Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
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90
src/video/windows/SDL_windowsframebuffer.c
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90
src/video/windows/SDL_windowsframebuffer.c
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_windowsvideo.h"
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int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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BITMAPINFO info;
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/* Free the old framebuffer surface */
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if (data->mdc) {
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DeleteDC(data->mdc);
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}
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if (data->hbm) {
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DeleteObject(data->hbm);
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}
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/* We'll use RGB format for now */
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*format = SDL_PIXELFORMAT_RGB888;
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*pitch = (((window->w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3);
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/* Create a new one */
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info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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info.bmiHeader.biWidth = window->w;
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info.bmiHeader.biHeight = -window->h; /* negative for topdown bitmap */
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info.bmiHeader.biPlanes = 1;
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info.bmiHeader.biBitCount = 32;
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info.bmiHeader.biCompression = BI_RGB;
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info.bmiHeader.biSizeImage = window->h * (*pitch);
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info.bmiHeader.biXPelsPerMeter = 0;
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info.bmiHeader.biYPelsPerMeter = 0;
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info.bmiHeader.biClrUsed = 0;
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info.bmiHeader.biClrImportant = 0;
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data->mdc = CreateCompatibleDC(data->hdc);
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data->hbm = CreateDIBSection(data->hdc, &info, DIB_RGB_COLORS, pixels, NULL, 0);
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if (!data->hbm) {
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WIN_SetError("Unable to create DIB");
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return -1;
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}
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SelectObject(data->mdc, data->hbm);
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return 0;
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}
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int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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BitBlt(data->hdc, 0, 0, window->w, window->h, data->mdc, 0, 0, SRCCOPY);
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return 0;
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}
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void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (data->mdc) {
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DeleteDC(data->mdc);
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data->mdc = NULL;
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}
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if (data->hbm) {
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DeleteObject(data->hbm);
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data->hbm = NULL;
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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28
src/video/windows/SDL_windowsframebuffer.h
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28
src/video/windows/SDL_windowsframebuffer.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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extern int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
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extern int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects);
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extern void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
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/* vi: set ts=4 sw=4 expandtab: */
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@ -28,6 +28,7 @@
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#include "../SDL_pixels_c.h"
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsframebuffer.h"
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#include "SDL_windowsshape.h"
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/* Initialization/Query functions */
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@ -128,6 +129,9 @@ WIN_CreateDevice(int devindex)
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device->SetWindowGrab = WIN_SetWindowGrab;
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device->DestroyWindow = WIN_DestroyWindow;
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device->GetWindowWMInfo = WIN_GetWindowWMInfo;
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device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer;
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device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer;
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device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
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device->shape_driver.CreateShaper = Win32_CreateShaper;
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device->shape_driver.SetWindowShape = Win32_SetWindowShape;
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@ -38,6 +38,8 @@ typedef struct
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SDL_Window *window;
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HWND hwnd;
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HDC hdc;
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HDC mdc;
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HBITMAP hbm;
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WNDPROC wndproc;
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SDL_bool created;
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int mouse_pressed;
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