Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
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53 changed files with 6827 additions and 1367 deletions
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@ -42,6 +42,7 @@ struct _SDL_Joystick
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{
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SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
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char *name; /* Joystick name - system dependent */
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SDL_JoystickGUID guid; /* Joystick guid */
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int naxes; /* Number of axis controls on the joystick */
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SDL_JoystickAxisInfo *axes;
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@ -58,69 +59,95 @@ struct _SDL_Joystick
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int nbuttons; /* Number of buttons on the joystick */
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Uint8 *buttons; /* Current button states */
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struct joystick_hwdata *hwdata; /* Driver dependent information */
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int ref_count; /* Reference count for multiple opens */
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SDL_bool is_game_controller;
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SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */
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SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */
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SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
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struct _SDL_JoystickDriver *driver;
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struct joystick_hwdata *hwdata; /* Driver dependent information */
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int ref_count; /* Reference count for multiple opens */
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struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
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};
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#if defined(__IPHONEOS__) || defined(__ANDROID__)
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#define HAVE_STEAMCONTROLLERS
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#define USE_STEAMCONTROLLER_HIDAPI
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#elif defined(__LINUX__)
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#define HAVE_STEAMCONTROLLERS
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#define USE_STEAMCONTROLLER_LINUX
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#endif
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/* Device bus definitions */
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#define SDL_HARDWARE_BUS_USB 0x03
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#define SDL_HARDWARE_BUS_BLUETOOTH 0x05
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/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */
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#define MAKE_VIDPID(VID, PID) (((Uint32)(VID))<<16|(PID))
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/* Function to scan the system for joysticks.
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* Joystick 0 should be the system default joystick.
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* This function should return the number of available joysticks, or -1
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* on an unrecoverable fatal error.
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*/
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extern int SDL_SYS_JoystickInit(void);
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typedef struct _SDL_JoystickDriver
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{
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/* Function to scan the system for joysticks.
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* Joystick 0 should be the system default joystick.
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* This function should return 0, or -1 on an unrecoverable error.
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*/
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int (*Init)(void);
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/* Function to return the number of joystick devices plugged in right now */
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extern int SDL_SYS_NumJoysticks(void);
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/* Function to return the number of joystick devices plugged in right now */
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int (*GetCount)(void);
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/* Function to cause any queued joystick insertions to be processed */
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extern void SDL_SYS_JoystickDetect(void);
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/* Function to cause any queued joystick insertions to be processed */
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void (*Detect)(void);
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/* Function to get the device-dependent name of a joystick */
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extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index);
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/* Function to get the device-dependent name of a joystick */
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const char *(*GetDeviceName)(int device_index);
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/* Function to get the current instance id of the joystick located at device_index */
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extern SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index);
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/* Function to return the stable GUID for a plugged in device */
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SDL_JoystickGUID (*GetDeviceGUID)(int device_index);
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/* Function to open a joystick for use.
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The joystick to open is specified by the device index.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index);
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/* Function to get the current instance id of the joystick located at device_index */
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SDL_JoystickID (*GetDeviceInstanceID)(int device_index);
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/* Function to query if the joystick is currently attached
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* It returns SDL_TRUE if attached, SDL_FALSE otherwise.
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*/
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extern SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick);
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/* Function to open a joystick for use.
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The joystick to open is specified by the device index.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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int (*Open)(SDL_Joystick * joystick, int device_index);
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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extern void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick);
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/* Function to query if the joystick is currently attached
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* It returns SDL_TRUE if attached, SDL_FALSE otherwise.
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*/
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SDL_bool (*IsAttached)(SDL_Joystick * joystick);
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/* Function to close a joystick after use */
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extern void SDL_SYS_JoystickClose(SDL_Joystick * joystick);
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/* Rumble functionality */
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int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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/* Function to perform any system-specific joystick related cleanup */
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extern void SDL_SYS_JoystickQuit(void);
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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void (*Update)(SDL_Joystick * joystick);
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/* Function to return the stable GUID for a plugged in device */
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extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
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/* Function to close a joystick after use */
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void (*Close)(SDL_Joystick * joystick);
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/* Function to return the stable GUID for a opened joystick */
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extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
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/* Function to perform any system-specific joystick related cleanup */
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void (*Quit)(void);
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} SDL_JoystickDriver;
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/* The available joystick drivers */
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extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
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extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
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extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
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extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
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extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
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extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
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extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
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#endif /* SDL_sysjoystick_h_ */
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