Fixed detecting the wired XBox 360 controller on Linux
Also added some more debug output to detect issues
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parent
4c35a7b408
commit
db521ea67c
4 changed files with 23 additions and 7 deletions
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@ -743,6 +743,7 @@ SDL_GameControllerAddMapping( const char *mappingString )
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pchGUID = SDL_PrivateGetControllerGUIDFromMappingString( mappingString );
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if (!pchGUID) {
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SDL_SetError("Couldn't parse GUID from %s", mappingString);
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return -1;
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}
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#ifdef SDL_JOYSTICK_DINPUT
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@ -753,17 +754,21 @@ SDL_GameControllerAddMapping( const char *mappingString )
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jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
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SDL_free(pchGUID);
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pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
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pchName = SDL_PrivateGetControllerNameFromMappingString( mappingString );
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if (!pchName) return -1;
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if (!pchName) {
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SDL_SetError("Couldn't parse name from %s", mappingString);
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return -1;
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}
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pchMapping = SDL_PrivateGetControllerMappingFromMappingString( mappingString );
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if (!pchMapping) {
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SDL_SetError("Couldn't parse %s", mappingString);
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SDL_free( pchName );
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return -1;
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}
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pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
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if (pControllerMapping) {
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/* Update existing mapping */
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SDL_free( pControllerMapping->name );
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