Share code between fill and line drawing

Added general RGB surface format fallbacks to drawing code
Fixed issues with destination surface alpha channel

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403360
This commit is contained in:
Sam Lantinga 2008-12-21 08:28:25 +00:00
parent 7b2e58c8c5
commit d95e51d2ea
5 changed files with 660 additions and 319 deletions

View file

@ -21,120 +21,159 @@
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_draw.h"
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
static int
SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
#define SWAP(_x, _y) do { int tmp; tmp = _x; _x = _y; _y = tmp; } while (0)
#define BRESENHAM(x0, y0, x1, y1, op) \
{ \
int deltax, deltay, steep, error, xstep, ystep, x, y; \
\
deltax = ABS(x1 - x0); \
deltay = ABS(y1 - y0); \
steep = (deltay > deltax); \
if (steep) { \
SWAP(x0, y0); \
SWAP(x1, y1); \
SWAP(deltax, deltay); \
} \
error = (x1 - x0) / 2; \
y = y0; \
if (x0 > x1) { \
xstep = -1; \
} else { \
xstep = 1; \
} \
if (y0 < y1) { \
ystep = 1; \
} else { \
ystep = -1; \
} \
if (!steep) { \
for (x = x0; x != x1; x += xstep) { \
op(x, y); \
error -= deltay; \
if (error < 0) { \
y += ystep; \
error += deltax; \
} \
} \
} else { \
for (x = x0; x != x1; x += xstep) { \
op(y, x); \
error -= deltay; \
if (error < 0) { \
y += ystep; \
error += deltax; \
} \
} \
} \
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB555);
break;
case SDL_BLENDMODE_ADD:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB555);
break;
case SDL_BLENDMODE_MOD:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB555);
break;
default:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB555);
break;
}
return 0;
}
#define MUL(_a, _b) (((Uint16)(_a)*(Uint16)(_b))/255)
#define SHIFTAND(_v, _s, _a) (((_v)>>(_s)) & _a)
static int
SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
#define SETPIXEL_MASK(x, y, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
do { \
type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \
if (a) { \
*pixel = (r<<rshift) | (g<<gshift) | (b<<bshift); \
} \
} while (0)
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB565);
break;
case SDL_BLENDMODE_ADD:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB565);
break;
case SDL_BLENDMODE_MOD:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB565);
break;
default:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB565);
break;
}
return 0;
}
#define SETPIXEL_BLEND(x, y, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
do { \
type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \
Uint8 sr = MUL(inva, SHIFTAND(*pixel, rshift, rmask)) + (Uint16) r; \
Uint8 sg = MUL(inva, SHIFTAND(*pixel, gshift, gmask)) + (Uint16) g; \
Uint8 sb = MUL(inva, SHIFTAND(*pixel, bshift, bmask)) + (Uint16) b; \
*pixel = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \
} while (0)
static int
SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
#define SETPIXEL_ADD(x, y, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
do { \
type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \
Uint16 sr = SHIFTAND(*pixel, rshift, rmask) + (Uint16) r; \
Uint16 sg = SHIFTAND(*pixel, gshift, gmask) + (Uint16) g; \
Uint16 sb = SHIFTAND(*pixel, bshift, bmask) + (Uint16) b; \
if (sr>rmask) sr = rmask; \
if (sg>gmask) sg = gmask; \
if (sb>bmask) sb = bmask; \
*pixel = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \
} while (0)
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB888);
break;
case SDL_BLENDMODE_ADD:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB888);
break;
case SDL_BLENDMODE_MOD:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB888);
break;
default:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB888);
break;
}
return 0;
}
#define SETPIXEL_MOD(x, y, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
do { \
type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \
Uint8 sr = MUL(SHIFTAND(*pixel, rshift, rmask), r); \
Uint8 sg = MUL(SHIFTAND(*pixel, gshift, gmask), g); \
Uint8 sb = MUL(SHIFTAND(*pixel, bshift, bmask), b); \
*pixel = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \
} while (0)
static int
SDL_BlendLine_RGB(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
switch (fmt->BytesPerPixel) {
case 2:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_BLEND_RGB);
break;
case SDL_BLENDMODE_ADD:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_ADD_RGB);
break;
case SDL_BLENDMODE_MOD:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_MOD_RGB);
break;
default:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_RGB);
break;
}
return 0;
case 4:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGB);
break;
case SDL_BLENDMODE_ADD:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGB);
break;
case SDL_BLENDMODE_MOD:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGB);
break;
default:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGB);
break;
}
return 0;
default:
SDL_Unsupported();
return -1;
}
}
#define SETPIXEL15_MASK(x, y) SETPIXEL_MASK(x, y, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
#define SETPIXEL15_BLEND(x, y) SETPIXEL_BLEND(x, y, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
#define SETPIXEL15_ADD(x, y) SETPIXEL_ADD(x, y, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
#define SETPIXEL15_MOD(x, y) SETPIXEL_MOD(x, y, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
static int
SDL_BlendLine_RGBA(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
#define SETPIXEL16_MASK(x, y) SETPIXEL_MASK(x, y, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
#define SETPIXEL16_BLEND(x, y) SETPIXEL_BLEND(x, y, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
#define SETPIXEL16_ADD(x, y) SETPIXEL_ADD(x, y, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
#define SETPIXEL16_MOD(x, y) SETPIXEL_MOD(x, y, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
#define SETPIXEL32_MASK(x, y) SETPIXEL_MASK(x, y, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
#define SETPIXEL32_BLEND(x, y) SETPIXEL_BLEND(x, y, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
#define SETPIXEL32_ADD(x, y) SETPIXEL_ADD(x, y, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
#define SETPIXEL32_MOD(x, y) SETPIXEL_MOD(x, y, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
switch (fmt->BytesPerPixel) {
case 4:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGBA);
break;
case SDL_BLENDMODE_ADD:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGBA);
break;
case SDL_BLENDMODE_MOD:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGBA);
break;
default:
BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGBA);
break;
}
return 0;
default:
SDL_Unsupported();
return -1;
}
}
int
SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
Uint8 inva = 0xff - a;
SDL_PixelFormat *fmt = dst->format;
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
SDL_SetError("SDL_BlendLine(): Unsupported surface format");
@ -150,69 +189,44 @@ SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
if ((blendMode == SDL_BLENDMODE_BLEND)
|| (blendMode == SDL_BLENDMODE_ADD)) {
r = MUL(r, a);
g = MUL(g, a);
b = MUL(b, a);
r = DRAW_MUL(r, a);
g = DRAW_MUL(g, a);
b = DRAW_MUL(b, a);
}
switch (dst->format->BitsPerPixel) {
switch (fmt->BitsPerPixel) {
case 15:
switch (blendMode) {
case SDL_BLENDMODE_MASK:
BRESENHAM(x1, y1, x2, y2, SETPIXEL15_MASK);
break;
case SDL_BLENDMODE_BLEND:
BRESENHAM(x1, y1, x2, y2, SETPIXEL15_BLEND);
break;
case SDL_BLENDMODE_ADD:
BRESENHAM(x1, y1, x2, y2, SETPIXEL15_ADD);
break;
case SDL_BLENDMODE_MOD:
BRESENHAM(x1, y1, x2, y2, SETPIXEL15_MOD);
break;
switch (fmt->Rmask) {
case 0x7C00:
return SDL_BlendLine_RGB555(dst, x1, y1, x2, y2, blendMode, r, g,
b, a);
}
break;
case 16:
switch (blendMode) {
case SDL_BLENDMODE_MASK:
BRESENHAM(x1, y1, x2, y2, SETPIXEL16_MASK);
break;
case SDL_BLENDMODE_BLEND:
BRESENHAM(x1, y1, x2, y2, SETPIXEL16_BLEND);
break;
case SDL_BLENDMODE_ADD:
BRESENHAM(x1, y1, x2, y2, SETPIXEL16_ADD);
break;
case SDL_BLENDMODE_MOD:
BRESENHAM(x1, y1, x2, y2, SETPIXEL16_MOD);
break;
switch (fmt->Rmask) {
case 0xF800:
return SDL_BlendLine_RGB565(dst, x1, y1, x2, y2, blendMode, r, g,
b, a);
}
break;
case 24:
case 32:
if (dst->format->BytesPerPixel != 4) {
SDL_Unsupported();
return -1;
}
switch (blendMode) {
case SDL_BLENDMODE_MASK:
BRESENHAM(x1, y1, x2, y2, SETPIXEL32_MASK);
break;
case SDL_BLENDMODE_BLEND:
BRESENHAM(x1, y1, x2, y2, SETPIXEL32_BLEND);
break;
case SDL_BLENDMODE_ADD:
BRESENHAM(x1, y1, x2, y2, SETPIXEL32_ADD);
break;
case SDL_BLENDMODE_MOD:
BRESENHAM(x1, y1, x2, y2, SETPIXEL32_MOD);
break;
switch (fmt->Rmask) {
case 0x00FF0000:
if (!fmt->Amask) {
return SDL_BlendLine_RGB888(dst, x1, y1, x2, y2, blendMode, r,
g, b, a);
}
break;
}
default:
SDL_Unsupported();
return -1;
break;
}
if (!fmt->Amask) {
return SDL_BlendLine_RGB(dst, x1, y1, x2, y2, blendMode, r, g, b, a);
} else {
return SDL_BlendLine_RGBA(dst, x1, y1, x2, y2, blendMode, r, g, b, a);
}
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -22,83 +22,161 @@
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_draw.h"
#define MUL(_a, _b) (((Uint16)(_a)*(Uint16)(_b))/255)
#define SHIFTAND(_v, _s, _a) (((_v)>>(_s)) & (_a))
static int
SDL_BlendRect_RGB555(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
#define SETPIXEL_MASK(p, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
do { \
if (a) { \
p = (r<<rshift) | (g<<gshift) | (b<<bshift); \
} \
} while (0)
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555);
break;
case SDL_BLENDMODE_ADD:
BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555);
break;
case SDL_BLENDMODE_MOD:
BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555);
break;
default:
BLENDRECT(Uint16, DRAW_SETPIXEL_RGB555);
break;
}
return 0;
}
#define SETPIXEL_BLEND(p, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
do { \
Uint8 sr = MUL(inva, SHIFTAND(p, rshift, rmask)) + (Uint16) r; \
Uint8 sg = MUL(inva, SHIFTAND(p, gshift, gmask)) + (Uint16) g; \
Uint8 sb = MUL(inva, SHIFTAND(p, bshift, bmask)) + (Uint16) b; \
p = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \
} while (0)
static int
SDL_BlendRect_RGB565(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
#define SETPIXEL_ADD(p, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
do { \
Uint16 sr = SHIFTAND(p, rshift, rmask) + (Uint16) r; \
Uint16 sg = SHIFTAND(p, gshift, gmask) + (Uint16) g; \
Uint16 sb = SHIFTAND(p, bshift, bmask) + (Uint16) b; \
if (sr>rmask) sr = rmask; \
if (sg>gmask) sg = gmask; \
if (sb>bmask) sb = bmask; \
p = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \
} while (0)
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565);
break;
case SDL_BLENDMODE_ADD:
BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565);
break;
case SDL_BLENDMODE_MOD:
BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565);
break;
default:
BLENDRECT(Uint16, DRAW_SETPIXEL_RGB565);
break;
}
return 0;
}
#define SETPIXEL_MOD(p, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
do { \
Uint8 sr = MUL(SHIFTAND(p, rshift, rmask), r); \
Uint8 sg = MUL(SHIFTAND(p, gshift, gmask), g); \
Uint8 sb = MUL(SHIFTAND(p, bshift, bmask), b); \
p = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \
} while (0)
static int
SDL_BlendRect_RGB888(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888);
break;
case SDL_BLENDMODE_ADD:
BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888);
break;
case SDL_BLENDMODE_MOD:
BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888);
break;
default:
BLENDRECT(Uint32, DRAW_SETPIXEL_RGB888);
break;
}
return 0;
}
#define SETPIXEL15_MASK(p) SETPIXEL_MASK(p, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
#define SETPIXEL15_BLEND(p) SETPIXEL_BLEND(p, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
#define SETPIXEL15_ADD(p) SETPIXEL_ADD(p, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
#define SETPIXEL15_MOD(p) SETPIXEL_MOD(p, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
static int
SDL_BlendRect_RGB(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
#define SETPIXEL16_MASK(p) SETPIXEL_MASK(p, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
#define SETPIXEL16_BLEND(p) SETPIXEL_BLEND(p, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
#define SETPIXEL16_ADD(p) SETPIXEL_ADD(p, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
#define SETPIXEL16_MOD(p) SETPIXEL_MOD(p, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
switch (fmt->BytesPerPixel) {
case 2:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB);
break;
case SDL_BLENDMODE_ADD:
BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB);
break;
case SDL_BLENDMODE_MOD:
BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB);
break;
default:
BLENDRECT(Uint16, DRAW_SETPIXEL_RGB);
break;
}
return 0;
case 4:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB);
break;
case SDL_BLENDMODE_ADD:
BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGB);
break;
case SDL_BLENDMODE_MOD:
BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGB);
break;
default:
BLENDRECT(Uint32, DRAW_SETPIXEL_RGB);
break;
}
return 0;
default:
SDL_Unsupported();
return -1;
}
}
#define SETPIXEL32_MASK(p) SETPIXEL_MASK(p, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
#define SETPIXEL32_BLEND(p) SETPIXEL_BLEND(p, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
#define SETPIXEL32_ADD(p) SETPIXEL_ADD(p, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
#define SETPIXEL32_MOD(p) SETPIXEL_MOD(p, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
static int
SDL_BlendRect_RGBA(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
#define BLENDRECT(type, op) \
do { \
int y = dstrect->y; \
int h = dstrect->h; \
while (h--) { \
type *pixel = (type *)(dst->pixels + y * dst->pitch + dstrect->x * dst->format->BytesPerPixel); \
int w = dstrect->w; \
while (w--) { \
op(*pixel); \
pixel++; \
} \
y++; \
} \
} while (0)
switch (fmt->BytesPerPixel) {
case 4:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA);
break;
case SDL_BLENDMODE_ADD:
BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA);
break;
case SDL_BLENDMODE_MOD:
BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA);
break;
default:
BLENDRECT(Uint32, DRAW_SETPIXEL_RGBA);
break;
}
return 0;
default:
SDL_Unsupported();
return -1;
}
}
int
SDL_BlendRect(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
Uint16 inva = 0xff - a;
SDL_PixelFormat *fmt = dst->format;
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
if (fmt->BitsPerPixel < 8) {
SDL_SetError("SDL_BlendRect(): Unsupported surface format");
return (-1);
}
@ -115,70 +193,42 @@ SDL_BlendRect(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r,
if ((blendMode == SDL_BLENDMODE_BLEND)
|| (blendMode == SDL_BLENDMODE_ADD)) {
r = MUL(r, a);
g = MUL(g, a);
b = MUL(b, a);
r = DRAW_MUL(r, a);
g = DRAW_MUL(g, a);
b = DRAW_MUL(b, a);
}
switch (dst->format->BitsPerPixel) {
switch (fmt->BitsPerPixel) {
case 15:
switch (blendMode) {
case SDL_BLENDMODE_MASK:
BLENDRECT(Uint16, SETPIXEL15_MASK);
break;
case SDL_BLENDMODE_BLEND:
BLENDRECT(Uint16, SETPIXEL15_BLEND);
break;
case SDL_BLENDMODE_ADD:
BLENDRECT(Uint16, SETPIXEL15_ADD);
break;
case SDL_BLENDMODE_MOD:
BLENDRECT(Uint16, SETPIXEL15_MOD);
break;
switch (fmt->Rmask) {
case 0x7C00:
return SDL_BlendRect_RGB555(dst, dstrect, blendMode, r, g, b, a);
}
break;
case 16:
switch (blendMode) {
case SDL_BLENDMODE_MASK:
BLENDRECT(Uint16, SETPIXEL16_MASK);
break;
case SDL_BLENDMODE_BLEND:
BLENDRECT(Uint16, SETPIXEL16_BLEND);
break;
case SDL_BLENDMODE_ADD:
BLENDRECT(Uint16, SETPIXEL16_ADD);
break;
case SDL_BLENDMODE_MOD:
BLENDRECT(Uint16, SETPIXEL16_MOD);
break;
switch (fmt->Rmask) {
case 0xF800:
return SDL_BlendRect_RGB565(dst, dstrect, blendMode, r, g, b, a);
}
break;
case 24:
case 32:
if (dst->format->BytesPerPixel != 4) {
SDL_Unsupported();
return -1;
}
switch (blendMode) {
case SDL_BLENDMODE_MASK:
BLENDRECT(Uint32, SETPIXEL32_MASK);
break;
case SDL_BLENDMODE_BLEND:
BLENDRECT(Uint32, SETPIXEL32_BLEND);
break;
case SDL_BLENDMODE_ADD:
BLENDRECT(Uint32, SETPIXEL32_ADD);
break;
case SDL_BLENDMODE_MOD:
BLENDRECT(Uint32, SETPIXEL32_MOD);
break;
switch (fmt->Rmask) {
case 0x00FF0000:
if (!fmt->Amask) {
return SDL_BlendRect_RGB888(dst, dstrect, blendMode, r, g, b,
a);
}
break;
}
default:
SDL_Unsupported();
return -1;
break;
}
if (!fmt->Amask) {
return SDL_BlendRect_RGB(dst, dstrect, blendMode, r, g, b, a);
} else {
return SDL_BlendRect_RGBA(dst, dstrect, blendMode, r, g, b, a);
}
return 0;
return -1;
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -39,6 +39,7 @@
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_video.h"
/* SDL blit copy flags */
#define SDL_COPY_MODULATE_COLOR 0x00000001
@ -575,4 +576,5 @@ do { \
#endif
#endif /* _SDL_blit_h */
/* vi: set ts=4 sw=4 expandtab: */

325
src/video/SDL_draw.h Normal file
View file

@ -0,0 +1,325 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_blit.h"
/* This code assumes that r, g, b, a are the source color,
* and in the blend and add case, the RGB values are premultiplied by a.
*/
#define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255)
#define DRAW_SETPIXEL(setpixel) \
do { \
unsigned sr = r, sg = g, sb = b, sa = a; \
setpixel; \
} while (0)
#define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \
do { \
unsigned sr, sg, sb, sa; sa; \
getpixel; \
sr = DRAW_MUL(inva, sr) + r; \
sg = DRAW_MUL(inva, sg) + g; \
sb = DRAW_MUL(inva, sb) + b; \
setpixel; \
} while (0)
#define DRAW_SETPIXEL_ADD(getpixel, setpixel) \
do { \
unsigned sr, sg, sb, sa; sa; \
getpixel; \
sr += r; if (sr > 0xff) sr = 0xff; \
sg += g; if (sg > 0xff) sg = 0xff; \
sb += b; if (sb > 0xff) sb = 0xff; \
setpixel; \
} while (0)
#define DRAW_SETPIXEL_MOD(getpixel, setpixel) \
do { \
unsigned sr, sg, sb, sa; sa; \
getpixel; \
sr = DRAW_MUL(sr, r); \
sg = DRAW_MUL(sg, g); \
sb = DRAW_MUL(sb, b); \
setpixel; \
} while (0)
#define DRAW_SETPIXELXY(x, y, type, bpp, op) \
do { \
type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \
op; \
} while (0)
/*
* Define draw operators for RGB555
*/
#define DRAW_SETPIXEL_RGB555 \
DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_BLEND_RGB555 \
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
RGB555_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_ADD_RGB555 \
DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
RGB555_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_MOD_RGB555 \
DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
RGB555_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXELXY_RGB555(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555)
#define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555)
#define DRAW_SETPIXELXY_ADD_RGB555(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555)
#define DRAW_SETPIXELXY_MOD_RGB555(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555)
/*
* Define draw operators for RGB565
*/
#define DRAW_SETPIXEL_RGB565 \
DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_BLEND_RGB565 \
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
RGB565_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_ADD_RGB565 \
DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
RGB565_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_MOD_RGB565 \
DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
RGB565_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXELXY_RGB565(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565)
#define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565)
#define DRAW_SETPIXELXY_ADD_RGB565(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565)
#define DRAW_SETPIXELXY_MOD_RGB565(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565)
/*
* Define draw operators for RGB888
*/
#define DRAW_SETPIXEL_RGB888 \
DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_BLEND_RGB888 \
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_ADD_RGB888 \
DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_MOD_RGB888 \
DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXELXY_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888)
#define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888)
#define DRAW_SETPIXELXY_ADD_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888)
#define DRAW_SETPIXELXY_MOD_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888)
/*
* Define draw operators for general RGB
*/
#define DRAW_SETPIXEL_RGB \
DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
#define DRAW_SETPIXEL_BLEND_RGB \
DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
#define DRAW_SETPIXEL_ADD_RGB \
DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
#define DRAW_SETPIXEL_MOD_RGB \
DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
#define DRAW_SETPIXELXY2_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB)
#define DRAW_SETPIXELXY4_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB)
#define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB)
#define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB)
#define DRAW_SETPIXELXY2_ADD_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB)
#define DRAW_SETPIXELXY4_ADD_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB)
#define DRAW_SETPIXELXY2_MOD_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB)
#define DRAW_SETPIXELXY4_MOD_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB)
/*
* Define draw operators for general RGBA
*/
#define DRAW_SETPIXEL_RGBA \
DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
#define DRAW_SETPIXEL_BLEND_RGBA \
DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
#define DRAW_SETPIXEL_ADD_RGBA \
DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
#define DRAW_SETPIXEL_MOD_RGBA \
DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
#define DRAW_SETPIXELXY4_RGBA(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA)
#define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA)
#define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA)
#define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA)
/*
* Define line drawing macro
*/
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
#define SWAP(_x, _y) do { int tmp; tmp = _x; _x = _y; _y = tmp; } while (0)
#define BRESENHAM(x0, y0, x1, y1, op) \
{ \
int deltax, deltay, steep, error, xstep, ystep, x, y; \
\
deltax = ABS(x1 - x0); \
deltay = ABS(y1 - y0); \
steep = (deltay > deltax); \
if (steep) { \
SWAP(x0, y0); \
SWAP(x1, y1); \
SWAP(deltax, deltay); \
} \
error = (x1 - x0) / 2; \
y = y0; \
if (x0 > x1) { \
xstep = -1; \
} else { \
xstep = 1; \
} \
if (y0 < y1) { \
ystep = 1; \
} else { \
ystep = -1; \
} \
if (!steep) { \
for (x = x0; x != x1; x += xstep) { \
op(x, y); \
error -= deltay; \
if (error < 0) { \
y += ystep; \
error += deltax; \
} \
} \
} else { \
for (x = x0; x != x1; x += xstep) { \
op(y, x); \
error -= deltay; \
if (error < 0) { \
y += ystep; \
error += deltax; \
} \
} \
} \
}
/*
* Define blend fill macro
*/
#define BLENDRECT(type, op) \
do { \
int w; \
int width = dstrect->w; \
int height = dstrect->h; \
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
int skip = pitch - width; \
type *pixel = (type *)dst->pixels + dstrect->y * pitch + dstrect->x; \
while (height--) { \
{ int n = (width+3)/4; \
switch (width & 3) { \
case 0: do { op; pixel++; \
case 3: op; pixel++; \
case 2: op; pixel++; \
case 1: op; pixel++; \
} while ( --n > 0 ); \
} \
} \
pixel += skip; \
} \
} while (0)
/*
* Define blend line macro
*/
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -21,64 +21,14 @@
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
#define SWAP(_x, _y) do { int tmp; tmp = _x; _x = _y; _y = tmp; } while (0)
#define BRESENHAM(x0, y0, x1, y1, op, color) \
{ \
int deltax, deltay, steep, error, xstep, ystep, x, y; \
\
deltax = ABS(x1 - x0); \
deltay = ABS(y1 - y0); \
steep = (deltay > deltax); \
if (steep) { \
SWAP(x0, y0); \
SWAP(x1, y1); \
SWAP(deltax, deltay); \
} \
error = (x1 - x0) / 2; \
y = y0; \
if (x0 > x1) { \
xstep = -1; \
} else { \
xstep = 1; \
} \
if (y0 < y1) { \
ystep = 1; \
} else { \
ystep = -1; \
} \
if (!steep) { \
for (x = x0; x != x1; x += xstep) { \
op(x, y, color); \
error -= deltay; \
if (error < 0) { \
y += ystep; \
error += deltax; \
} \
} \
} else { \
for (x = x0; x != x1; x += xstep) { \
op(y, x, color); \
error -= deltay; \
if (error < 0) { \
y += ystep; \
error += deltax; \
} \
} \
} \
}
#include "SDL_draw.h"
#define SETPIXEL(x, y, type, bpp, color) \
*(type *)(dst->pixels + y * dst->pitch + x * bpp) = (type) color
#define SETPIXEL1(x, y, color) SETPIXEL(x, y, Uint8, 1, color);
#define SETPIXEL2(x, y, color) SETPIXEL(x, y, Uint16, 2, color);
#define SETPIXEL4(x, y, color) SETPIXEL(x, y, Uint32, 4, color);
#define SETPIXEL1(x, y) SETPIXEL(x, y, Uint8, 1, color);
#define SETPIXEL2(x, y) SETPIXEL(x, y, Uint16, 2, color);
#define SETPIXEL4(x, y) SETPIXEL(x, y, Uint32, 4, color);
SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
{
@ -97,16 +47,16 @@ SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
switch (dst->format->BytesPerPixel) {
case 1:
BRESENHAM(x1, y1, x2, y2, SETPIXEL1, color);
BRESENHAM(x1, y1, x2, y2, SETPIXEL1);
break;
case 2:
BRESENHAM(x1, y1, x2, y2, SETPIXEL2, color);
BRESENHAM(x1, y1, x2, y2, SETPIXEL2);
break;
case 3:
SDL_Unsupported();
return -1;
case 4:
BRESENHAM(x1, y1, x2, y2, SETPIXEL4, color);
BRESENHAM(x1, y1, x2, y2, SETPIXEL4);
break;
}
return 0;