Made SDL_RectEmpty and SDL_RectEquals macros into SDL_FORCE_INLINE functions.

Fixes compiler warnings for things like this...

  if (SDL_RectEmpty(&rect)) {}

...where the macro turned into "if ( (!(&rect)) && etc )" which some compilers
thought might be a programmer mistake, as "&rect" is always "true".
This commit is contained in:
Ryan C. Gordon 2013-05-16 12:16:12 -04:00
parent 7ebe7ed128
commit da8a1bb74f

View file

@ -71,14 +71,19 @@ typedef struct SDL_Rect
/**
* \brief Returns true if the rectangle has no area.
*/
#define SDL_RectEmpty(X) ((!(X)) || ((X)->w <= 0) || ((X)->h <= 0))
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
{
return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
}
/**
* \brief Returns true if the two rectangles are equal.
*/
#define SDL_RectEquals(A, B) (((A)) && ((B)) && \
((A)->x == (B)->x) && ((A)->y == (B)->y) && \
((A)->w == (B)->w) && ((A)->h == (B)->h))
SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
{
return (a && b && (a->x == b->x) && (a->y == b->y) &&
(a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
}
/**
* \brief Determine whether two rectangles intersect.