Fixed showing and hiding fullscreen windows
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404457
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7bf66f3583
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2 changed files with 5 additions and 8 deletions
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@ -182,7 +182,6 @@ struct SDL_VideoDisplay
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int num_render_drivers;
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SDL_RenderDriver *render_drivers;
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int num_windows;
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SDL_Window *windows;
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SDL_Window *fullscreen_window;
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@ -110,7 +110,7 @@ static SDL_VideoDevice *_this = NULL;
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SDL_UninitializedVideo(); \
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return retval; \
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} \
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if (!window || window->magic != &_this->window_magic) { \
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if (!window || window->magic != &_this->window_magic) { \
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SDL_SetError("Invalid window"); \
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return retval; \
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}
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@ -120,7 +120,7 @@ static SDL_VideoDevice *_this = NULL;
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SDL_UninitializedVideo(); \
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return retval; \
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} \
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if (!texture || texture->magic != &_this->texture_magic) { \
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if (!texture || texture->magic != &_this->texture_magic) { \
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SDL_SetError("Invalid texture"); \
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return retval; \
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}
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@ -772,7 +772,6 @@ static void
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SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool attempt)
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{
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SDL_VideoDisplay *display = window->display;
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int i;
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/* See if we're already processing a window */
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if (display->updating_fullscreen) {
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@ -799,8 +798,8 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool attempt)
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if (FULLSCREEN_VISIBLE(window)) {
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/* Hide any other fullscreen windows */
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for (i = 0; i < display->num_windows; ++i) {
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SDL_Window *other = &display->windows[i];
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SDL_Window *other;
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for (other = display->windows; other; other = other->next) {
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if (other != window && FULLSCREEN_VISIBLE(other)) {
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SDL_MinimizeWindow(other);
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}
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@ -810,8 +809,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool attempt)
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display->updating_fullscreen = SDL_FALSE;
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/* See if there are any fullscreen windows */
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for (i = 0; i < display->num_windows; ++i) {
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window = &display->windows[i];
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for (window = display->windows; window; window = window->next) {
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if (FULLSCREEN_VISIBLE(window)) {
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SDL_DisplayMode fullscreen_mode;
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if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
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