Added glGenFramebuffers() to the function pointer list
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5 changed files with 12 additions and 4 deletions
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@ -11,6 +11,7 @@ SDL_PROC(void, glDrawTexiOES, (GLint, GLint, GLint, GLint, GLint))
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SDL_PROC(void, glEnable, (GLenum))
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SDL_PROC(void, glEnableClientState, (GLenum))
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SDL_PROC(void, glFinish, (void))
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SDL_PROC(void, glGenFramebuffersOES, (GLsizei, GLuint *))
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SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
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SDL_PROC(GLenum, glGetError, (void))
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SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
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