render: Patched to compile.

--HG--
branch : SDL-ryan-batching-renderer
This commit is contained in:
Ryan C. Gordon 2018-10-01 03:02:54 -04:00
parent 8a2013f1c2
commit d6753c690b
2 changed files with 84 additions and 80 deletions

View file

@ -951,7 +951,7 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
data->drawstate.texturing = SDL_FALSE;
} else {
data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD);
data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) cmd->data.draw.first + (sizeof (GLfloat) * 8));
data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 8)));
data->drawstate.texturing = SDL_TRUE;
}
}