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Building SDL with Borland's C++ compilers
-
+
-
+
Building SDL with Borland's C++ compilers.
- by David Snopek
- and updated by Dominique
- Louis.
-
- These instructions cover how to compile SDL and its included test programs
- using either Borland C++ Builder 5, 6 for Windows,
-C++ Builder for Linux ( AKA Kylix 3 ) or the free by David Snopek
+ and updated by Dominique
+ Louis ( Last updated : 30th June 2003 ).
+
+ These instructions cover how to compile SDL and its included test
+programs using either Borland C++ Builder 5, 6 for Windows,
+ C++ Builder for Linux ( AKA Kylix 3 ) or the free Borland C++ command-line compiler.
-
+
Extract the files
-
+
Unzip the Borland.zip archive into this directory. Do not unzip
- it into any other directory because the makefiles ( *.mak ) and project
-files ( *.bpr ) use relative paths to refer to the SDL sources. This should
-create a directory named "Borland" inside of the top level SDL source directory.
-
-
+ it into any other directory because the makefiles ( *.mak ) and project
+ files ( *.bpr ) use relative paths to refer to the SDL sources. This should
+ create a directory named "Borland" inside of the top level SDL source directory.
+
+
Using Borland C++ Builder 5, 6 for Windows
-
+
Inside of the "Borland" directory there is a "bcb6" directory that contains
- a number of Builder project files. Double-click on the "libSDL.bpg" file
- icon. Once Builder has started click on the "Projects" menu on the
- menu-bar and go down to "Build All Projects" option.
- This will proceed to build SDL ( with Borland's calling convention ), SDLmain,
-and all the test programs. Currently, all the test programs
-are dynamically linked to Sam Lantinga's SDL.dll.
-
+ a number of Builder project files. Double-click on the "libSDL.bpg" file
+ icon. Once Builder has started click on the "Projects" menu on
+the menu-bar and go down to "Build All Projects" option.
+ This will proceed to build SDL ( with Borland's calling convention ),
+SDLmain, and all the test programs. Currently, all
+the test programs are dynamically linked to Sam Lantinga's
+SDL.dll.
+
NOTE : Borland's "lib" format and Microsoft's "lib" format are incompatible.
- If you wish to dynamically link to the SDL library supplied by Sam Lantinga
-in each release, I have created the correct *.libs for SDL 1.2.4 and they
-exist in the "/lib" directory.
- If you would like to create the *.lib files yourself, you will need to make
-use of Borland's "implib.exe" utility.
-
-
+ If you wish to dynamically link to the SDL library supplied by Sam Lantinga
+ in each release, I have created the correct *.libs for SDL 1.2.4 and they
+ exist in the "/lib" directory.
+ If you would like to create the *.lib files yourself, you will need to
+make use of Borland's "implib.exe" utility.
+
+
IMPLIB works like this:
-
+
IMPLIB (destination lib name) (source dll)
-
+
For example,
-
+
IMPLIB SDL.lib SDL.dll
-
+
This assumes that SDL.dll was compiled with Visual C++ or similar.
-
-
+
+
To learn more about the difference between Borland's and Microsoft's *.lib
-format please read the article here.
-
-
+
+
- NOTE : The C++ Builder for Windows project format, is not compatible
-with the Kylix 3 project format, hence the reason why they are in separate
-directories.
-
+ NOTE : The C++ Builder for Windows project format, is not compatible
+ with the Kylix 3 project format, hence the reason why they are in separate
+ directories.
+
Using the free Borland C++ command-line compiler
-
-
+
+
The free Borland compiler can be downloaded at no charge from the Borland website
- . Make sure that it is installed and properly configured.
-
+ . Make sure that it is installed and properly configured.
+
Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under
- the SDL source directory. Type "make -f SDL.mak" to build SDL and "make
- -f SDLmain.mak". There are also makefiles for all of the test programs, if you wish to build them.
-
+ the SDL source directory. Type "make -f SDL.mak" to build SDL and "make
+ -f SDLmain.mak". There are also makefiles for all of the test programs, if you wish to build them. All .exes and
+DLLs are created in the "test" SDL directory. Ify ou would like to create
+the DLL and all the test applications, I have thrown together a basic batchfile
+called "makeall.bat" which should create everything in the right order.
+
Output files
- No matter which compiler you used, three important files should have
-been produced:
+ No matter which compiler you used, three important files should have
+ been produced:
- - SDL.dll ( Borland format )
- - SDL.lib ( Borland format )
- - SDLmain.lib ( Borland format )
-
+ - SDL.dll ( Borland format )
+ - SDL.lib ( Borland format )
+ - SDLmain.lib ( Borland format )
+
- Both of the *.lib files will need to be added to all the projects that
- use SDL and SDL.dll must be placed some where the Windows dynamic linker
- can find it (either in your project directory or on the system path, C:\WINDOWS\SYSTEM).
-
+ Both of the *.lib files will need to be added to all the projects
+that use SDL and SDL.dll must be placed some where the Windows dynamic
+linker can find it (either in your project directory or on the system
+path, C:\WINDOWS\SYSTEM).
Using Borland C++ Builder for Linux ( AKA Kylix
-3 )
-
+ 3 )
+
Inside of the "Borland" directory there is a "k3" directory that contains
- a number of Builder project files. Double-click on the "libSDL.bpg" file
- icon. Once Builder has started click on the "Projects" menu on the
- menu-bar and go down to "Build All Projects" option. This will proceed
- to build all the test programs.
- Linux users do not need *.lib files as the Shared Object is linked right
-into the project ( very neat actually, Windows should do this sort of thing
-as it is a lot easier for the developer ).
- NOTE : The C++ Builder for Windows project format, is not
-compatible with the Kylix 3 project format, hence the reason why they are
-in separate directories.
-
+ a number of Builder project files. Double-click on the "libSDL.bpg" file
+ icon. Once Builder has started click on the "Projects" menu on
+the menu-bar and go down to "Build All Projects" option. This will
+proceed to build all the test programs.
+ Linux users do not need *.lib files as the Shared Object is linked right
+ into the project ( very neat actually, Windows should do this sort of thing
+ as it is a lot easier for the developer ).
+ NOTE : The C++ Builder for Windows project format, is not
+ compatible with the Kylix 3 project format, hence the reason why they are
+ in separate directories.
+
On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib
- directory as libSDL_*.so and the Mesa OpenGL shared objects are located in
- /usr/X11R6/lib as libGL*.so
-
- So if your setup is different you may need to change the project file
- so that they re-link to the ones on your system.
-
- On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
-So if you you have not installed the development RPMs ( usually named libSDL-devel*
- ) for SDL ( not included ) you may have to change the include directory
-within some of the projects.
-
-
+ directory as libSDL_*.so and the Mesa OpenGL shared objects are located
+in /usr/X11R6/lib as libGL*.so
+
+ So if your setup is different you may need to change the project file
+ so that they re-link to the ones on your system.
+
+ On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
+ So if you you have not installed the development RPMs ( usually named libSDL-devel*
+ ) for SDL ( not included ) you may have to change the include directory
+ within some of the projects.
+
+
Known Problems
- The only known problem is that I ( Dominique Louis ), was unable to create
-the projects that rebuilt the SDL shared objects under Linux, due to time
-constraints and my lack of intimate knowledge of Linux.
+ The only known problem is that I ( Dominique Louis ), was unable to
+create the projects that rebuilt the SDL shared objects under Linux, due
+to time constraints and my lack of intimate knowledge of Linux.
- Some of the test programs require included media files ( *.wav; *.bmp etc
- ). Before trying to run any of the test programs, copy these media files
- from the "tests/" directory into the Borland build directory that you extracted
- the project files to.
-
+ Some of the test programs require included media files ( *.wav; *.bmp
+etc ). All the test programs are now created in the "test" directory, where
+the media files are ( usually ) so they should be ready to go.
+
+
+
-
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