Added the Windows framebuffer implementation.

This actually ends up being faster than Direct3D with a dynamic texture. (???)
This commit is contained in:
Sam Lantinga 2011-02-04 12:29:58 -08:00
parent f5569d20c7
commit d9aa583921
4 changed files with 124 additions and 0 deletions

View file

@ -38,6 +38,8 @@ typedef struct
SDL_Window *window;
HWND hwnd;
HDC hdc;
HDC mdc;
HBITMAP hbm;
WNDPROC wndproc;
SDL_bool created;
int mouse_pressed;