Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
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fb87e98b8a
commit
da686e5bd4
7 changed files with 260 additions and 342 deletions
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@ -99,6 +99,7 @@ static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_UpdateViewport(SDL_Renderer * renderer);
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static int D3D_RenderClear(SDL_Renderer * renderer);
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static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
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@ -111,7 +112,6 @@ static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
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static int D3D_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void D3D_RenderPresent(SDL_Renderer * renderer);
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static void D3D_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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@ -141,10 +141,6 @@ typedef struct
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D3DTEXTUREFILTERTYPE scaleMode;
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IDirect3DSurface9 *defaultRenderTarget;
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IDirect3DSurface9 *currentRenderTarget;
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SDL_bool renderTargetActive;
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SDL_Rect viewport_copy;
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Uint32 NumSimultaneousRTs;
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} D3D_RenderData;
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typedef struct
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@ -392,6 +388,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->UpdateTexture = D3D_UpdateTexture;
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renderer->LockTexture = D3D_LockTexture;
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renderer->UnlockTexture = D3D_UnlockTexture;
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renderer->SetTargetTexture = D3D_SetTargetTexture;
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renderer->UpdateViewport = D3D_UpdateViewport;
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renderer->RenderClear = D3D_RenderClear;
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renderer->RenderDrawPoints = D3D_RenderDrawPoints;
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@ -399,14 +396,13 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->RenderFillRects = D3D_RenderFillRects;
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renderer->RenderCopy = D3D_RenderCopy;
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renderer->RenderReadPixels = D3D_RenderReadPixels;
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renderer->SetTargetTexture = D3D_SetTargetTexture;
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renderer->RenderPresent = D3D_RenderPresent;
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renderer->DestroyTexture = D3D_DestroyTexture;
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renderer->DestroyRenderer = D3D_DestroyRenderer;
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renderer->info = D3D_RenderDriver.info;
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renderer->driverdata = data;
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renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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SDL_VERSION(&windowinfo.version);
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SDL_GetWindowWMInfo(window, &windowinfo);
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@ -486,7 +482,9 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
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renderer->info.max_texture_width = caps.MaxTextureWidth;
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renderer->info.max_texture_height = caps.MaxTextureHeight;
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data->NumSimultaneousRTs = caps.NumSimultaneousRTs;
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if (caps.NumSimultaneousRTs >= 2) {
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renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
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}
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/* Set up parameters for rendering */
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IDirect3DDevice9_SetVertexShader(data->device, NULL);
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@ -519,7 +517,6 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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/* Store the default render target */
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IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget );
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data->currentRenderTarget = NULL;
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data->renderTargetActive = SDL_FALSE;
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/* Set an identity world and view matrix */
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matrix.m[0][0] = 1.0f;
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@ -568,79 +565,6 @@ GetScaleQuality(void)
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}
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}
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static int
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D3D_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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D3D_TextureData *texturedata;
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D3DMATRIX matrix;
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HRESULT result;
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D3D_ActivateRenderer(renderer);
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if (data->NumSimultaneousRTs < 2) {
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SDL_Unsupported();
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return -1;
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}
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// Release the previous render target if it wasn't the default one
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if (data->currentRenderTarget != NULL) {
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IDirect3DSurface9_Release(data->currentRenderTarget);
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data->currentRenderTarget = NULL;
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}
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/* Prepare an identity world and view matrix */
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matrix.m[0][0] = 1.0f;
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matrix.m[0][1] = 0.0f;
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matrix.m[0][2] = 0.0f;
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matrix.m[0][3] = 0.0f;
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matrix.m[1][0] = 0.0f;
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matrix.m[1][1] = 1.0f;
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matrix.m[1][2] = 0.0f;
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matrix.m[1][3] = 0.0f;
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matrix.m[2][0] = 0.0f;
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matrix.m[2][1] = 0.0f;
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matrix.m[2][2] = 1.0f;
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matrix.m[2][3] = 0.0f;
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matrix.m[3][0] = 0.0f;
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matrix.m[3][1] = 0.0f;
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matrix.m[3][2] = 0.0f;
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matrix.m[3][3] = 1.0f;
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if (texture == NULL) {
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if (data->renderTargetActive) {
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data->renderTargetActive = SDL_FALSE;
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IDirect3DDevice9_SetRenderTarget(data->device, 0, data->defaultRenderTarget );
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renderer->viewport = data->viewport_copy;
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D3D_UpdateViewport(renderer);
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}
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return 0;
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}
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if (renderer != texture->renderer) return -1;
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if ( !data->renderTargetActive ) {
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data->viewport_copy = renderer->viewport;
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}
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texturedata = (D3D_TextureData *) texture->driverdata;
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result = IDirect3DTexture9_GetSurfaceLevel(texturedata->texture, 0, &data->currentRenderTarget );
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if(FAILED(result)) {
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return -1;
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}
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result = IDirect3DDevice9_SetRenderTarget(data->device, 0, data->currentRenderTarget );
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if(FAILED(result)) {
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return -1;
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}
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data->renderTargetActive = SDL_TRUE;
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renderer->viewport.x = 0;
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renderer->viewport.y = 0;
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renderer->viewport.w = texture->w;
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renderer->viewport.h = texture->h;
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D3D_UpdateViewport(renderer);
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return 0;
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}
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static int
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D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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@ -668,11 +592,10 @@ D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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} else
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#endif
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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pool = D3DPOOL_DEFAULT; // D3DPOOL_MANAGED does not work with usage=D3DUSAGE_RENDERTARGET
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/* D3DPOOL_MANAGED does not work with D3DUSAGE_RENDERTARGET */
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pool = D3DPOOL_DEFAULT;
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usage = D3DUSAGE_RENDERTARGET;
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}
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else
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{
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} else {
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pool = D3DPOOL_MANAGED;
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usage = 0;
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}
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@ -810,6 +733,41 @@ D3D_UpdateViewport(SDL_Renderer * renderer)
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return 0;
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}
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static int
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D3D_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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D3D_TextureData *texturedata;
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HRESULT result;
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D3D_ActivateRenderer(renderer);
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/* Release the previous render target if it wasn't the default one */
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if (data->currentRenderTarget != NULL) {
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IDirect3DSurface9_Release(data->currentRenderTarget);
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data->currentRenderTarget = NULL;
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}
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if (texture == NULL) {
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IDirect3DDevice9_SetRenderTarget(data->device, 0, data->defaultRenderTarget);
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return 0;
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}
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texturedata = (D3D_TextureData *) texture->driverdata;
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result = IDirect3DTexture9_GetSurfaceLevel(texturedata->texture, 0, &data->currentRenderTarget);
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if(FAILED(result)) {
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D3D_SetError("GetSurfaceLevel()", result);
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return -1;
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}
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result = IDirect3DDevice9_SetRenderTarget(data->device, 0, data->currentRenderTarget);
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if(FAILED(result)) {
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D3D_SetError("SetRenderTarget()", result);
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return -1;
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}
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return 0;
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}
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static int
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D3D_RenderClear(SDL_Renderer * renderer)
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{
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