Improved timer implementation
The new timer model is formalized as using a separate thread to handle timer callbacks. This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms. Goals: * Minimize timer thread blocking * Dispatch timers as accurately as possible * SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe * SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
This commit is contained in:
parent
2fd57ffe61
commit
dd4f2c1339
13 changed files with 379 additions and 833 deletions
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@ -344,6 +344,13 @@ typedef SDL_Window* SDL_WindowID;
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#define SDL_RenderFill(X) (X) ? SDL_RenderFillRect(X) : SDL_RenderClear()
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#define SDL_KillThread(X)
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/* The timeslice and timer resolution are no longer relevant */
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#define SDL_TIMESLICE 10
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#define TIMER_RESOLUTION 10
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typedef Uint32 (SDLCALL * SDL_OldTimerCallback) (Uint32 interval);
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extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_OldTimerCallback callback);
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extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
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/*@}*//*Compatibility*/
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@ -41,104 +41,50 @@ extern "C" {
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#endif
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/**
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* This is the OS scheduler timeslice, in milliseconds.
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*/
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#define SDL_TIMESLICE 10
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/**
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* This is the maximum resolution of the SDL timer on all platforms.
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*/
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#define TIMER_RESOLUTION 10 /**< Experimentally determined */
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/**
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* Get the number of milliseconds since the SDL library initialization.
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* \brief Get the number of milliseconds since the SDL library initialization.
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*
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* Note that this value wraps if the program runs for more than ~49 days.
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* \note This value wraps if the program runs for more than ~49 days.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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/**
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* Wait a specified number of milliseconds before returning.
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* \brief Wait a specified number of milliseconds before returning.
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*/
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extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
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/**
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* Function prototype for the timer callback function.
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*/
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typedef Uint32(SDLCALL * SDL_TimerCallback) (Uint32 interval);
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/**
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* Set a callback to run after the specified number of milliseconds has
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* elapsed. The callback function is passed the current timer interval
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* and returns the next timer interval. If the returned value is the
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* same as the one passed in, the periodic alarm continues, otherwise a
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* new alarm is scheduled. If the callback returns 0, the periodic alarm
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* is cancelled.
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*
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* To cancel a currently running timer, call
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* \code SDL_SetTimer(0, NULL); \endcode
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*
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* The timer callback function may run in a different thread than your
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* main code, and so shouldn't call any functions from within itself.
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*
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* The maximum resolution of this timer is 10 ms, which means that if
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* you request a 16 ms timer, your callback will run approximately 20 ms
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* later on an unloaded system. If you wanted to set a flag signaling
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* a frame update at 30 frames per second (every 33 ms), you might set a
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* timer for 30 ms:
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* \code
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* SDL_SetTimer((33/10)*10, flag_update);
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* \endcode
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*
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* If you use this function, you need to pass ::SDL_INIT_TIMER to SDL_Init().
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*
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* Under UNIX, you should not use raise or use SIGALRM and this function
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* in the same program, as it is implemented using setitimer(). You also
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* should not use this function in multi-threaded applications as signals
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* to multi-threaded apps have undefined behavior in some implementations.
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*
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* \return 0 if successful, or -1 if there was an error.
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*/
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extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval,
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SDL_TimerCallback callback);
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/**
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* \name Peter timers
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* New timer API, supports multiple timers
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* Written by Stephane Peter <megastep@lokigames.com>
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*/
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/*@{*/
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/**
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* Function prototype for the new timer callback function.
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*
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* The callback function is passed the current timer interval and returns
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* the next timer interval. If the returned value is the same as the one
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* passed in, the periodic alarm continues, otherwise a new alarm is
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* scheduled. If the callback returns 0, the periodic alarm is cancelled.
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*/
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typedef Uint32(SDLCALL * SDL_NewTimerCallback) (Uint32 interval, void *param);
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typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
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/**
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* Definition of the timer ID type.
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*/
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typedef struct _SDL_TimerID *SDL_TimerID;
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typedef int SDL_TimerID;
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/**
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* Add a new timer to the pool of timers already running.
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* \brief Add a new timer to the pool of timers already running.
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*
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* \return A timer ID, or NULL when an error occurs.
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*/
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extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
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SDL_NewTimerCallback
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callback, void *param);
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SDL_TimerCallback callback,
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void *param);
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/**
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* Remove one of the multiple timers knowing its ID.
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* \brief Remove a timer knowing its ID.
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*
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* \return A boolean value indicating success or failure.
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*
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* \warning It is not safe to remove a timer multiple times.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
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/*@}*//*Peter timers*/
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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@ -1760,6 +1760,31 @@ SDL_EnableUNICODE(int enable)
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return previous;
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}
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static Uint32
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SDL_SetTimerCallback(Uint32 interval, void* param)
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{
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return ((SDL_OldTimerCallback)param)(interval);
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}
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int
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SDL_SetTimer(Uint32 interval, SDL_OldTimerCallback callback)
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{
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static SDL_TimerID compat_timer;
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if (compat_timer) {
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SDL_RemoveTimer(compat_timer);
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compat_timer = 0;
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}
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if (interval && callback) {
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compat_timer = SDL_AddTimer(interval, SDL_SetTimerCallback, callback);
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if (!compat_timer) {
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return -1;
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}
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}
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return 0;
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}
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int
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SDL_putenv(const char *_var)
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{
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@ -123,9 +123,6 @@ SDL_GobbleEvents(void *unused)
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/* Give up the CPU for the rest of our timeslice */
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SDL_EventLock.safe = 1;
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if (SDL_timer_running) {
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SDL_ThreadedTimerCheck();
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}
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SDL_Delay(1);
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/* Check for event locking.
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@ -140,7 +137,6 @@ SDL_GobbleEvents(void *unused)
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SDL_EventLock.safe = 0;
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SDL_mutexV(SDL_EventLock.lock);
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}
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SDL_SetTimerThreaded(0);
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event_thread = 0;
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return (0);
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}
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@ -168,8 +164,6 @@ SDL_StartEventThread(Uint32 flags)
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}
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SDL_EventLock.safe = 0;
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/* The event thread will handle timers too */
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SDL_SetTimerThreaded(2);
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#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
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#undef SDL_CreateThread
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SDL_EventThread =
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@ -1,42 +0,0 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* The system dependent timer handling functions */
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#include "SDL_timer.h"
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#include "SDL_timer_c.h"
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/* Initialize the system dependent timer subsystem */
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extern int SDL_SYS_TimerInit(void);
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/* Quit the system dependent timer subsystem */
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extern void SDL_SYS_TimerQuit(void);
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/* Start a timer set up by SDL_SetTimer() */
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extern int SDL_SYS_StartTimer(void);
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/* Stop a previously started timer */
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extern void SDL_SYS_StopTimer(void);
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/* vi: set ts=4 sw=4 expandtab: */
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@ -23,289 +23,360 @@
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#include "SDL_timer.h"
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#include "SDL_timer_c.h"
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#include "SDL_mutex.h"
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#include "SDL_systimer.h"
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#include "SDL_atomic.h"
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#include "SDL_thread.h"
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/* #define DEBUG_TIMERS */
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int SDL_timer_started = 0;
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int SDL_timer_running = 0;
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/* Data to handle a single periodic alarm */
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Uint32 SDL_alarm_interval = 0;
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SDL_TimerCallback SDL_alarm_callback;
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/* Data used for a thread-based timer */
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static int SDL_timer_threaded = 0;
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struct _SDL_TimerID
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typedef struct _SDL_Timer
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{
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Uint32 interval;
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SDL_NewTimerCallback cb;
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int timerID;
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SDL_TimerCallback callback;
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void *param;
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Uint32 last_alarm;
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struct _SDL_TimerID *next;
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};
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Uint32 interval;
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Uint32 scheduled;
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volatile SDL_bool canceled;
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struct _SDL_Timer *next;
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} SDL_Timer;
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static SDL_TimerID SDL_timers = NULL;
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static SDL_mutex *SDL_timer_mutex;
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static volatile SDL_bool list_changed = SDL_FALSE;
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/* Set whether or not the timer should use a thread.
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This should not be called while the timer subsystem is running.
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*/
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int
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SDL_SetTimerThreaded(int value)
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typedef struct _SDL_TimerMap
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{
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int retval;
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int timerID;
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SDL_Timer *timer;
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struct _SDL_TimerMap *next;
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} SDL_TimerMap;
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if (SDL_timer_started) {
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SDL_SetError("Timer already initialized");
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retval = -1;
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} else {
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retval = 0;
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SDL_timer_threaded = value;
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/* A reasonable guess */
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#define CACHELINE_SIZE 128
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/* The timers are kept in a sorted list */
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typedef struct {
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/* Data used by the main thread */
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SDL_Thread *thread;
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SDL_atomic_t nextID;
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SDL_TimerMap *timermap;
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SDL_mutex *timermap_lock;
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/* Padding to separate cache lines between threads */
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char pad[CACHELINE_SIZE];
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/* Data used to communicate with the timer thread */
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SDL_SpinLock lock;
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SDL_sem *sem;
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SDL_Timer * volatile pending;
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SDL_Timer * volatile freelist;
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volatile SDL_bool active;
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/* List of timers - this is only touched by the timer thread */
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SDL_Timer *timers;
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} SDL_TimerData;
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static SDL_TimerData SDL_timer_data;
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/* The idea here is that any thread might add a timer, but a single
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* thread manages the active timer queue, sorted by scheduling time.
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*
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* Timers are removed by simply setting a canceled flag
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*/
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static void
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SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer)
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{
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SDL_Timer *prev, *curr;
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prev = NULL;
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for (curr = data->timers; curr; prev = curr, curr = curr->next) {
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if ((Sint32)(timer->scheduled-curr->scheduled) < 0) {
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break;
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}
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return retval;
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}
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/* Insert the timer here! */
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if (prev) {
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prev->next = timer;
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} else {
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data->timers = timer;
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}
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timer->next = curr;
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}
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static int
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SDL_TimerThread(void *_data)
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{
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SDL_TimerData *data = (SDL_TimerData *)_data;
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SDL_Timer *pending;
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SDL_Timer *current;
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SDL_Timer *freelist_head = NULL;
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SDL_Timer *freelist_tail = NULL;
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Uint32 tick, now, interval, delay;
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/* Threaded timer loop:
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* 1. Queue timers added by other threads
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* 2. Handle any timers that should dispatch this cycle
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* 3. Wait until next dispatch time or new timer arrives
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*/
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for ( ; ; ) {
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/* Pending and freelist maintenance */
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SDL_AtomicLock(&data->lock);
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{
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/* Get any timers ready to be queued */
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pending = data->pending;
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data->pending = NULL;
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/* Make any unused timer structures available */
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if (freelist_head) {
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freelist_tail->next = data->freelist;
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data->freelist = freelist_head;
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}
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}
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SDL_AtomicUnlock(&data->lock);
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/* Sort the pending timers into our list */
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while (pending) {
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current = pending;
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pending = pending->next;
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SDL_AddTimerInternal(data, current);
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}
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freelist_head = NULL;
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freelist_tail = NULL;
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/* Check to see if we're still running, after maintenance */
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if (!data->active) {
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break;
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}
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/* Initial delay if there are no timers */
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delay = SDL_MUTEX_MAXWAIT;
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tick = SDL_GetTicks();
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/* Process all the pending timers for this tick */
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while (data->timers) {
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current = data->timers;
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if ((Sint32)(tick-current->scheduled) < 0) {
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/* Scheduled for the future, wait a bit */
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delay = (current->scheduled - tick);
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break;
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}
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/* We're going to do something with this timer */
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data->timers = current->next;
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if (current->canceled) {
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interval = 0;
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} else {
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interval = current->callback(current->interval, current->param);
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}
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if (interval > 0) {
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/* Reschedule this timer */
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current->scheduled = tick + interval;
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SDL_AddTimerInternal(data, current);
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} else {
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if (!freelist_head) {
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freelist_head = current;
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}
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if (freelist_tail) {
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freelist_tail->next = current;
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}
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freelist_tail = current;
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current->canceled = SDL_TRUE;
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}
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}
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/* Adjust the delay based on processing time */
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now = SDL_GetTicks();
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interval = (now - tick);
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if (interval > delay) {
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delay = 0;
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} else {
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delay -= interval;
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}
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/* Note that each time a timer is added, this will return
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immediately, but we process the timers added all at once.
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That's okay, it just means we run through the loop a few
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extra times.
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*/
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SDL_SemWaitTimeout(data->sem, delay);
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}
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return 0;
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}
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int
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SDL_TimerInit(void)
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{
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int retval;
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SDL_TimerData *data = &SDL_timer_data;
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retval = 0;
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if (SDL_timer_started) {
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if (!data->active) {
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data->timermap_lock = SDL_CreateMutex();
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if (!data->timermap_lock) {
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return -1;
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}
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data->sem = SDL_CreateSemaphore(0);
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if (!data->sem) {
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SDL_DestroyMutex(data->timermap_lock);
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return -1;
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}
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data->active = SDL_TRUE;
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data->thread = SDL_CreateThread(SDL_TimerThread, data);
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if (!data->thread) {
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SDL_TimerQuit();
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return -1;
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}
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if (!SDL_timer_threaded) {
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retval = SDL_SYS_TimerInit();
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SDL_AtomicSet(&data->nextID, 1);
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}
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if (SDL_timer_threaded) {
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SDL_timer_mutex = SDL_CreateMutex();
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}
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if (retval == 0) {
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SDL_timer_started = 1;
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}
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return (retval);
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return 0;
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}
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void
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SDL_TimerQuit(void)
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{
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SDL_SetTimer(0, NULL);
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if (SDL_timer_threaded < 2) {
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SDL_SYS_TimerQuit();
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}
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if (SDL_timer_threaded) {
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SDL_DestroyMutex(SDL_timer_mutex);
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SDL_timer_mutex = NULL;
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}
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SDL_timer_started = 0;
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SDL_timer_threaded = 0;
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}
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SDL_TimerData *data = &SDL_timer_data;
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SDL_Timer *timer;
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SDL_TimerMap *entry;
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void
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||||
SDL_ThreadedTimerCheck(void)
|
||||
{
|
||||
Uint32 now, ms;
|
||||
SDL_TimerID t, prev, next;
|
||||
SDL_bool removed;
|
||||
if (data->active) {
|
||||
data->active = SDL_FALSE;
|
||||
|
||||
SDL_mutexP(SDL_timer_mutex);
|
||||
/* Shutdown the timer thread */
|
||||
if (data->thread) {
|
||||
SDL_SemPost(data->sem);
|
||||
SDL_WaitThread(data->thread, NULL);
|
||||
data->thread = NULL;
|
||||
}
|
||||
|
||||
now = SDL_GetTicks();
|
||||
do {
|
||||
list_changed = SDL_FALSE;
|
||||
for (prev = NULL, t = SDL_timers; t; t = next) {
|
||||
removed = SDL_FALSE;
|
||||
ms = t->interval - SDL_TIMESLICE;
|
||||
next = t->next;
|
||||
if ((int) (now - t->last_alarm) > (int) ms) {
|
||||
struct _SDL_TimerID timer;
|
||||
SDL_DestroySemaphore(data->sem);
|
||||
data->sem = NULL;
|
||||
|
||||
if ((now - t->last_alarm) < t->interval) {
|
||||
t->last_alarm += t->interval;
|
||||
} else {
|
||||
t->last_alarm = now;
|
||||
/* Clean up the timer entries */
|
||||
while (data->timers) {
|
||||
timer = data->timers;
|
||||
data->timers = timer->next;
|
||||
SDL_free(timer);
|
||||
}
|
||||
#ifdef DEBUG_TIMERS
|
||||
printf("Executing timer %p (thread = %lu)\n",
|
||||
t, SDL_ThreadID());
|
||||
#endif
|
||||
timer = *t;
|
||||
SDL_mutexV(SDL_timer_mutex);
|
||||
ms = timer.cb(timer.interval, timer.param);
|
||||
SDL_mutexP(SDL_timer_mutex);
|
||||
if (list_changed) {
|
||||
next = t->next;
|
||||
for (prev = SDL_timers; prev; prev = prev->next) {
|
||||
if (prev->next == t)
|
||||
break;
|
||||
while (data->freelist) {
|
||||
timer = data->freelist;
|
||||
data->freelist = timer->next;
|
||||
SDL_free(timer);
|
||||
}
|
||||
while (data->timermap) {
|
||||
entry = data->timermap;
|
||||
data->timermap = entry->next;
|
||||
SDL_free(entry);
|
||||
}
|
||||
if (ms != t->interval) {
|
||||
if (ms) {
|
||||
t->interval = ROUND_RESOLUTION(ms);
|
||||
} else {
|
||||
/* Remove timer from the list */
|
||||
#ifdef DEBUG_TIMERS
|
||||
printf("SDL: Removing timer %p\n", t);
|
||||
#endif
|
||||
if (prev) {
|
||||
prev->next = next;
|
||||
} else {
|
||||
SDL_timers = next;
|
||||
}
|
||||
SDL_free(t);
|
||||
--SDL_timer_running;
|
||||
removed = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
if (list_changed) {
|
||||
/* Abort, list of timers modified */
|
||||
break;
|
||||
}
|
||||
}
|
||||
/* Don't update prev if the timer has disappeared */
|
||||
if (!removed) {
|
||||
prev = t;
|
||||
}
|
||||
}
|
||||
} while (list_changed);
|
||||
|
||||
SDL_mutexV(SDL_timer_mutex);
|
||||
}
|
||||
|
||||
static SDL_TimerID
|
||||
SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback,
|
||||
void *param)
|
||||
{
|
||||
SDL_TimerID t;
|
||||
t = (SDL_TimerID) SDL_malloc(sizeof(struct _SDL_TimerID));
|
||||
if (t) {
|
||||
t->interval = ROUND_RESOLUTION(interval);
|
||||
t->cb = callback;
|
||||
t->param = param;
|
||||
t->last_alarm = SDL_GetTicks();
|
||||
t->next = SDL_timers;
|
||||
SDL_timers = t;
|
||||
++SDL_timer_running;
|
||||
list_changed = SDL_TRUE;
|
||||
SDL_DestroyMutex(data->timermap_lock);
|
||||
data->timermap_lock = NULL;
|
||||
}
|
||||
#ifdef DEBUG_TIMERS
|
||||
printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32) t,
|
||||
SDL_timer_running);
|
||||
#endif
|
||||
return t;
|
||||
}
|
||||
|
||||
SDL_TimerID
|
||||
SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param)
|
||||
SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
|
||||
{
|
||||
SDL_TimerID t;
|
||||
if (!SDL_timer_mutex) {
|
||||
if (SDL_timer_started) {
|
||||
SDL_SetError("This platform doesn't support multiple timers");
|
||||
SDL_TimerData *data = &SDL_timer_data;
|
||||
SDL_Timer *timer;
|
||||
SDL_TimerMap *entry;
|
||||
|
||||
if (!data->active) {
|
||||
int status = 0;
|
||||
|
||||
SDL_AtomicLock(&data->lock);
|
||||
if (!data->active) {
|
||||
status = SDL_TimerInit();
|
||||
}
|
||||
SDL_AtomicUnlock(&data->lock);
|
||||
|
||||
if (status < 0) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_AtomicLock(&data->lock);
|
||||
timer = data->freelist;
|
||||
if (timer) {
|
||||
data->freelist = timer->next;
|
||||
}
|
||||
SDL_AtomicUnlock(&data->lock);
|
||||
|
||||
if (timer) {
|
||||
SDL_RemoveTimer(timer->timerID);
|
||||
} else {
|
||||
SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first");
|
||||
timer = (SDL_Timer *)SDL_malloc(sizeof(*timer));
|
||||
if (!timer) {
|
||||
SDL_OutOfMemory();
|
||||
return 0;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
if (!SDL_timer_threaded) {
|
||||
SDL_SetError("Multiple timers require threaded events!");
|
||||
return NULL;
|
||||
timer->timerID = SDL_AtomicIncRef(&data->nextID);
|
||||
timer->callback = callback;
|
||||
timer->param = param;
|
||||
timer->interval = interval;
|
||||
timer->scheduled = SDL_GetTicks() + interval;
|
||||
timer->canceled = SDL_FALSE;
|
||||
|
||||
entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
|
||||
if (!entry) {
|
||||
SDL_free(timer);
|
||||
SDL_OutOfMemory();
|
||||
return 0;
|
||||
}
|
||||
SDL_mutexP(SDL_timer_mutex);
|
||||
t = SDL_AddTimerInternal(interval, callback, param);
|
||||
SDL_mutexV(SDL_timer_mutex);
|
||||
return t;
|
||||
entry->timer = timer;
|
||||
entry->timerID = timer->timerID;
|
||||
|
||||
SDL_mutexP(data->timermap_lock);
|
||||
entry->next = data->timermap;
|
||||
data->timermap = entry;
|
||||
SDL_mutexV(data->timermap_lock);
|
||||
|
||||
/* Add the timer to the pending list for the timer thread */
|
||||
SDL_AtomicLock(&data->lock);
|
||||
timer->next = data->pending;
|
||||
data->pending = timer;
|
||||
SDL_AtomicUnlock(&data->lock);
|
||||
|
||||
/* Wake up the timer thread if necessary */
|
||||
SDL_SemPost(data->sem);
|
||||
|
||||
return entry->timerID;
|
||||
}
|
||||
|
||||
SDL_bool
|
||||
SDL_RemoveTimer(SDL_TimerID id)
|
||||
{
|
||||
SDL_TimerID t, prev = NULL;
|
||||
SDL_bool removed;
|
||||
SDL_TimerData *data = &SDL_timer_data;
|
||||
SDL_TimerMap *prev, *entry;
|
||||
SDL_bool canceled = SDL_FALSE;
|
||||
|
||||
removed = SDL_FALSE;
|
||||
SDL_mutexP(SDL_timer_mutex);
|
||||
/* Look for id in the linked list of timers */
|
||||
for (t = SDL_timers; t; prev = t, t = t->next) {
|
||||
if (t == id) {
|
||||
/* Find the timer */
|
||||
SDL_mutexP(data->timermap_lock);
|
||||
prev = NULL;
|
||||
for (entry = data->timermap; entry; prev = entry, entry = entry->next) {
|
||||
if (entry->timerID == id) {
|
||||
if (prev) {
|
||||
prev->next = t->next;
|
||||
prev->next = entry->next;
|
||||
} else {
|
||||
SDL_timers = t->next;
|
||||
data->timermap = entry->next;
|
||||
}
|
||||
SDL_free(t);
|
||||
--SDL_timer_running;
|
||||
removed = SDL_TRUE;
|
||||
list_changed = SDL_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#ifdef DEBUG_TIMERS
|
||||
printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %lu\n",
|
||||
(Uint32) id, removed, SDL_timer_running, SDL_ThreadID());
|
||||
#endif
|
||||
SDL_mutexV(SDL_timer_mutex);
|
||||
return removed;
|
||||
}
|
||||
SDL_mutexV(data->timermap_lock);
|
||||
|
||||
/* Old style callback functions are wrapped through this */
|
||||
static Uint32 SDLCALL
|
||||
callback_wrapper(Uint32 ms, void *param)
|
||||
{
|
||||
SDL_TimerCallback func = (SDL_TimerCallback) param;
|
||||
return (*func) (ms);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback)
|
||||
{
|
||||
int retval;
|
||||
|
||||
#ifdef DEBUG_TIMERS
|
||||
printf("SDL_SetTimer(%d)\n", ms);
|
||||
#endif
|
||||
retval = 0;
|
||||
|
||||
if (SDL_timer_threaded) {
|
||||
SDL_mutexP(SDL_timer_mutex);
|
||||
if (entry) {
|
||||
if (!entry->timer->canceled) {
|
||||
entry->timer->canceled = SDL_TRUE;
|
||||
canceled = SDL_TRUE;
|
||||
}
|
||||
if (SDL_timer_running) { /* Stop any currently running timer */
|
||||
if (SDL_timer_threaded) {
|
||||
while (SDL_timers) {
|
||||
SDL_TimerID freeme = SDL_timers;
|
||||
SDL_timers = SDL_timers->next;
|
||||
SDL_free(freeme);
|
||||
SDL_free(entry);
|
||||
}
|
||||
SDL_timer_running = 0;
|
||||
list_changed = SDL_TRUE;
|
||||
} else {
|
||||
SDL_SYS_StopTimer();
|
||||
SDL_timer_running = 0;
|
||||
}
|
||||
}
|
||||
if (ms) {
|
||||
if (SDL_timer_threaded) {
|
||||
if (SDL_AddTimerInternal
|
||||
(ms, callback_wrapper, (void *) callback) == NULL) {
|
||||
retval = -1;
|
||||
}
|
||||
} else {
|
||||
SDL_timer_running = 1;
|
||||
SDL_alarm_interval = ms;
|
||||
SDL_alarm_callback = callback;
|
||||
retval = SDL_SYS_StartTimer();
|
||||
}
|
||||
}
|
||||
if (SDL_timer_threaded) {
|
||||
SDL_mutexV(SDL_timer_mutex);
|
||||
}
|
||||
|
||||
return retval;
|
||||
return canceled;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -27,21 +27,7 @@
|
|||
#define ROUND_RESOLUTION(X) \
|
||||
(((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION)
|
||||
|
||||
extern int SDL_timer_started;
|
||||
extern int SDL_timer_running;
|
||||
|
||||
/* Data to handle a single periodic alarm */
|
||||
extern Uint32 SDL_alarm_interval;
|
||||
extern SDL_TimerCallback SDL_alarm_callback;
|
||||
|
||||
/* Set whether or not the timer should use a thread.
|
||||
This should be called while the timer subsystem is running.
|
||||
*/
|
||||
extern int SDL_SetTimerThreaded(int value);
|
||||
|
||||
extern int SDL_TimerInit(void);
|
||||
extern void SDL_TimerQuit(void);
|
||||
|
||||
/* This function is called from the SDL event thread if it is available */
|
||||
extern void SDL_ThreadedTimerCheck(void);
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -25,9 +25,7 @@
|
|||
|
||||
#include <be/kernel/OS.h>
|
||||
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "../SDL_timer_c.h"
|
||||
|
||||
static bigtime_t start;
|
||||
|
||||
|
@ -50,55 +48,6 @@ SDL_Delay(Uint32 ms)
|
|||
snooze(ms * 1000);
|
||||
}
|
||||
|
||||
/* Data to handle a single periodic alarm */
|
||||
static int timer_alive = 0;
|
||||
static SDL_Thread *timer = NULL;
|
||||
|
||||
static int
|
||||
RunTimer(void *unused)
|
||||
{
|
||||
while (timer_alive) {
|
||||
if (SDL_timer_running) {
|
||||
SDL_ThreadedTimerCheck();
|
||||
}
|
||||
SDL_Delay(10);
|
||||
}
|
||||
return (0);
|
||||
}
|
||||
|
||||
/* This is only called if the event thread is not running */
|
||||
int
|
||||
SDL_SYS_TimerInit(void)
|
||||
{
|
||||
timer_alive = 1;
|
||||
timer = SDL_CreateThread(RunTimer, NULL);
|
||||
if (timer == NULL)
|
||||
return (-1);
|
||||
return (SDL_SetTimerThreaded(1));
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_TimerQuit(void)
|
||||
{
|
||||
timer_alive = 0;
|
||||
if (timer) {
|
||||
SDL_WaitThread(timer, NULL);
|
||||
timer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SYS_StartTimer(void)
|
||||
{
|
||||
SDL_SetError("Internal logic error: BeOS uses threaded timer");
|
||||
return (-1);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_StopTimer(void)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#endif /* SDL_TIMER_BEOS */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -24,7 +24,6 @@
|
|||
#if defined(SDL_TIMER_DUMMY) || defined(SDL_TIMERS_DISABLED)
|
||||
|
||||
#include "SDL_timer.h"
|
||||
#include "../SDL_timer_c.h"
|
||||
|
||||
void
|
||||
SDL_StartTicks(void)
|
||||
|
@ -44,57 +43,6 @@ SDL_Delay(Uint32 ms)
|
|||
SDL_Unsupported();
|
||||
}
|
||||
|
||||
#include "SDL_thread.h"
|
||||
|
||||
/* Data to handle a single periodic alarm */
|
||||
static int timer_alive = 0;
|
||||
static SDL_Thread *timer = NULL;
|
||||
|
||||
static int
|
||||
RunTimer(void *unused)
|
||||
{
|
||||
while (timer_alive) {
|
||||
if (SDL_timer_running) {
|
||||
SDL_ThreadedTimerCheck();
|
||||
}
|
||||
SDL_Delay(1);
|
||||
}
|
||||
return (0);
|
||||
}
|
||||
|
||||
/* This is only called if the event thread is not running */
|
||||
int
|
||||
SDL_SYS_TimerInit(void)
|
||||
{
|
||||
timer_alive = 1;
|
||||
timer = SDL_CreateThread(RunTimer, NULL);
|
||||
if (timer == NULL)
|
||||
return (-1);
|
||||
return (SDL_SetTimerThreaded(1));
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_TimerQuit(void)
|
||||
{
|
||||
timer_alive = 0;
|
||||
if (timer) {
|
||||
SDL_WaitThread(timer, NULL);
|
||||
timer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SYS_StartTimer(void)
|
||||
{
|
||||
SDL_SetError("Internal logic error: threaded timer in use");
|
||||
return (-1);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_StopTimer(void)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#endif /* SDL_TIMER_DUMMY || SDL_TIMERS_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -27,22 +27,25 @@
|
|||
#include <nds/timers.h>
|
||||
|
||||
#include "SDL_timer.h"
|
||||
#include "../SDL_timer_c.h"
|
||||
#include "../SDL_systimer.h"
|
||||
|
||||
/* Data to handle a single periodic alarm */
|
||||
static int timer_alive = 0;
|
||||
static Uint32 timer_ticks;
|
||||
|
||||
static volatile Uint32 timer_ticks;
|
||||
|
||||
static void
|
||||
NDS_TimerInterrupt(void)
|
||||
{
|
||||
timer_ticks++;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_StartTicks(void)
|
||||
{
|
||||
if (!timer_alive) {
|
||||
SDL_SYS_TimerInit();
|
||||
SDL_SYS_StartTimer();
|
||||
}
|
||||
|
||||
timer_ticks = 0;
|
||||
|
||||
TIMER_CR(3) = TIMER_DIV_1024 | TIMER_IRQ_REQ;
|
||||
TIMER_DATA(3) = TIMER_FREQ_1024(1000);
|
||||
irqSet(IRQ_TIMER3, NDS_TimerInterrupt);
|
||||
irqEnable(IRQ_TIMER3);
|
||||
}
|
||||
|
||||
Uint32
|
||||
|
@ -61,60 +64,6 @@ SDL_Delay(Uint32 ms)
|
|||
}
|
||||
}
|
||||
|
||||
static int
|
||||
RunTimer(void *unused)
|
||||
{
|
||||
while (timer_alive) {
|
||||
if (SDL_timer_running) {
|
||||
}
|
||||
SDL_Delay(1);
|
||||
}
|
||||
return (0);
|
||||
}
|
||||
|
||||
void
|
||||
NDS_TimerInterrupt(void)
|
||||
{
|
||||
timer_ticks++;
|
||||
}
|
||||
|
||||
/* This is only called if the event thread is not running */
|
||||
int
|
||||
SDL_SYS_TimerInit(void)
|
||||
{
|
||||
timer_alive = 1;
|
||||
timer_ticks = 0;
|
||||
TIMER_CR(3) = TIMER_DIV_1024 | TIMER_IRQ_REQ;
|
||||
TIMER_DATA(3) = TIMER_FREQ_1024(1000);
|
||||
irqSet(IRQ_TIMER3, NDS_TimerInterrupt);
|
||||
irqEnable(IRQ_TIMER3);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_TimerQuit(void)
|
||||
{
|
||||
if (timer_alive) {
|
||||
TIMER_CR(3) = 0;
|
||||
}
|
||||
timer_alive = 0;
|
||||
irqDisable(IRQ_TIMER3);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SYS_StartTimer(void)
|
||||
{
|
||||
TIMER_CR(3) |= TIMER_ENABLE;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_StopTimer(void)
|
||||
{
|
||||
TIMER_CR(3) &= ~TIMER_ENABLE;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
#endif /* SDL_TIMER_NDS */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -25,14 +25,10 @@
|
|||
|
||||
#include <stdio.h>
|
||||
#include <sys/time.h>
|
||||
#include <signal.h>
|
||||
#include <unistd.h>
|
||||
#include <string.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include "SDL_timer.h"
|
||||
#include "../SDL_systimer.h"
|
||||
#include "../SDL_timer_c.h"
|
||||
|
||||
/* The clock_gettime provides monotonous time, so we should use it if
|
||||
it's available. The clock_gettime function is behind ifdef
|
||||
|
@ -43,10 +39,6 @@
|
|||
#include <time.h>
|
||||
#endif
|
||||
|
||||
#if SDL_THREADS_DISABLED
|
||||
#define USE_ITIMER
|
||||
#endif
|
||||
|
||||
/* The first ticks value of the application */
|
||||
#ifdef HAVE_CLOCK_GETTIME
|
||||
static struct timespec start;
|
||||
|
@ -131,118 +123,6 @@ SDL_Delay(Uint32 ms)
|
|||
} while (was_error && (errno == EINTR));
|
||||
}
|
||||
|
||||
#ifdef USE_ITIMER
|
||||
|
||||
static void
|
||||
HandleAlarm(int sig)
|
||||
{
|
||||
Uint32 ms;
|
||||
|
||||
if (SDL_alarm_callback) {
|
||||
ms = (*SDL_alarm_callback) (SDL_alarm_interval);
|
||||
if (ms != SDL_alarm_interval) {
|
||||
SDL_SetTimer(ms, SDL_alarm_callback);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SYS_TimerInit(void)
|
||||
{
|
||||
struct sigaction action;
|
||||
|
||||
/* Set the alarm handler (Linux specific) */
|
||||
SDL_memset(&action, 0, sizeof(action));
|
||||
action.sa_handler = HandleAlarm;
|
||||
action.sa_flags = SA_RESTART;
|
||||
sigemptyset(&action.sa_mask);
|
||||
sigaction(SIGALRM, &action, NULL);
|
||||
return (0);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_TimerQuit(void)
|
||||
{
|
||||
SDL_SetTimer(0, NULL);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SYS_StartTimer(void)
|
||||
{
|
||||
struct itimerval timer;
|
||||
|
||||
timer.it_value.tv_sec = (SDL_alarm_interval / 1000);
|
||||
timer.it_value.tv_usec = (SDL_alarm_interval % 1000) * 1000;
|
||||
timer.it_interval.tv_sec = (SDL_alarm_interval / 1000);
|
||||
timer.it_interval.tv_usec = (SDL_alarm_interval % 1000) * 1000;
|
||||
setitimer(ITIMER_REAL, &timer, NULL);
|
||||
return (0);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_StopTimer(void)
|
||||
{
|
||||
struct itimerval timer;
|
||||
|
||||
SDL_memset(&timer, 0, (sizeof timer));
|
||||
setitimer(ITIMER_REAL, &timer, NULL);
|
||||
}
|
||||
|
||||
#else /* USE_ITIMER */
|
||||
|
||||
#include "SDL_thread.h"
|
||||
|
||||
/* Data to handle a single periodic alarm */
|
||||
static int timer_alive = 0;
|
||||
static SDL_Thread *timer = NULL;
|
||||
|
||||
static int
|
||||
RunTimer(void *unused)
|
||||
{
|
||||
while (timer_alive) {
|
||||
if (SDL_timer_running) {
|
||||
SDL_ThreadedTimerCheck();
|
||||
}
|
||||
SDL_Delay(1);
|
||||
}
|
||||
return (0);
|
||||
}
|
||||
|
||||
/* This is only called if the event thread is not running */
|
||||
int
|
||||
SDL_SYS_TimerInit(void)
|
||||
{
|
||||
timer_alive = 1;
|
||||
timer = SDL_CreateThread(RunTimer, NULL);
|
||||
if (timer == NULL)
|
||||
return (-1);
|
||||
return (SDL_SetTimerThreaded(1));
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_TimerQuit(void)
|
||||
{
|
||||
timer_alive = 0;
|
||||
if (timer) {
|
||||
SDL_WaitThread(timer, NULL);
|
||||
timer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SYS_StartTimer(void)
|
||||
{
|
||||
SDL_SetError("Internal logic error: Linux uses threaded timer");
|
||||
return (-1);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_StopTimer(void)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#endif /* USE_ITIMER */
|
||||
|
||||
#endif /* SDL_TIMER_UNIX */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -24,11 +24,8 @@
|
|||
#ifdef SDL_TIMER_WINCE
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include <mmsystem.h>
|
||||
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "../SDL_timer_c.h"
|
||||
|
||||
static Uint64 start_date;
|
||||
static Uint64 start_ticks;
|
||||
|
@ -69,6 +66,14 @@ wce_rel_date(void)
|
|||
return ((Sint32) (wce_date() - start_date));
|
||||
}
|
||||
|
||||
/* Recard start-time of application for reference */
|
||||
void
|
||||
SDL_StartTicks(void)
|
||||
{
|
||||
start_date = wce_date();
|
||||
start_ticks = wce_ticks();
|
||||
}
|
||||
|
||||
/* Return time in ms relative to when SDL was started */
|
||||
Uint32
|
||||
SDL_GetTicks()
|
||||
|
@ -89,122 +94,6 @@ SDL_Delay(Uint32 ms)
|
|||
Sleep(ms);
|
||||
}
|
||||
|
||||
/* Recard start-time of application for reference */
|
||||
void
|
||||
SDL_StartTicks(void)
|
||||
{
|
||||
start_date = wce_date();
|
||||
start_ticks = wce_ticks();
|
||||
}
|
||||
|
||||
static UINT WIN_timer;
|
||||
|
||||
#if ( _WIN32_WCE <= 420 )
|
||||
|
||||
static HANDLE timersThread = 0;
|
||||
static HANDLE timersQuitEvent = 0;
|
||||
|
||||
DWORD
|
||||
TimersThreadProc(void *data)
|
||||
{
|
||||
while (WaitForSingleObject(timersQuitEvent, 10) == WAIT_TIMEOUT) {
|
||||
SDL_ThreadedTimerCheck();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SYS_TimerInit(void)
|
||||
{
|
||||
// create a thread to process a threaded timers
|
||||
// SetTimer does not suit the needs because
|
||||
// TimerCallbackProc will be called only when WM_TIMER occured
|
||||
|
||||
timersQuitEvent = CreateEvent(0, TRUE, FALSE, 0);
|
||||
if (!timersQuitEvent) {
|
||||
SDL_SetError("Cannot create event for timers thread");
|
||||
return -1;
|
||||
}
|
||||
timersThread = CreateThread(NULL, 0, TimersThreadProc, 0, 0, 0);
|
||||
if (!timersThread) {
|
||||
SDL_SetError
|
||||
("Cannot create timers thread, check amount of RAM available");
|
||||
return -1;
|
||||
}
|
||||
SetThreadPriority(timersThread, THREAD_PRIORITY_HIGHEST);
|
||||
|
||||
return (SDL_SetTimerThreaded(1));
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_TimerQuit(void)
|
||||
{
|
||||
SetEvent(timersQuitEvent);
|
||||
if (WaitForSingleObject(timersThread, 2000) == WAIT_TIMEOUT)
|
||||
TerminateThread(timersThread, 0);
|
||||
CloseHandle(timersThread);
|
||||
CloseHandle(timersQuitEvent);
|
||||
return;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#pragma comment(lib, "mmtimer.lib")
|
||||
|
||||
/* Data to handle a single periodic alarm */
|
||||
static UINT timerID = 0;
|
||||
|
||||
static void CALLBACK
|
||||
HandleAlarm(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2)
|
||||
{
|
||||
SDL_ThreadedTimerCheck();
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
SDL_SYS_TimerInit(void)
|
||||
{
|
||||
MMRESULT result;
|
||||
|
||||
/* Set timer resolution */
|
||||
result = timeBeginPeriod(TIMER_RESOLUTION);
|
||||
if (result != TIMERR_NOERROR) {
|
||||
SDL_SetError("Warning: Can't set %d ms timer resolution",
|
||||
TIMER_RESOLUTION);
|
||||
}
|
||||
/* Allow 10 ms of drift so we don't chew on CPU */
|
||||
timerID =
|
||||
timeSetEvent(TIMER_RESOLUTION, 1, HandleAlarm, 0, TIME_PERIODIC);
|
||||
if (!timerID) {
|
||||
SDL_SetError("timeSetEvent() failed");
|
||||
return (-1);
|
||||
}
|
||||
return (SDL_SetTimerThreaded(1));
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_TimerQuit(void)
|
||||
{
|
||||
if (timerID) {
|
||||
timeKillEvent(timerID);
|
||||
}
|
||||
timeEndPeriod(TIMER_RESOLUTION);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
int
|
||||
SDL_SYS_StartTimer(void)
|
||||
{
|
||||
SDL_SetError("Internal logic error: WinCE uses threaded timer");
|
||||
return (-1);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_StopTimer(void)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#endif /* SDL_TIMER_WINCE */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -24,10 +24,8 @@
|
|||
#ifdef SDL_TIMER_WINDOWS
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include <mmsystem.h>
|
||||
|
||||
#include "SDL_timer.h"
|
||||
#include "../SDL_timer_c.h"
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
#error This is WinCE. Please use src/timer/wince/SDL_systimer.c instead.
|
||||
|
@ -106,60 +104,6 @@ SDL_Delay(Uint32 ms)
|
|||
Sleep(ms);
|
||||
}
|
||||
|
||||
/* Data to handle a single periodic alarm */
|
||||
static UINT timerID = 0;
|
||||
|
||||
static void CALLBACK
|
||||
HandleAlarm(UINT uID, UINT uMsg, DWORD_PTR dwUser,
|
||||
DWORD_PTR dw1, DWORD_PTR dw2)
|
||||
{
|
||||
SDL_ThreadedTimerCheck();
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
SDL_SYS_TimerInit(void)
|
||||
{
|
||||
MMRESULT result;
|
||||
|
||||
/* Set timer resolution */
|
||||
result = timeBeginPeriod(TIMER_RESOLUTION);
|
||||
if (result != TIMERR_NOERROR) {
|
||||
SDL_SetError("Warning: Can't set %d ms timer resolution",
|
||||
TIMER_RESOLUTION);
|
||||
}
|
||||
/* Allow 10 ms of drift so we don't chew on CPU */
|
||||
timerID =
|
||||
timeSetEvent(TIMER_RESOLUTION, 1, HandleAlarm, 0, TIME_PERIODIC);
|
||||
if (!timerID) {
|
||||
SDL_SetError("timeSetEvent() failed");
|
||||
return (-1);
|
||||
}
|
||||
return (SDL_SetTimerThreaded(1));
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_TimerQuit(void)
|
||||
{
|
||||
if (timerID) {
|
||||
timeKillEvent(timerID);
|
||||
}
|
||||
timeEndPeriod(TIMER_RESOLUTION);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SYS_StartTimer(void)
|
||||
{
|
||||
SDL_SetError("Internal logic error: Win32 uses threaded timer");
|
||||
return (-1);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_SYS_StopTimer(void)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#endif /* SDL_TIMER_WINDOWS */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue