Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
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fb87e98b8a
commit
da686e5bd4
7 changed files with 260 additions and 342 deletions
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@ -56,6 +56,8 @@ static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void GLES_UnlockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GLES_SetTargetTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GLES_UpdateViewport(SDL_Renderer * renderer);
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static int GLES_RenderClear(SDL_Renderer * renderer);
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static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
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@ -73,7 +75,6 @@ static void GLES_RenderPresent(SDL_Renderer * renderer);
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static void GLES_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void GLES_DestroyRenderer(SDL_Renderer * renderer);
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static int GLES_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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typedef struct GLES_FBOList GLES_FBOList;
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@ -110,8 +111,6 @@ typedef struct
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#undef SDL_PROC
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SDL_bool GL_OES_framebuffer_object_supported;
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GLES_FBOList *framebuffers;
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SDL_Texture *renderTarget;
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SDL_Rect viewport_copy;
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SDL_bool useDrawTexture;
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SDL_bool GL_OES_draw_texture_supported;
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@ -257,71 +256,6 @@ GLES_ResetState(SDL_Renderer *renderer)
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data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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static int
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GLES_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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int w, h;
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GLES_TextureData *texturedata = NULL;
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GLenum status;
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if (!renderer) return -1;
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GLES_ActivateRenderer(renderer);
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if (! data->GL_OES_framebuffer_object_supported) {
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SDL_Unsupported();
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return -1;
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}
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if (texture == NULL) {
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if (data->renderTarget != NULL) {
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data->renderTarget = NULL;
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renderer->viewport = data->viewport_copy;
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data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
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data->glMatrixMode(GL_PROJECTION);
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data->glLoadIdentity();
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data->glMatrixMode(GL_MODELVIEW);
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data->glLoadIdentity();
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data->glViewport(renderer->viewport.x, renderer->viewport.y, renderer->viewport.w, renderer->viewport.h);
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data->glOrthof(0.0, (GLfloat) renderer->viewport.w, (GLfloat) renderer->viewport.h, 0.0, 0.0, 1.0);
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}
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return 0;
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}
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if (renderer != texture->renderer) return -1;
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if (data->renderTarget==NULL) {
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// Keep a copy of the default viewport to restore when texture==NULL
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data->viewport_copy = renderer->viewport;
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}
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texturedata = (GLES_TextureData *) texture->driverdata;
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if (!texturedata) {
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if (texture->native && texture->native->driverdata) {
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texture = texture->native;
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texturedata = texture->driverdata;
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}
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else return -1;
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}
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data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
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/* TODO: check if texture pixel format allows this operation */
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data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->type, texturedata->texture, 0);
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/* Check FBO status */
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status = data->glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
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if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
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return -1;
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}
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data->renderTarget = texture;
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renderer->viewport.x = 0;
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renderer->viewport.y = 0;
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renderer->viewport.w = texture->w;
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renderer->viewport.h = texture->h;
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data->glMatrixMode(GL_PROJECTION);
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data->glLoadIdentity();
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data->glOrthof(0.0, (GLfloat) texture->w, 0.0, (GLfloat) texture->h, 0.0, 1.0);
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data->glMatrixMode(GL_MODELVIEW);
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data->glLoadIdentity();
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data->glViewport(0, 0, texture->w, texture->h);
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return 0;
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}
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SDL_Renderer *
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GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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@ -361,6 +295,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->UpdateTexture = GLES_UpdateTexture;
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renderer->LockTexture = GLES_LockTexture;
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renderer->UnlockTexture = GLES_UnlockTexture;
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renderer->SetTargetTexture = GLES_SetTargetTexture;
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renderer->UpdateViewport = GLES_UpdateViewport;
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renderer->RenderClear = GLES_RenderClear;
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renderer->RenderDrawPoints = GLES_RenderDrawPoints;
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@ -372,10 +307,9 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->DestroyTexture = GLES_DestroyTexture;
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renderer->DestroyRenderer = GLES_DestroyRenderer;
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renderer->info = GLES_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->driverdata = data;
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renderer->window = window;
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renderer->SetTargetTexture = GLES_SetTargetTexture;
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data->context = SDL_GL_CreateContext(window);
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if (!data->context) {
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@ -421,9 +355,9 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object")) {
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data->GL_OES_framebuffer_object_supported = SDL_TRUE;
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renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
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}
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data->framebuffers = NULL;
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data->renderTarget = NULL;
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/* Set up parameters for rendering */
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GLES_ResetState(renderer);
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@ -640,6 +574,33 @@ GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
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}
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static int
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GLES_SetTargetTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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GLES_TextureData *texturedata = NULL;
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GLenum status;
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GLES_ActivateRenderer(renderer);
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if (texture == NULL) {
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data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
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return 0;
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}
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texturedata = (GLES_TextureData *) texture->driverdata;
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data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
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/* TODO: check if texture pixel format allows this operation */
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data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->type, texturedata->texture, 0);
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/* Check FBO status */
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status = data->glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
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if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
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SDL_SetError("glFramebufferTexture2DOES() failed");
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return -1;
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}
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return 0;
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}
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static int
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GLES_UpdateViewport(SDL_Renderer * renderer)
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{
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@ -870,7 +831,7 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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SDL_Window *window = renderer->window;
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SDL_GetWindowSize(window, &w, &h);
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if (data->renderTarget != NULL) {
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if (renderer->target) {
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cropRect[0] = srcrect->x;
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cropRect[1] = srcrect->y;
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cropRect[2] = srcrect->w;
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