Improved timer implementation
The new timer model is formalized as using a separate thread to handle timer callbacks. This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms. Goals: * Minimize timer thread blocking * Dispatch timers as accurately as possible * SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe * SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
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13 changed files with 379 additions and 833 deletions
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@ -41,104 +41,50 @@ extern "C" {
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#endif
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/**
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* This is the OS scheduler timeslice, in milliseconds.
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*/
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#define SDL_TIMESLICE 10
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/**
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* This is the maximum resolution of the SDL timer on all platforms.
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*/
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#define TIMER_RESOLUTION 10 /**< Experimentally determined */
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/**
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* Get the number of milliseconds since the SDL library initialization.
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* \brief Get the number of milliseconds since the SDL library initialization.
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*
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* Note that this value wraps if the program runs for more than ~49 days.
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* \note This value wraps if the program runs for more than ~49 days.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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/**
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* Wait a specified number of milliseconds before returning.
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* \brief Wait a specified number of milliseconds before returning.
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*/
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extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
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/**
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* Function prototype for the timer callback function.
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*/
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typedef Uint32(SDLCALL * SDL_TimerCallback) (Uint32 interval);
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/**
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* Set a callback to run after the specified number of milliseconds has
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* elapsed. The callback function is passed the current timer interval
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* and returns the next timer interval. If the returned value is the
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* same as the one passed in, the periodic alarm continues, otherwise a
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* new alarm is scheduled. If the callback returns 0, the periodic alarm
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* is cancelled.
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*
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* To cancel a currently running timer, call
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* \code SDL_SetTimer(0, NULL); \endcode
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*
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* The timer callback function may run in a different thread than your
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* main code, and so shouldn't call any functions from within itself.
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*
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* The maximum resolution of this timer is 10 ms, which means that if
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* you request a 16 ms timer, your callback will run approximately 20 ms
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* later on an unloaded system. If you wanted to set a flag signaling
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* a frame update at 30 frames per second (every 33 ms), you might set a
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* timer for 30 ms:
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* \code
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* SDL_SetTimer((33/10)*10, flag_update);
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* \endcode
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*
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* If you use this function, you need to pass ::SDL_INIT_TIMER to SDL_Init().
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*
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* Under UNIX, you should not use raise or use SIGALRM and this function
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* in the same program, as it is implemented using setitimer(). You also
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* should not use this function in multi-threaded applications as signals
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* to multi-threaded apps have undefined behavior in some implementations.
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*
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* \return 0 if successful, or -1 if there was an error.
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*/
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extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval,
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SDL_TimerCallback callback);
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/**
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* \name Peter timers
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* New timer API, supports multiple timers
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* Written by Stephane Peter <megastep@lokigames.com>
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*/
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/*@{*/
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/**
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* Function prototype for the new timer callback function.
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*
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* The callback function is passed the current timer interval and returns
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* the next timer interval. If the returned value is the same as the one
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* passed in, the periodic alarm continues, otherwise a new alarm is
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* scheduled. If the callback returns 0, the periodic alarm is cancelled.
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*/
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typedef Uint32(SDLCALL * SDL_NewTimerCallback) (Uint32 interval, void *param);
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typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
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/**
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* Definition of the timer ID type.
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* Definition of the timer ID type.
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*/
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typedef struct _SDL_TimerID *SDL_TimerID;
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typedef int SDL_TimerID;
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/**
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* Add a new timer to the pool of timers already running.
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* \return A timer ID, or NULL when an error occurs.
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* \brief Add a new timer to the pool of timers already running.
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*
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* \return A timer ID, or NULL when an error occurs.
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*/
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extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
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SDL_NewTimerCallback
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callback, void *param);
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SDL_TimerCallback callback,
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void *param);
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/**
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* Remove one of the multiple timers knowing its ID.
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* \return A boolean value indicating success or failure.
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* \brief Remove a timer knowing its ID.
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*
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* \return A boolean value indicating success or failure.
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*
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* \warning It is not safe to remove a timer multiple times.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
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/*@}*//*Peter timers*/
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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