Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
This commit is contained in:
parent
13edfebf3b
commit
db39b4811f
53 changed files with 6827 additions and 1367 deletions
|
@ -26,8 +26,10 @@
|
|||
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_windowsjoystick_c.h"
|
||||
#include "SDL_xinputjoystick_c.h"
|
||||
#include "../hidapi/SDL_hidapijoystick_c.h"
|
||||
|
||||
/*
|
||||
* Internal stuff.
|
||||
|
@ -186,6 +188,9 @@ GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
|
|||
static void
|
||||
AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
|
||||
{
|
||||
Uint16 vendor = 0;
|
||||
Uint16 product = 0;
|
||||
Uint16 version = 0;
|
||||
JoyStick_DeviceData *pPrevJoystick = NULL;
|
||||
JoyStick_DeviceData *pNewJoystick = *pContext;
|
||||
|
||||
|
@ -229,15 +234,11 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
|
|||
if (SDL_XInputUseOldJoystickMapping()) {
|
||||
SDL_zero(pNewJoystick->guid);
|
||||
} else {
|
||||
const Uint16 BUS_USB = 0x03;
|
||||
Uint16 vendor = 0;
|
||||
Uint16 product = 0;
|
||||
Uint16 version = 0;
|
||||
Uint16 *guid16 = (Uint16 *)pNewJoystick->guid.data;
|
||||
|
||||
GuessXInputDevice(userid, &vendor, &product, &version);
|
||||
|
||||
*guid16++ = SDL_SwapLE16(BUS_USB);
|
||||
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_USB);
|
||||
*guid16++ = 0;
|
||||
*guid16++ = SDL_SwapLE16(vendor);
|
||||
*guid16++ = 0;
|
||||
|
@ -253,12 +254,20 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
|
|||
pNewJoystick->SubType = SubType;
|
||||
pNewJoystick->XInputUserId = userid;
|
||||
|
||||
if (SDL_ShouldIgnoreGameController(pNewJoystick->joystickname, pNewJoystick->guid)) {
|
||||
if (SDL_ShouldIgnoreJoystick(pNewJoystick->joystickname, pNewJoystick->guid)) {
|
||||
SDL_free(pNewJoystick);
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_SYS_AddJoystickDevice(pNewJoystick);
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
if (HIDAPI_IsDevicePresent(vendor, product)) {
|
||||
/* The HIDAPI driver is taking care of this device */
|
||||
SDL_free(pNewJoystick);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
WINDOWS_AddJoystickDevice(pNewJoystick);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -384,12 +393,12 @@ UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState
|
|||
Uint8 button;
|
||||
Uint8 hat = SDL_HAT_CENTERED;
|
||||
|
||||
SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
|
||||
SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
|
||||
SDL_PrivateJoystickAxis(joystick, 2, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
|
||||
SDL_PrivateJoystickAxis(joystick, 3, (Sint16)pXInputState->Gamepad.sThumbRX);
|
||||
SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
|
||||
SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
|
||||
SDL_PrivateJoystickAxis(joystick, 0, pXInputState->Gamepad.sThumbLX);
|
||||
SDL_PrivateJoystickAxis(joystick, 1, ~pXInputState->Gamepad.sThumbLY);
|
||||
SDL_PrivateJoystickAxis(joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768);
|
||||
SDL_PrivateJoystickAxis(joystick, 3, pXInputState->Gamepad.sThumbRX);
|
||||
SDL_PrivateJoystickAxis(joystick, 4, ~pXInputState->Gamepad.sThumbRY);
|
||||
SDL_PrivateJoystickAxis(joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768);
|
||||
|
||||
for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
|
||||
SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
|
||||
|
@ -412,6 +421,29 @@ UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState
|
|||
UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
XINPUT_VIBRATION XVibration;
|
||||
|
||||
if (!XINPUTSETSTATE) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
XVibration.wLeftMotorSpeed = low_frequency_rumble;
|
||||
XVibration.wRightMotorSpeed = high_frequency_rumble;
|
||||
if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) {
|
||||
return SDL_SetError("XInputSetState() failed");
|
||||
}
|
||||
|
||||
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
|
||||
joystick->hwdata->rumble_expiration = SDL_GetTicks() + duration_ms;
|
||||
} else {
|
||||
joystick->hwdata->rumble_expiration = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
|
@ -449,6 +481,13 @@ SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
|
|||
}
|
||||
joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
|
||||
}
|
||||
|
||||
if (joystick->hwdata->rumble_expiration) {
|
||||
Uint32 now = SDL_GetTicks();
|
||||
if (SDL_TICKS_PASSED(now, joystick->hwdata->rumble_expiration)) {
|
||||
SDL_XINPUT_JoystickRumble(joystick, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -490,6 +529,12 @@ SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickde
|
|||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_XINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
void
|
||||
SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue