Added glGenFramebuffers() to the function pointer list
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5 changed files with 12 additions and 4 deletions
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@ -210,7 +210,7 @@ GLES2_GetFBO(GLES2_DriverContext *data, Uint32 w, Uint32 h)
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result = SDL_malloc(sizeof(GLES2_FBOList));
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result->w = w;
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result->h = h;
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glGenFramebuffers(1, &result->FBO);
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data->glGenFramebuffers(1, &result->FBO);
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result->next = data->framebuffers;
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data->framebuffers = result;
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}
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