/* FIXME FIXME FIXME

* Window creation fails in the colormap code on DirectColor visuals:
 *      XA_RGB_BEST_MAP not found and could not be created
 * I'm disabling this for now until Bob can look at it.  We don't need
 * it until we implement the gamma fading using DirectColor RGB ramps
 */

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403368
This commit is contained in:
Sam Lantinga 2008-12-22 04:58:35 +00:00
parent 1ebf771a53
commit d62956121f
2 changed files with 9 additions and 2 deletions

3
TODO
View file

@ -5,7 +5,8 @@
- in progress, software support is done, Ryan is working on OpenGL shaders - in progress, software support is done, Ryan is working on OpenGL shaders
* Implement desktop video mode change notification? * Implement desktop video mode change notification?
* Implement icon support (with translucency?) * Implement icon support (with translucency?)
* Add draw blend mode and line drawing support for software renderer and win32 * Add draw blend mode and line drawing support for win32
* Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error
* Verify mouse grab support * Verify mouse grab support
* Properly handle mouse grab with Vista DPI scaling * Properly handle mouse grab with Vista DPI scaling
* Make sure the mouse is where it's supposed to be when un-grabbed * Make sure the mouse is where it's supposed to be when un-grabbed

View file

@ -32,7 +32,13 @@ static int
get_visualinfo(Display * display, int screen, XVisualInfo * vinfo) get_visualinfo(Display * display, int screen, XVisualInfo * vinfo)
{ {
const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID"); const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID");
int use_directcolor = 1; /* FIXME FIXME FIXME
* Window creation fails in the colormap code on DirectColor visuals:
* XA_RGB_BEST_MAP not found and could not be created
* I'm disabling this for now until Bob can look at it. We don't need
* it until we implement the gamma fading using DirectColor RGB ramps
*/
int use_directcolor = 0;
int depth; int depth;
/* Look for an exact visual, if requested */ /* Look for an exact visual, if requested */