Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
--HG-- extra : rebase_source : bbe6641fce097c79ccd47f4e1ea6b27683fd0acb
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11 changed files with 80 additions and 294 deletions
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@ -102,7 +102,7 @@ int main(int argc,char** argv) {
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printf("Could not create shaped window for SDL_Shape.\n");
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exit(-4);
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}
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if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) {
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if(SDL_CreateRenderer(window,-1,0) == -1) {
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SDL_DestroyWindow(window);
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i].surface);
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