Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.

This commit is contained in:
Sam Lantinga 2012-01-21 22:22:30 -05:00
parent fb87e98b8a
commit da686e5bd4
7 changed files with 260 additions and 342 deletions

View file

@ -56,6 +56,8 @@ static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch);
static void GLES_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GLES_SetTargetTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GLES_UpdateViewport(SDL_Renderer * renderer);
static int GLES_RenderClear(SDL_Renderer * renderer);
static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
@ -73,7 +75,6 @@ static void GLES_RenderPresent(SDL_Renderer * renderer);
static void GLES_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void GLES_DestroyRenderer(SDL_Renderer * renderer);
static int GLES_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture);
typedef struct GLES_FBOList GLES_FBOList;
@ -110,8 +111,6 @@ typedef struct
#undef SDL_PROC
SDL_bool GL_OES_framebuffer_object_supported;
GLES_FBOList *framebuffers;
SDL_Texture *renderTarget;
SDL_Rect viewport_copy;
SDL_bool useDrawTexture;
SDL_bool GL_OES_draw_texture_supported;
@ -257,71 +256,6 @@ GLES_ResetState(SDL_Renderer *renderer)
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
static int
GLES_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
int w, h;
GLES_TextureData *texturedata = NULL;
GLenum status;
if (!renderer) return -1;
GLES_ActivateRenderer(renderer);
if (! data->GL_OES_framebuffer_object_supported) {
SDL_Unsupported();
return -1;
}
if (texture == NULL) {
if (data->renderTarget != NULL) {
data->renderTarget = NULL;
renderer->viewport = data->viewport_copy;
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
data->glViewport(renderer->viewport.x, renderer->viewport.y, renderer->viewport.w, renderer->viewport.h);
data->glOrthof(0.0, (GLfloat) renderer->viewport.w, (GLfloat) renderer->viewport.h, 0.0, 0.0, 1.0);
}
return 0;
}
if (renderer != texture->renderer) return -1;
if (data->renderTarget==NULL) {
// Keep a copy of the default viewport to restore when texture==NULL
data->viewport_copy = renderer->viewport;
}
texturedata = (GLES_TextureData *) texture->driverdata;
if (!texturedata) {
if (texture->native && texture->native->driverdata) {
texture = texture->native;
texturedata = texture->driverdata;
}
else return -1;
}
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
/* TODO: check if texture pixel format allows this operation */
data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->type, texturedata->texture, 0);
/* Check FBO status */
status = data->glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
return -1;
}
data->renderTarget = texture;
renderer->viewport.x = 0;
renderer->viewport.y = 0;
renderer->viewport.w = texture->w;
renderer->viewport.h = texture->h;
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glOrthof(0.0, (GLfloat) texture->w, 0.0, (GLfloat) texture->h, 0.0, 1.0);
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
data->glViewport(0, 0, texture->w, texture->h);
return 0;
}
SDL_Renderer *
GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
{
@ -361,6 +295,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->UpdateTexture = GLES_UpdateTexture;
renderer->LockTexture = GLES_LockTexture;
renderer->UnlockTexture = GLES_UnlockTexture;
renderer->SetTargetTexture = GLES_SetTargetTexture;
renderer->UpdateViewport = GLES_UpdateViewport;
renderer->RenderClear = GLES_RenderClear;
renderer->RenderDrawPoints = GLES_RenderDrawPoints;
@ -372,10 +307,9 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->DestroyTexture = GLES_DestroyTexture;
renderer->DestroyRenderer = GLES_DestroyRenderer;
renderer->info = GLES_RenderDriver.info;
renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
renderer->info.flags = SDL_RENDERER_ACCELERATED;
renderer->driverdata = data;
renderer->window = window;
renderer->SetTargetTexture = GLES_SetTargetTexture;
data->context = SDL_GL_CreateContext(window);
if (!data->context) {
@ -421,9 +355,9 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object")) {
data->GL_OES_framebuffer_object_supported = SDL_TRUE;
renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
}
data->framebuffers = NULL;
data->renderTarget = NULL;
/* Set up parameters for rendering */
GLES_ResetState(renderer);
@ -640,6 +574,33 @@ GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
}
static int
GLES_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = NULL;
GLenum status;
GLES_ActivateRenderer(renderer);
if (texture == NULL) {
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
return 0;
}
texturedata = (GLES_TextureData *) texture->driverdata;
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
/* TODO: check if texture pixel format allows this operation */
data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->type, texturedata->texture, 0);
/* Check FBO status */
status = data->glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
SDL_SetError("glFramebufferTexture2DOES() failed");
return -1;
}
return 0;
}
static int
GLES_UpdateViewport(SDL_Renderer * renderer)
{
@ -870,7 +831,7 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Window *window = renderer->window;
SDL_GetWindowSize(window, &w, &h);
if (data->renderTarget != NULL) {
if (renderer->target) {
cropRect[0] = srcrect->x;
cropRect[1] = srcrect->y;
cropRect[2] = srcrect->w;