Improved timer implementation
The new timer model is formalized as using a separate thread to handle timer callbacks. This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms. Goals: * Minimize timer thread blocking * Dispatch timers as accurately as possible * SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe * SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
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13 changed files with 379 additions and 833 deletions
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@ -27,21 +27,7 @@
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#define ROUND_RESOLUTION(X) \
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(((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION)
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extern int SDL_timer_started;
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extern int SDL_timer_running;
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/* Data to handle a single periodic alarm */
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extern Uint32 SDL_alarm_interval;
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extern SDL_TimerCallback SDL_alarm_callback;
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/* Set whether or not the timer should use a thread.
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This should be called while the timer subsystem is running.
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*/
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extern int SDL_SetTimerThreaded(int value);
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extern int SDL_TimerInit(void);
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extern void SDL_TimerQuit(void);
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/* This function is called from the SDL event thread if it is available */
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extern void SDL_ThreadedTimerCheck(void);
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/* vi: set ts=4 sw=4 expandtab: */
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