WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place
This commit is contained in:
parent
0821c8bc81
commit
dc1da2a251
13 changed files with 41 additions and 200 deletions
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@ -101,6 +101,30 @@
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<ClCompile Include="..\..\src\video\SDL_stretch.c" />
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<ClCompile Include="..\..\src\video\SDL_surface.c" />
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<ClCompile Include="..\..\src\video\SDL_video.c" />
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<ClCompile Include="..\..\src\video\windowsrt\CubeRenderer.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\windowsrt\Direct3DBase.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\windowsrt\SDL_WinRTApp.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h" />
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@ -204,6 +228,12 @@
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\video\windowsrt\BasicTimer.h" />
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<ClInclude Include="..\..\src\video\windowsrt\CubeRenderer.h" />
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<ClInclude Include="..\..\src\video\windowsrt\Direct3DBase.h" />
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<ClInclude Include="..\..\src\video\windowsrt\DirectXHelper.h" />
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<ClInclude Include="..\..\src\video\windowsrt\SDLmain_WinRT_common.h" />
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<ClInclude Include="..\..\src\video\windowsrt\SDL_WinRTApp.h" />
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<PropertyGroup Label="Globals">
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@ -310,6 +340,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -323,6 +354,7 @@
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -336,6 +368,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -349,6 +382,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -362,6 +396,7 @@
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@ -375,6 +410,7 @@
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -1,199 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|ARM">
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<Configuration>Debug</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|ARM">
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<Configuration>Release</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\main\windowsrt\BasicTimer.h" />
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<ClInclude Include="..\..\src\main\windowsrt\CubeRenderer.h" />
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<ClInclude Include="..\..\src\main\windowsrt\Direct3DBase.h" />
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<ClInclude Include="..\..\src\main\windowsrt\DirectXHelper.h" />
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<ClInclude Include="..\..\src\main\windowsrt\SDLmain_WinRT_common.h" />
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<ClInclude Include="..\..\src\main\windowsrt\SDL_WinRTApp.h" />
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<ClCompile Include="..\..\src\main\windowsrt\CubeRenderer.cpp" />
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<ClCompile Include="..\..\src\main\windowsrt\Direct3DBase.cpp" />
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<ClCompile Include="..\..\src\main\windowsrt\SDL_WinRTApp.cpp" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{48666378-b527-43f5-8968-f867a6f8d2a3}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<ProjectName>SDLmain_VS2012_WinRT</ProjectName>
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<RootNamespace>SDLmain_VS2012_WinRT</RootNamespace>
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<DefaultLanguage>en-US</DefaultLanguage>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>true</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<CompileAsWinRT>true</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<CompileAsWinRT>false</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<Link>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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<Link>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<SDLCheck>true</SDLCheck>
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@ -57,8 +57,12 @@ void SDL_WinRTApp::Load(Platform::String^ entryPoint)
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{
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}
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#include "SDL.h"
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void SDL_WinRTApp::Run()
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{
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SDL_Init(0);
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BasicTimer^ timer = ref new BasicTimer();
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while (!m_windowClosed)
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@ -140,7 +144,7 @@ IFrameworkView^ Direct3DApplicationSource::CreateView()
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return ref new SDL_WinRTApp();
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}
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int SDL_WinRT_RunApplication(/*Platform::Array<Platform::String^>^*/)
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__declspec(dllexport) int SDL_WinRT_RunApplication(/*Platform::Array<Platform::String^>^*/)
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{
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auto direct3DApplicationSource = ref new Direct3DApplicationSource();
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CoreApplication::Run(direct3DApplicationSource);
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