render: Patched to compile.
--HG-- branch : SDL-ryan-batching-renderer
This commit is contained in:
parent
8a2013f1c2
commit
d6753c690b
2 changed files with 84 additions and 80 deletions
|
@ -951,7 +951,7 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
|
|||
data->drawstate.texturing = SDL_FALSE;
|
||||
} else {
|
||||
data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD);
|
||||
data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) cmd->data.draw.first + (sizeof (GLfloat) * 8));
|
||||
data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 8)));
|
||||
data->drawstate.texturing = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue