Improved timer implementation
The new timer model is formalized as using a separate thread to handle timer callbacks. This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms. Goals: * Minimize timer thread blocking * Dispatch timers as accurately as possible * SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe * SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
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13 changed files with 379 additions and 833 deletions
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@ -344,6 +344,13 @@ typedef SDL_Window* SDL_WindowID;
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#define SDL_RenderFill(X) (X) ? SDL_RenderFillRect(X) : SDL_RenderClear()
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#define SDL_KillThread(X)
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/* The timeslice and timer resolution are no longer relevant */
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#define SDL_TIMESLICE 10
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#define TIMER_RESOLUTION 10
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typedef Uint32 (SDLCALL * SDL_OldTimerCallback) (Uint32 interval);
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extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_OldTimerCallback callback);
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extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
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/*@}*//*Compatibility*/
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