Added glGenFramebuffers() to the function pointer list
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5 changed files with 12 additions and 4 deletions
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@ -17,6 +17,7 @@ SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
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SDL_PROC(void, glEnable, (GLenum))
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SDL_PROC(void, glEnableVertexAttribArray, (GLuint))
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SDL_PROC(void, glFinish, (void))
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SDL_PROC(void, glGenFramebuffers, (GLsizei, GLuint *))
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SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
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SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *))
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SDL_PROC(const GLubyte *, glGetString, (GLenum))
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