Minor cleanup.

This commit is contained in:
Ryan C. Gordon 2013-02-25 00:47:47 -05:00
parent 3d19f803d8
commit db73a392c2

View file

@ -88,19 +88,18 @@ ControllerButtonName(const SDL_CONTROLLER_BUTTON button)
void
WatchGameController(SDL_GameController * gamecontroller)
{
const char *controllername = gamecontroller ? SDL_GameControllerName(gamecontroller) : "???";
const char *name = SDL_GameControllerName(gamecontroller);
const char *basetitle = "Game Controller Test: ";
const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(controllername) + 1;
const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
char *title = SDL_malloc(titlelen);
SDL_Window *window = NULL;
SDL_Renderer *screen = NULL;
const char *name = NULL;
int done = 0;
SDL_Event event;
int i;
if (title) {
SDL_snprintf(title, titlelen, "%s%s", basetitle, controllername);
SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
}
/* Create a window to display controller axis position */
@ -125,7 +124,6 @@ WatchGameController(SDL_GameController * gamecontroller)
SDL_RaiseWindow(window);
/* Print info about the controller we are watching */
name = SDL_GameControllerName(gamecontroller);
printf("Watching controller %s\n", name ? name : "Unknown Controller");
/* Loop, getting controller events! */