->h,
PixelFormatToD3DFMT
(display->
current_mode.
format),
D3DPOOL_SYSTEMMEM,
&data->offscreen,
NULL);
if (FAILED(result)) {
D3D_SetError("CreateOffscreenPlainSurface()", result);
return -1;
}
}
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result =
IDirect3DSurface9_LockRect(data->offscreen, &locked, &d3drect, 0);
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(display->current_mode.format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DSurface9_UnlockRect(data->offscreen);
point.x = rect->x;
point.y = rect->y;
result =
IDirect3DDevice9_UpdateSurface(data->device, data->offscreen,
&d3drect, data->surface, &point);
if (FAILED(result)) {
D3D_SetError("UpdateSurface()", result);
return -1;
}
return 0;
}
static void
SDL_D3D_RenderPresent(SDL_Renderer * renderer)
{
@ -765,12 +698,6 @@ SDL_D3D_DestroyRenderer(SDL_Renderer * renderer)
if (data->device) {
IDirect3DDevice9_Release(data->device);
}
if (data->surface) {
IDirect3DSurface9_Release(data->surface);
}
if (data->offscreen) {
IDirect3DSurface9_Release(data->offscreen);
}
SDL_free(data);
}
SDL_free(renderer);