rpi video - Use dispmanx scaling (#1)
* Use dispmanx scaling * There is the new SDL hint SDL_VIDEO_RPI_SCALE_MODE. There are three values. * The variable can be set to the following values: * "0" - Window resolution is desktop resolution. * This is the behaviour of SDL <= 2.0.4. (default) * "1" - Requested video resolution will be scaled to desktop resolution. * Aspect ratio of requested video resolution will be respected. * "2" - Requested video resolution will be scaled to desktop resolution * "3" - Integer scaling. dst_rect is an integral multiple of src_rect. Should prevent scaling artifacts. * Add aspect ratio hint
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2 changed files with 106 additions and 10 deletions
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@ -660,6 +660,33 @@ extern "C" {
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*/
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#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
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/**
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* \brief Tell dispmanx to stretch the SDL window to fill the display.
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*
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* This hint only applies to the rpi video driver.
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*
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* The variable can be set to the following values:
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* "0" - Window resolution is desktop resolution.
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* This is the behaviour of SDL <= 2.0.4. (default)
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* "1" - Requested video resolution will be scaled to desktop resolution.
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* Aspect ratio of requested video resolution will be respected.
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* "2" - Requested video resolution will be scaled to desktop resolution.
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* "3" - Requested video resolution will be scaled to desktop resolution.
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* Aspect ratio of requested video resolution will be respected.
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* If possible output resolution will be integral multiple of video
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* resolution.
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*/
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#define SDL_HINT_VIDEO_RPI_SCALE_MODE "SDL_VIDEO_RPI_SCALE_MODE"
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/**
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* \brief Tell dispmanx to set a specific aspect ratio.
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*
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* This hint only applies to the rpi video driver.
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*
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* Must be set together with SDL_HINT_VIDEO_RPI_SCALE_MODE=1.
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*/
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#define SDL_HINT_VIDEO_RPI_RATIO "SDL_VIDEO_RPI_RATIO"
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/**
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* \brief Tell SDL not to generate window-close events for Alt+F4 on Windows.
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*
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@ -31,6 +31,7 @@
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*/
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/* SDL internals */
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#include "SDL_hints.h"
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#include "../SDL_sysvideo.h"
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#include "SDL_version.h"
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#include "SDL_syswm.h"
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@ -215,6 +216,9 @@ RPI_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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int
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RPI_CreateWindow(_THIS, SDL_Window * window)
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{
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const char *hintScale = SDL_GetHint(SDL_HINT_VIDEO_RPI_SCALE_MODE);
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const char *hintRatio = SDL_GetHint(SDL_HINT_VIDEO_RPI_RATIO);
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char scalemode = '0';
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SDL_WindowData *wdata;
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SDL_VideoDisplay *display;
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SDL_DisplayData *displaydata;
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@ -224,6 +228,10 @@ RPI_CreateWindow(_THIS, SDL_Window * window)
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DISPMANX_UPDATE_HANDLE_T dispman_update;
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uint32_t layer = SDL_RPI_VIDEOLAYER;
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const char *env;
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float srcAspect = 1;
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float dstAspect = 1;
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int factor_x = 0;
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int factor_y = 0;
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/* Disable alpha, otherwise the app looks composed with whatever dispman is showing (X11, console,etc) */
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dispman_alpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS;
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@ -238,23 +246,84 @@ RPI_CreateWindow(_THIS, SDL_Window * window)
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display = SDL_GetDisplayForWindow(window);
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displaydata = (SDL_DisplayData *) display->driverdata;
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/* Windows have one size for now */
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window->w = display->desktop_mode.w;
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window->h = display->desktop_mode.h;
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/* OpenGL ES is the law here, buddy */
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window->flags |= SDL_WINDOW_OPENGL;
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if (hintScale != NULL)
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scalemode = *hintScale;
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/* Create a dispman element and associate a window to it */
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dst_rect.x = 0;
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dst_rect.y = 0;
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dst_rect.width = window->w;
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dst_rect.height = window->h;
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switch(scalemode) {
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case '3':
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/* Pixel perfect scaling mode. */
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factor_x = (display->desktop_mode.w / window->w);
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factor_y = (display->desktop_mode.h / window->h);
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if ((factor_x != 0) && (factor_y != 0)) {
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if (factor_x >= factor_y) {
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dst_rect.width = window->w * factor_y;
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dst_rect.height = window->h * factor_y;
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}
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else {
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dst_rect.width = window->w * factor_x;
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dst_rect.height = window->h * factor_x;
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}
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/* Center window. */
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dst_rect.x = (display->desktop_mode.w - dst_rect.width) / 2;
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dst_rect.y = (display->desktop_mode.h - dst_rect.height) / 2;
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break;
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}
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/* If integer scale is not possible fallback to mode 1. */
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case '1':
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/* Fullscreen mode. */
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/* Calculate source and destination aspect ratios. */
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if (hintRatio != NULL)
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srcAspect = strtof(hintRatio, NULL);
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else
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srcAspect = (float)window->w / (float)window->h;
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/* only allow sensible aspect ratios */
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if (srcAspect < 0.2f || srcAspect > 6.0f)
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srcAspect = (float)window->w / (float)window->h;
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dstAspect = (float)display->desktop_mode.w / (float)display->desktop_mode.h;
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/* If source and destination aspect ratios are not equal correct destination width. */
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if (srcAspect < dstAspect) {
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dst_rect.width = (unsigned)(display->desktop_mode.h * srcAspect);
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dst_rect.height = display->desktop_mode.h;
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}
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else if (srcAspect > dstAspect) {
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dst_rect.width = display->desktop_mode.w;
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dst_rect.height = (unsigned)((float)display->desktop_mode.w / srcAspect);
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}
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else {
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dst_rect.width = display->desktop_mode.w;
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dst_rect.height = display->desktop_mode.h;
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}
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/* Center window. */
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dst_rect.x = (display->desktop_mode.w - dst_rect.width) / 2;
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dst_rect.y = (display->desktop_mode.h - dst_rect.height) / 2;
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break;
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case '2':
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/* Fullscreen streched mode. */
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dst_rect.x = 0;
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dst_rect.y = 0;
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dst_rect.width = display->desktop_mode.w;
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dst_rect.height = display->desktop_mode.h;
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break;
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default:
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/* Default mode. */
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window->w = display->desktop_mode.w;
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window->h = display->desktop_mode.h;
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dst_rect.x = 0;
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dst_rect.y = 0;
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dst_rect.width = window->w;
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dst_rect.height = window->h;
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break;
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}
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src_rect.x = 0;
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src_rect.y = 0;
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src_rect.width = window->w << 16;
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src_rect.height = window->h << 16;
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/* OpenGL ES is the law here, buddy */
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window->flags |= SDL_WINDOW_OPENGL;
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env = SDL_GetHint(SDL_HINT_RPI_VIDEO_LAYER);
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if (env) {
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