Added glGenFramebuffers() to the function pointer list
This commit is contained in:
parent
114800d3e6
commit
d74752d82f
5 changed files with 12 additions and 4 deletions
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@ -1712,7 +1712,10 @@
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C01FCF4F08A954540054247B /* Debug */ = {
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C01FCF4F08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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isa = XCBuildConfiguration;
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buildSettings = {
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buildSettings = {
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ARCHS = "$(ARCHS_STANDARD_32_BIT)";
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ARCHS = (
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armv7,
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armv6,
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);
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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GCC_OPTIMIZATION_LEVEL = 0;
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GCC_OPTIMIZATION_LEVEL = 0;
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HEADER_SEARCH_PATHS = ../../include;
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HEADER_SEARCH_PATHS = ../../include;
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@ -1727,7 +1730,10 @@
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C01FCF5008A954540054247B /* Release */ = {
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C01FCF5008A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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isa = XCBuildConfiguration;
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buildSettings = {
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buildSettings = {
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ARCHS = "$(ARCHS_STANDARD_32_BIT)";
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ARCHS = (
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armv7,
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armv6,
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);
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
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HEADER_SEARCH_PATHS = ../../include;
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HEADER_SEARCH_PATHS = ../../include;
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IPHONEOS_DEPLOYMENT_TARGET = 3.1.3;
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IPHONEOS_DEPLOYMENT_TARGET = 3.1.3;
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@ -11,6 +11,7 @@ SDL_PROC(void, glDrawTexiOES, (GLint, GLint, GLint, GLint, GLint))
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SDL_PROC(void, glEnable, (GLenum))
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SDL_PROC(void, glEnable, (GLenum))
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SDL_PROC(void, glEnableClientState, (GLenum))
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SDL_PROC(void, glEnableClientState, (GLenum))
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SDL_PROC(void, glFinish, (void))
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SDL_PROC(void, glFinish, (void))
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SDL_PROC(void, glGenFramebuffersOES, (GLsizei, GLuint *))
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SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
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SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
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SDL_PROC(GLenum, glGetError, (void))
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SDL_PROC(GLenum, glGetError, (void))
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SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
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SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
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@ -206,7 +206,7 @@ GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
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result = SDL_malloc(sizeof(GLES_FBOList));
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result = SDL_malloc(sizeof(GLES_FBOList));
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result->w = w;
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result->w = w;
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result->h = h;
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result->h = h;
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glGenFramebuffersOES(1, &result->FBO);
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data->glGenFramebuffersOES(1, &result->FBO);
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result->next = data->framebuffers;
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result->next = data->framebuffers;
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data->framebuffers = result;
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data->framebuffers = result;
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}
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}
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@ -17,6 +17,7 @@ SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
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SDL_PROC(void, glEnable, (GLenum))
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SDL_PROC(void, glEnable, (GLenum))
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SDL_PROC(void, glEnableVertexAttribArray, (GLuint))
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SDL_PROC(void, glEnableVertexAttribArray, (GLuint))
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SDL_PROC(void, glFinish, (void))
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SDL_PROC(void, glFinish, (void))
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SDL_PROC(void, glGenFramebuffers, (GLsizei, GLuint *))
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SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
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SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
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SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *))
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SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *))
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SDL_PROC(const GLubyte *, glGetString, (GLenum))
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SDL_PROC(const GLubyte *, glGetString, (GLenum))
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@ -210,7 +210,7 @@ GLES2_GetFBO(GLES2_DriverContext *data, Uint32 w, Uint32 h)
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result = SDL_malloc(sizeof(GLES2_FBOList));
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result = SDL_malloc(sizeof(GLES2_FBOList));
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result->w = w;
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result->w = w;
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result->h = h;
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result->h = h;
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glGenFramebuffers(1, &result->FBO);
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data->glGenFramebuffers(1, &result->FBO);
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result->next = data->framebuffers;
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result->next = data->framebuffers;
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data->framebuffers = result;
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data->framebuffers = result;
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}
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}
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