Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
This commit is contained in:
parent
f5569d20c7
commit
d9aa583921
4 changed files with 124 additions and 0 deletions
90
src/video/windows/SDL_windowsframebuffer.c
Executable file
90
src/video/windows/SDL_windowsframebuffer.c
Executable file
|
@ -0,0 +1,90 @@
|
||||||
|
/*
|
||||||
|
SDL - Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2010 Sam Lantinga
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
Sam Lantinga
|
||||||
|
slouken@libsdl.org
|
||||||
|
*/
|
||||||
|
#include "SDL_config.h"
|
||||||
|
|
||||||
|
#include "SDL_windowsvideo.h"
|
||||||
|
|
||||||
|
|
||||||
|
int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
|
||||||
|
{
|
||||||
|
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
|
||||||
|
BITMAPINFO info;
|
||||||
|
|
||||||
|
/* Free the old framebuffer surface */
|
||||||
|
if (data->mdc) {
|
||||||
|
DeleteDC(data->mdc);
|
||||||
|
}
|
||||||
|
if (data->hbm) {
|
||||||
|
DeleteObject(data->hbm);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* We'll use RGB format for now */
|
||||||
|
*format = SDL_PIXELFORMAT_RGB888;
|
||||||
|
*pitch = (((window->w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3);
|
||||||
|
|
||||||
|
/* Create a new one */
|
||||||
|
info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||||
|
info.bmiHeader.biWidth = window->w;
|
||||||
|
info.bmiHeader.biHeight = -window->h; /* negative for topdown bitmap */
|
||||||
|
info.bmiHeader.biPlanes = 1;
|
||||||
|
info.bmiHeader.biBitCount = 32;
|
||||||
|
info.bmiHeader.biCompression = BI_RGB;
|
||||||
|
info.bmiHeader.biSizeImage = window->h * (*pitch);
|
||||||
|
info.bmiHeader.biXPelsPerMeter = 0;
|
||||||
|
info.bmiHeader.biYPelsPerMeter = 0;
|
||||||
|
info.bmiHeader.biClrUsed = 0;
|
||||||
|
info.bmiHeader.biClrImportant = 0;
|
||||||
|
|
||||||
|
data->mdc = CreateCompatibleDC(data->hdc);
|
||||||
|
data->hbm = CreateDIBSection(data->hdc, &info, DIB_RGB_COLORS, pixels, NULL, 0);
|
||||||
|
if (!data->hbm) {
|
||||||
|
WIN_SetError("Unable to create DIB");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
SelectObject(data->mdc, data->hbm);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects)
|
||||||
|
{
|
||||||
|
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
|
||||||
|
|
||||||
|
BitBlt(data->hdc, 0, 0, window->w, window->h, data->mdc, 0, 0, SRCCOPY);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
|
||||||
|
{
|
||||||
|
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
|
||||||
|
|
||||||
|
if (data->mdc) {
|
||||||
|
DeleteDC(data->mdc);
|
||||||
|
data->mdc = NULL;
|
||||||
|
}
|
||||||
|
if (data->hbm) {
|
||||||
|
DeleteObject(data->hbm);
|
||||||
|
data->hbm = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
28
src/video/windows/SDL_windowsframebuffer.h
Executable file
28
src/video/windows/SDL_windowsframebuffer.h
Executable file
|
@ -0,0 +1,28 @@
|
||||||
|
/*
|
||||||
|
SDL - Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2010 Sam Lantinga
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
Sam Lantinga
|
||||||
|
slouken@libsdl.org
|
||||||
|
*/
|
||||||
|
#include "SDL_config.h"
|
||||||
|
|
||||||
|
extern int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
|
||||||
|
extern int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects);
|
||||||
|
extern void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -28,6 +28,7 @@
|
||||||
#include "../SDL_pixels_c.h"
|
#include "../SDL_pixels_c.h"
|
||||||
|
|
||||||
#include "SDL_windowsvideo.h"
|
#include "SDL_windowsvideo.h"
|
||||||
|
#include "SDL_windowsframebuffer.h"
|
||||||
#include "SDL_windowsshape.h"
|
#include "SDL_windowsshape.h"
|
||||||
|
|
||||||
/* Initialization/Query functions */
|
/* Initialization/Query functions */
|
||||||
|
@ -128,6 +129,9 @@ WIN_CreateDevice(int devindex)
|
||||||
device->SetWindowGrab = WIN_SetWindowGrab;
|
device->SetWindowGrab = WIN_SetWindowGrab;
|
||||||
device->DestroyWindow = WIN_DestroyWindow;
|
device->DestroyWindow = WIN_DestroyWindow;
|
||||||
device->GetWindowWMInfo = WIN_GetWindowWMInfo;
|
device->GetWindowWMInfo = WIN_GetWindowWMInfo;
|
||||||
|
device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer;
|
||||||
|
device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer;
|
||||||
|
device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
|
||||||
|
|
||||||
device->shape_driver.CreateShaper = Win32_CreateShaper;
|
device->shape_driver.CreateShaper = Win32_CreateShaper;
|
||||||
device->shape_driver.SetWindowShape = Win32_SetWindowShape;
|
device->shape_driver.SetWindowShape = Win32_SetWindowShape;
|
||||||
|
|
|
@ -38,6 +38,8 @@ typedef struct
|
||||||
SDL_Window *window;
|
SDL_Window *window;
|
||||||
HWND hwnd;
|
HWND hwnd;
|
||||||
HDC hdc;
|
HDC hdc;
|
||||||
|
HDC mdc;
|
||||||
|
HBITMAP hbm;
|
||||||
WNDPROC wndproc;
|
WNDPROC wndproc;
|
||||||
SDL_bool created;
|
SDL_bool created;
|
||||||
int mouse_pressed;
|
int mouse_pressed;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue