Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
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@ -38,6 +38,8 @@ typedef struct
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SDL_Window *window;
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HWND hwnd;
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HDC hdc;
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HDC mdc;
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HBITMAP hbm;
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WNDPROC wndproc;
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SDL_bool created;
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int mouse_pressed;
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