Share code between fill and line drawing
Added general RGB surface format fallbacks to drawing code Fixed issues with destination surface alpha channel --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403360
This commit is contained in:
parent
7b2e58c8c5
commit
d95e51d2ea
5 changed files with 660 additions and 319 deletions
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@ -21,120 +21,159 @@
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*/
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "SDL_blit.h"
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#include "SDL_draw.h"
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#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
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static int
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SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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unsigned inva = 0xff - a;
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#define SWAP(_x, _y) do { int tmp; tmp = _x; _x = _y; _y = tmp; } while (0)
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#define BRESENHAM(x0, y0, x1, y1, op) \
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{ \
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int deltax, deltay, steep, error, xstep, ystep, x, y; \
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\
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deltax = ABS(x1 - x0); \
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deltay = ABS(y1 - y0); \
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steep = (deltay > deltax); \
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if (steep) { \
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SWAP(x0, y0); \
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SWAP(x1, y1); \
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SWAP(deltax, deltay); \
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} \
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error = (x1 - x0) / 2; \
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y = y0; \
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if (x0 > x1) { \
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xstep = -1; \
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} else { \
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xstep = 1; \
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} \
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if (y0 < y1) { \
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ystep = 1; \
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} else { \
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ystep = -1; \
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} \
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if (!steep) { \
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for (x = x0; x != x1; x += xstep) { \
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op(x, y); \
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error -= deltay; \
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if (error < 0) { \
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y += ystep; \
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error += deltax; \
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} \
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} \
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} else { \
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for (x = x0; x != x1; x += xstep) { \
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op(y, x); \
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error -= deltay; \
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if (error < 0) { \
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y += ystep; \
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error += deltax; \
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} \
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} \
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} \
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB555);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB555);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB555);
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break;
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default:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB555);
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break;
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}
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return 0;
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}
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#define MUL(_a, _b) (((Uint16)(_a)*(Uint16)(_b))/255)
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#define SHIFTAND(_v, _s, _a) (((_v)>>(_s)) & _a)
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static int
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SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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unsigned inva = 0xff - a;
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#define SETPIXEL_MASK(x, y, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
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do { \
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type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \
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if (a) { \
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*pixel = (r<<rshift) | (g<<gshift) | (b<<bshift); \
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} \
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} while (0)
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB565);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB565);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB565);
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break;
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default:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB565);
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break;
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}
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return 0;
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}
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#define SETPIXEL_BLEND(x, y, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
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do { \
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type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \
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Uint8 sr = MUL(inva, SHIFTAND(*pixel, rshift, rmask)) + (Uint16) r; \
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Uint8 sg = MUL(inva, SHIFTAND(*pixel, gshift, gmask)) + (Uint16) g; \
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Uint8 sb = MUL(inva, SHIFTAND(*pixel, bshift, bmask)) + (Uint16) b; \
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*pixel = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \
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} while (0)
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static int
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SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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unsigned inva = 0xff - a;
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#define SETPIXEL_ADD(x, y, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
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do { \
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type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \
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Uint16 sr = SHIFTAND(*pixel, rshift, rmask) + (Uint16) r; \
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Uint16 sg = SHIFTAND(*pixel, gshift, gmask) + (Uint16) g; \
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Uint16 sb = SHIFTAND(*pixel, bshift, bmask) + (Uint16) b; \
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if (sr>rmask) sr = rmask; \
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if (sg>gmask) sg = gmask; \
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if (sb>bmask) sb = bmask; \
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*pixel = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \
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} while (0)
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB888);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB888);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB888);
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break;
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default:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB888);
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break;
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}
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return 0;
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}
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#define SETPIXEL_MOD(x, y, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
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do { \
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type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \
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Uint8 sr = MUL(SHIFTAND(*pixel, rshift, rmask), r); \
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Uint8 sg = MUL(SHIFTAND(*pixel, gshift, gmask), g); \
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Uint8 sb = MUL(SHIFTAND(*pixel, bshift, bmask), b); \
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*pixel = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \
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} while (0)
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static int
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SDL_BlendLine_RGB(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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SDL_PixelFormat *fmt = dst->format;
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unsigned inva = 0xff - a;
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switch (fmt->BytesPerPixel) {
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case 2:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_BLEND_RGB);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_ADD_RGB);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_MOD_RGB);
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break;
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default:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_RGB);
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break;
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}
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return 0;
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case 4:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGB);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGB);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGB);
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break;
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default:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGB);
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break;
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}
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return 0;
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default:
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SDL_Unsupported();
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return -1;
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}
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}
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#define SETPIXEL15_MASK(x, y) SETPIXEL_MASK(x, y, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
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#define SETPIXEL15_BLEND(x, y) SETPIXEL_BLEND(x, y, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
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#define SETPIXEL15_ADD(x, y) SETPIXEL_ADD(x, y, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
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#define SETPIXEL15_MOD(x, y) SETPIXEL_MOD(x, y, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
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static int
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SDL_BlendLine_RGBA(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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SDL_PixelFormat *fmt = dst->format;
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unsigned inva = 0xff - a;
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#define SETPIXEL16_MASK(x, y) SETPIXEL_MASK(x, y, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
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#define SETPIXEL16_BLEND(x, y) SETPIXEL_BLEND(x, y, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
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#define SETPIXEL16_ADD(x, y) SETPIXEL_ADD(x, y, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
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#define SETPIXEL16_MOD(x, y) SETPIXEL_MOD(x, y, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
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#define SETPIXEL32_MASK(x, y) SETPIXEL_MASK(x, y, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
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#define SETPIXEL32_BLEND(x, y) SETPIXEL_BLEND(x, y, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
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#define SETPIXEL32_ADD(x, y) SETPIXEL_ADD(x, y, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
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#define SETPIXEL32_MOD(x, y) SETPIXEL_MOD(x, y, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
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switch (fmt->BytesPerPixel) {
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case 4:
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGBA);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGBA);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGBA);
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break;
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default:
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BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGBA);
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break;
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}
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return 0;
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default:
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SDL_Unsupported();
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return -1;
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}
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}
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int
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SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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Uint8 inva = 0xff - a;
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SDL_PixelFormat *fmt = dst->format;
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/* This function doesn't work on surfaces < 8 bpp */
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if (dst->format->BitsPerPixel < 8) {
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SDL_SetError("SDL_BlendLine(): Unsupported surface format");
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if ((blendMode == SDL_BLENDMODE_BLEND)
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|| (blendMode == SDL_BLENDMODE_ADD)) {
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r = MUL(r, a);
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g = MUL(g, a);
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b = MUL(b, a);
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r = DRAW_MUL(r, a);
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g = DRAW_MUL(g, a);
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b = DRAW_MUL(b, a);
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}
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switch (dst->format->BitsPerPixel) {
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switch (fmt->BitsPerPixel) {
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case 15:
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switch (blendMode) {
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case SDL_BLENDMODE_MASK:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL15_MASK);
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break;
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL15_BLEND);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL15_ADD);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL15_MOD);
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break;
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switch (fmt->Rmask) {
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case 0x7C00:
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return SDL_BlendLine_RGB555(dst, x1, y1, x2, y2, blendMode, r, g,
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b, a);
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}
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break;
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case 16:
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switch (blendMode) {
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case SDL_BLENDMODE_MASK:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL16_MASK);
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break;
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL16_BLEND);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL16_ADD);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL16_MOD);
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break;
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switch (fmt->Rmask) {
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case 0xF800:
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return SDL_BlendLine_RGB565(dst, x1, y1, x2, y2, blendMode, r, g,
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b, a);
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}
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break;
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case 24:
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case 32:
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if (dst->format->BytesPerPixel != 4) {
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SDL_Unsupported();
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return -1;
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}
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switch (blendMode) {
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case SDL_BLENDMODE_MASK:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL32_MASK);
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break;
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case SDL_BLENDMODE_BLEND:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL32_BLEND);
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break;
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case SDL_BLENDMODE_ADD:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL32_ADD);
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break;
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case SDL_BLENDMODE_MOD:
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BRESENHAM(x1, y1, x2, y2, SETPIXEL32_MOD);
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break;
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switch (fmt->Rmask) {
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case 0x00FF0000:
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if (!fmt->Amask) {
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return SDL_BlendLine_RGB888(dst, x1, y1, x2, y2, blendMode, r,
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g, b, a);
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}
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break;
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}
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default:
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SDL_Unsupported();
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return -1;
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break;
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}
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if (!fmt->Amask) {
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return SDL_BlendLine_RGB(dst, x1, y1, x2, y2, blendMode, r, g, b, a);
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} else {
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return SDL_BlendLine_RGBA(dst, x1, y1, x2, y2, blendMode, r, g, b, a);
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}
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return 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -22,83 +22,161 @@
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "SDL_blit.h"
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#include "SDL_draw.h"
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#define MUL(_a, _b) (((Uint16)(_a)*(Uint16)(_b))/255)
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#define SHIFTAND(_v, _s, _a) (((_v)>>(_s)) & (_a))
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static int
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SDL_BlendRect_RGB555(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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unsigned inva = 0xff - a;
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#define SETPIXEL_MASK(p, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
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do { \
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if (a) { \
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p = (r<<rshift) | (g<<gshift) | (b<<bshift); \
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} \
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} while (0)
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switch (blendMode) {
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case SDL_BLENDMODE_BLEND:
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BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555);
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break;
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case SDL_BLENDMODE_ADD:
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BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555);
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break;
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case SDL_BLENDMODE_MOD:
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BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555);
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break;
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default:
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BLENDRECT(Uint16, DRAW_SETPIXEL_RGB555);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define SETPIXEL_BLEND(p, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
|
||||
do { \
|
||||
Uint8 sr = MUL(inva, SHIFTAND(p, rshift, rmask)) + (Uint16) r; \
|
||||
Uint8 sg = MUL(inva, SHIFTAND(p, gshift, gmask)) + (Uint16) g; \
|
||||
Uint8 sb = MUL(inva, SHIFTAND(p, bshift, bmask)) + (Uint16) b; \
|
||||
p = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \
|
||||
} while (0)
|
||||
static int
|
||||
SDL_BlendRect_RGB565(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
|
||||
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
#define SETPIXEL_ADD(p, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
|
||||
do { \
|
||||
Uint16 sr = SHIFTAND(p, rshift, rmask) + (Uint16) r; \
|
||||
Uint16 sg = SHIFTAND(p, gshift, gmask) + (Uint16) g; \
|
||||
Uint16 sb = SHIFTAND(p, bshift, bmask) + (Uint16) b; \
|
||||
if (sr>rmask) sr = rmask; \
|
||||
if (sg>gmask) sg = gmask; \
|
||||
if (sb>bmask) sb = bmask; \
|
||||
p = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \
|
||||
} while (0)
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565);
|
||||
break;
|
||||
default:
|
||||
BLENDRECT(Uint16, DRAW_SETPIXEL_RGB565);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define SETPIXEL_MOD(p, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \
|
||||
do { \
|
||||
Uint8 sr = MUL(SHIFTAND(p, rshift, rmask), r); \
|
||||
Uint8 sg = MUL(SHIFTAND(p, gshift, gmask), g); \
|
||||
Uint8 sb = MUL(SHIFTAND(p, bshift, bmask), b); \
|
||||
p = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \
|
||||
} while (0)
|
||||
static int
|
||||
SDL_BlendRect_RGB888(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
|
||||
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888);
|
||||
break;
|
||||
default:
|
||||
BLENDRECT(Uint32, DRAW_SETPIXEL_RGB888);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define SETPIXEL15_MASK(p) SETPIXEL_MASK(p, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
|
||||
#define SETPIXEL15_BLEND(p) SETPIXEL_BLEND(p, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
|
||||
#define SETPIXEL15_ADD(p) SETPIXEL_ADD(p, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
|
||||
#define SETPIXEL15_MOD(p) SETPIXEL_MOD(p, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f);
|
||||
static int
|
||||
SDL_BlendRect_RGB(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
|
||||
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
#define SETPIXEL16_MASK(p) SETPIXEL_MASK(p, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
|
||||
#define SETPIXEL16_BLEND(p) SETPIXEL_BLEND(p, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
|
||||
#define SETPIXEL16_ADD(p) SETPIXEL_ADD(p, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
|
||||
#define SETPIXEL16_MOD(p) SETPIXEL_MOD(p, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f);
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 2:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB);
|
||||
break;
|
||||
default:
|
||||
BLENDRECT(Uint16, DRAW_SETPIXEL_RGB);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
case 4:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGB);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGB);
|
||||
break;
|
||||
default:
|
||||
BLENDRECT(Uint32, DRAW_SETPIXEL_RGB);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
default:
|
||||
SDL_Unsupported();
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
#define SETPIXEL32_MASK(p) SETPIXEL_MASK(p, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
|
||||
#define SETPIXEL32_BLEND(p) SETPIXEL_BLEND(p, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
|
||||
#define SETPIXEL32_ADD(p) SETPIXEL_ADD(p, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
|
||||
#define SETPIXEL32_MOD(p) SETPIXEL_MOD(p, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff);
|
||||
static int
|
||||
SDL_BlendRect_RGBA(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode,
|
||||
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
SDL_PixelFormat *fmt = dst->format;
|
||||
unsigned inva = 0xff - a;
|
||||
|
||||
#define BLENDRECT(type, op) \
|
||||
do { \
|
||||
int y = dstrect->y; \
|
||||
int h = dstrect->h; \
|
||||
while (h--) { \
|
||||
type *pixel = (type *)(dst->pixels + y * dst->pitch + dstrect->x * dst->format->BytesPerPixel); \
|
||||
int w = dstrect->w; \
|
||||
while (w--) { \
|
||||
op(*pixel); \
|
||||
pixel++; \
|
||||
} \
|
||||
y++; \
|
||||
} \
|
||||
} while (0)
|
||||
switch (fmt->BytesPerPixel) {
|
||||
case 4:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA);
|
||||
break;
|
||||
default:
|
||||
BLENDRECT(Uint32, DRAW_SETPIXEL_RGBA);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
default:
|
||||
SDL_Unsupported();
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_BlendRect(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r,
|
||||
Uint8 g, Uint8 b, Uint8 a)
|
||||
{
|
||||
Uint16 inva = 0xff - a;
|
||||
SDL_PixelFormat *fmt = dst->format;
|
||||
|
||||
/* This function doesn't work on surfaces < 8 bpp */
|
||||
if (dst->format->BitsPerPixel < 8) {
|
||||
if (fmt->BitsPerPixel < 8) {
|
||||
SDL_SetError("SDL_BlendRect(): Unsupported surface format");
|
||||
return (-1);
|
||||
}
|
||||
|
@ -115,70 +193,42 @@ SDL_BlendRect(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r,
|
|||
|
||||
if ((blendMode == SDL_BLENDMODE_BLEND)
|
||||
|| (blendMode == SDL_BLENDMODE_ADD)) {
|
||||
r = MUL(r, a);
|
||||
g = MUL(g, a);
|
||||
b = MUL(b, a);
|
||||
r = DRAW_MUL(r, a);
|
||||
g = DRAW_MUL(g, a);
|
||||
b = DRAW_MUL(b, a);
|
||||
}
|
||||
switch (dst->format->BitsPerPixel) {
|
||||
|
||||
switch (fmt->BitsPerPixel) {
|
||||
case 15:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_MASK:
|
||||
BLENDRECT(Uint16, SETPIXEL15_MASK);
|
||||
break;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
BLENDRECT(Uint16, SETPIXEL15_BLEND);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
BLENDRECT(Uint16, SETPIXEL15_ADD);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
BLENDRECT(Uint16, SETPIXEL15_MOD);
|
||||
break;
|
||||
switch (fmt->Rmask) {
|
||||
case 0x7C00:
|
||||
return SDL_BlendRect_RGB555(dst, dstrect, blendMode, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_MASK:
|
||||
BLENDRECT(Uint16, SETPIXEL16_MASK);
|
||||
break;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
BLENDRECT(Uint16, SETPIXEL16_BLEND);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
BLENDRECT(Uint16, SETPIXEL16_ADD);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
BLENDRECT(Uint16, SETPIXEL16_MOD);
|
||||
break;
|
||||
switch (fmt->Rmask) {
|
||||
case 0xF800:
|
||||
return SDL_BlendRect_RGB565(dst, dstrect, blendMode, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
case 24:
|
||||
case 32:
|
||||
if (dst->format->BytesPerPixel != 4) {
|
||||
SDL_Unsupported();
|
||||
return -1;
|
||||
}
|
||||
switch (blendMode) {
|
||||
case SDL_BLENDMODE_MASK:
|
||||
BLENDRECT(Uint32, SETPIXEL32_MASK);
|
||||
break;
|
||||
case SDL_BLENDMODE_BLEND:
|
||||
BLENDRECT(Uint32, SETPIXEL32_BLEND);
|
||||
break;
|
||||
case SDL_BLENDMODE_ADD:
|
||||
BLENDRECT(Uint32, SETPIXEL32_ADD);
|
||||
break;
|
||||
case SDL_BLENDMODE_MOD:
|
||||
BLENDRECT(Uint32, SETPIXEL32_MOD);
|
||||
break;
|
||||
switch (fmt->Rmask) {
|
||||
case 0x00FF0000:
|
||||
if (!fmt->Amask) {
|
||||
return SDL_BlendRect_RGB888(dst, dstrect, blendMode, r, g, b,
|
||||
a);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
SDL_Unsupported();
|
||||
return -1;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!fmt->Amask) {
|
||||
return SDL_BlendRect_RGB(dst, dstrect, blendMode, r, g, b, a);
|
||||
} else {
|
||||
return SDL_BlendRect_RGBA(dst, dstrect, blendMode, r, g, b, a);
|
||||
}
|
||||
return 0;
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -39,6 +39,7 @@
|
|||
|
||||
#include "SDL_cpuinfo.h"
|
||||
#include "SDL_endian.h"
|
||||
#include "SDL_video.h"
|
||||
|
||||
/* SDL blit copy flags */
|
||||
#define SDL_COPY_MODULATE_COLOR 0x00000001
|
||||
|
@ -575,4 +576,5 @@ do { \
|
|||
#endif
|
||||
|
||||
#endif /* _SDL_blit_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
325
src/video/SDL_draw.h
Normal file
325
src/video/SDL_draw.h
Normal file
|
@ -0,0 +1,325 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2009 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#include "SDL_blit.h"
|
||||
|
||||
/* This code assumes that r, g, b, a are the source color,
|
||||
* and in the blend and add case, the RGB values are premultiplied by a.
|
||||
*/
|
||||
|
||||
#define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255)
|
||||
|
||||
#define DRAW_SETPIXEL(setpixel) \
|
||||
do { \
|
||||
unsigned sr = r, sg = g, sb = b, sa = a; \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \
|
||||
do { \
|
||||
unsigned sr, sg, sb, sa; sa; \
|
||||
getpixel; \
|
||||
sr = DRAW_MUL(inva, sr) + r; \
|
||||
sg = DRAW_MUL(inva, sg) + g; \
|
||||
sb = DRAW_MUL(inva, sb) + b; \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXEL_ADD(getpixel, setpixel) \
|
||||
do { \
|
||||
unsigned sr, sg, sb, sa; sa; \
|
||||
getpixel; \
|
||||
sr += r; if (sr > 0xff) sr = 0xff; \
|
||||
sg += g; if (sg > 0xff) sg = 0xff; \
|
||||
sb += b; if (sb > 0xff) sb = 0xff; \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXEL_MOD(getpixel, setpixel) \
|
||||
do { \
|
||||
unsigned sr, sg, sb, sa; sa; \
|
||||
getpixel; \
|
||||
sr = DRAW_MUL(sr, r); \
|
||||
sg = DRAW_MUL(sg, g); \
|
||||
sb = DRAW_MUL(sb, b); \
|
||||
setpixel; \
|
||||
} while (0)
|
||||
|
||||
#define DRAW_SETPIXELXY(x, y, type, bpp, op) \
|
||||
do { \
|
||||
type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \
|
||||
op; \
|
||||
} while (0)
|
||||
|
||||
/*
|
||||
* Define draw operators for RGB555
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGB555 \
|
||||
DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGB555 \
|
||||
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
|
||||
RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGB555 \
|
||||
DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
|
||||
RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGB555 \
|
||||
DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
|
||||
RGB555_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXELXY_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555)
|
||||
|
||||
#define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555)
|
||||
|
||||
#define DRAW_SETPIXELXY_ADD_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555)
|
||||
|
||||
#define DRAW_SETPIXELXY_MOD_RGB555(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555)
|
||||
|
||||
/*
|
||||
* Define draw operators for RGB565
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGB565 \
|
||||
DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGB565 \
|
||||
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
|
||||
RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGB565 \
|
||||
DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
|
||||
RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGB565 \
|
||||
DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
|
||||
RGB565_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXELXY_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565)
|
||||
|
||||
#define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565)
|
||||
|
||||
#define DRAW_SETPIXELXY_ADD_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565)
|
||||
|
||||
#define DRAW_SETPIXELXY_MOD_RGB565(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565)
|
||||
|
||||
/*
|
||||
* Define draw operators for RGB888
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGB888 \
|
||||
DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGB888 \
|
||||
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
|
||||
RGB888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGB888 \
|
||||
DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
|
||||
RGB888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGB888 \
|
||||
DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
|
||||
RGB888_FROM_RGB(*pixel, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXELXY_RGB888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888)
|
||||
|
||||
#define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888)
|
||||
|
||||
#define DRAW_SETPIXELXY_ADD_RGB888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888)
|
||||
|
||||
#define DRAW_SETPIXELXY_MOD_RGB888(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888)
|
||||
|
||||
/*
|
||||
* Define draw operators for general RGB
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGB \
|
||||
DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGB \
|
||||
DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
|
||||
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGB \
|
||||
DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
|
||||
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGB \
|
||||
DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
|
||||
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
|
||||
|
||||
#define DRAW_SETPIXELXY2_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY2_ADD_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_ADD_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY2_MOD_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB)
|
||||
|
||||
#define DRAW_SETPIXELXY4_MOD_RGB(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB)
|
||||
|
||||
|
||||
/*
|
||||
* Define draw operators for general RGBA
|
||||
*/
|
||||
|
||||
#define DRAW_SETPIXEL_RGBA \
|
||||
DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_BLEND_RGBA \
|
||||
DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
|
||||
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_ADD_RGBA \
|
||||
DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
|
||||
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXEL_MOD_RGBA \
|
||||
DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
|
||||
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
|
||||
|
||||
#define DRAW_SETPIXELXY4_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA)
|
||||
|
||||
#define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA)
|
||||
|
||||
#define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA)
|
||||
|
||||
#define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \
|
||||
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA)
|
||||
|
||||
/*
|
||||
* Define line drawing macro
|
||||
*/
|
||||
|
||||
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
|
||||
|
||||
#define SWAP(_x, _y) do { int tmp; tmp = _x; _x = _y; _y = tmp; } while (0)
|
||||
|
||||
#define BRESENHAM(x0, y0, x1, y1, op) \
|
||||
{ \
|
||||
int deltax, deltay, steep, error, xstep, ystep, x, y; \
|
||||
\
|
||||
deltax = ABS(x1 - x0); \
|
||||
deltay = ABS(y1 - y0); \
|
||||
steep = (deltay > deltax); \
|
||||
if (steep) { \
|
||||
SWAP(x0, y0); \
|
||||
SWAP(x1, y1); \
|
||||
SWAP(deltax, deltay); \
|
||||
} \
|
||||
error = (x1 - x0) / 2; \
|
||||
y = y0; \
|
||||
if (x0 > x1) { \
|
||||
xstep = -1; \
|
||||
} else { \
|
||||
xstep = 1; \
|
||||
} \
|
||||
if (y0 < y1) { \
|
||||
ystep = 1; \
|
||||
} else { \
|
||||
ystep = -1; \
|
||||
} \
|
||||
if (!steep) { \
|
||||
for (x = x0; x != x1; x += xstep) { \
|
||||
op(x, y); \
|
||||
error -= deltay; \
|
||||
if (error < 0) { \
|
||||
y += ystep; \
|
||||
error += deltax; \
|
||||
} \
|
||||
} \
|
||||
} else { \
|
||||
for (x = x0; x != x1; x += xstep) { \
|
||||
op(y, x); \
|
||||
error -= deltay; \
|
||||
if (error < 0) { \
|
||||
y += ystep; \
|
||||
error += deltax; \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
/*
|
||||
* Define blend fill macro
|
||||
*/
|
||||
|
||||
#define BLENDRECT(type, op) \
|
||||
do { \
|
||||
int w; \
|
||||
int width = dstrect->w; \
|
||||
int height = dstrect->h; \
|
||||
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
|
||||
int skip = pitch - width; \
|
||||
type *pixel = (type *)dst->pixels + dstrect->y * pitch + dstrect->x; \
|
||||
while (height--) { \
|
||||
{ int n = (width+3)/4; \
|
||||
switch (width & 3) { \
|
||||
case 0: do { op; pixel++; \
|
||||
case 3: op; pixel++; \
|
||||
case 2: op; pixel++; \
|
||||
case 1: op; pixel++; \
|
||||
} while ( --n > 0 ); \
|
||||
} \
|
||||
} \
|
||||
pixel += skip; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
/*
|
||||
* Define blend line macro
|
||||
*/
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -21,64 +21,14 @@
|
|||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_blit.h"
|
||||
|
||||
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
|
||||
|
||||
#define SWAP(_x, _y) do { int tmp; tmp = _x; _x = _y; _y = tmp; } while (0)
|
||||
|
||||
#define BRESENHAM(x0, y0, x1, y1, op, color) \
|
||||
{ \
|
||||
int deltax, deltay, steep, error, xstep, ystep, x, y; \
|
||||
\
|
||||
deltax = ABS(x1 - x0); \
|
||||
deltay = ABS(y1 - y0); \
|
||||
steep = (deltay > deltax); \
|
||||
if (steep) { \
|
||||
SWAP(x0, y0); \
|
||||
SWAP(x1, y1); \
|
||||
SWAP(deltax, deltay); \
|
||||
} \
|
||||
error = (x1 - x0) / 2; \
|
||||
y = y0; \
|
||||
if (x0 > x1) { \
|
||||
xstep = -1; \
|
||||
} else { \
|
||||
xstep = 1; \
|
||||
} \
|
||||
if (y0 < y1) { \
|
||||
ystep = 1; \
|
||||
} else { \
|
||||
ystep = -1; \
|
||||
} \
|
||||
if (!steep) { \
|
||||
for (x = x0; x != x1; x += xstep) { \
|
||||
op(x, y, color); \
|
||||
error -= deltay; \
|
||||
if (error < 0) { \
|
||||
y += ystep; \
|
||||
error += deltax; \
|
||||
} \
|
||||
} \
|
||||
} else { \
|
||||
for (x = x0; x != x1; x += xstep) { \
|
||||
op(y, x, color); \
|
||||
error -= deltay; \
|
||||
if (error < 0) { \
|
||||
y += ystep; \
|
||||
error += deltax; \
|
||||
} \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
#include "SDL_draw.h"
|
||||
|
||||
#define SETPIXEL(x, y, type, bpp, color) \
|
||||
*(type *)(dst->pixels + y * dst->pitch + x * bpp) = (type) color
|
||||
|
||||
#define SETPIXEL1(x, y, color) SETPIXEL(x, y, Uint8, 1, color);
|
||||
#define SETPIXEL2(x, y, color) SETPIXEL(x, y, Uint16, 2, color);
|
||||
#define SETPIXEL4(x, y, color) SETPIXEL(x, y, Uint32, 4, color);
|
||||
#define SETPIXEL1(x, y) SETPIXEL(x, y, Uint8, 1, color);
|
||||
#define SETPIXEL2(x, y) SETPIXEL(x, y, Uint16, 2, color);
|
||||
#define SETPIXEL4(x, y) SETPIXEL(x, y, Uint32, 4, color);
|
||||
|
||||
SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
|
||||
{
|
||||
|
@ -97,16 +47,16 @@ SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
|
|||
|
||||
switch (dst->format->BytesPerPixel) {
|
||||
case 1:
|
||||
BRESENHAM(x1, y1, x2, y2, SETPIXEL1, color);
|
||||
BRESENHAM(x1, y1, x2, y2, SETPIXEL1);
|
||||
break;
|
||||
case 2:
|
||||
BRESENHAM(x1, y1, x2, y2, SETPIXEL2, color);
|
||||
BRESENHAM(x1, y1, x2, y2, SETPIXEL2);
|
||||
break;
|
||||
case 3:
|
||||
SDL_Unsupported();
|
||||
return -1;
|
||||
case 4:
|
||||
BRESENHAM(x1, y1, x2, y2, SETPIXEL4, color);
|
||||
BRESENHAM(x1, y1, x2, y2, SETPIXEL4);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue