Fixed bug #818
Daniele Forghieri 2009-10-12 02:52:02 PDT Updated makefile & Doc for Open Watcom 1.8 --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404317
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2 changed files with 22 additions and 16 deletions
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@ -1,29 +1,30 @@
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Using SDL under Windows with the OpenWatcom compiler
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Using SDL 1.3 under Windows with the OpenWatcom compiler
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====================================================
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Prerequisites
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-------------
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I have done the port under Windows XP Home with SP2 installed. Windows
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2000 should also be working. I'm not so sure about ancient Windows NT,
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I have done the port under Windows XP Professional with SP2 installed.
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Windows 2000 should also be working. I'm not so sure about ancient Windows NT,
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since only DirectX 3 is available there. Building should be possible,
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but running the compiled applications will probalbly fail with
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SDL_VIDEODRIVER=directx. The windib driver should work, though.
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To compile and use the SDL with Open Watcom you will need the following:
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- Open Watcom compiler. I used version 1.5. The environment variables
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- Open Watcom compiler. I used version 1.8. The environment variables
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PATH, WATCOM and INCLUDE need to be set appropriately - please consult
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the OpenWatcom documentation and instructions given during the
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installation of the compiler.
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My setup looks like this in owvars.bat:
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set WATCOM=C:\watcom
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set WATCOM=C:\dev\ow18
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set INCLUDE=%WATCOM%\h;%WATCOM%\h\nt
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set PATH=%PATH%;%WATCOM%\binnt;%WATCOM%\binw
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- A fairly recent DirectX SDK. The original unmodified DX8 SDK works, as
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well as the minimal DirectX 7 SDK from the Allegro download site
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(<http://alleg.sourceforge.net/files/dx70_min.zip>).
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- The SDL sources from Subversion
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- A recent DirectX SDK. The library needs D3d9.h so at leat the
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directx 9 sdk is to be used. I used DirectX 10 SDK from August 2009
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taken directly from the microsoft site.
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- The SDL 1.3 sources from Subversion
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- The file Watcom-Win32.zip (now available in Subversion)
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@ -33,13 +34,12 @@ Building the Library
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1) In the SDL base directory extract the archive Watcom-Win32.zip. This
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creates a subdirectory named 'watcom'.
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2) The makefile expects the environment variable DXDIR to be set to the
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base directory of a DirectX SDK. I have tried a stock DX8 SDK from
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Microsoft as well as the minimal DirectX 7 SDK from the Allegro
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download site.
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base directory of a DirectX SDK. I have tried the August 2009
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DirectX SDK from Microsoft
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You can also edit the makefile directly and hard code your path to
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the SDK on your system.
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I have this in my setup:
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set DXDIR=D:\devel\DX8_SDK
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set DXDIR=..\dx10
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3) Enter the watcom directory and run
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wmake sdl
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4) All tests from the test directory are working and can be built by
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@ -71,9 +71,9 @@ Notes:
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The library can also be built with the stack calling convention of the
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compiler (-6s instead of -6r).
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Test applications
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-----------------
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$FixME: which test works ? which one compiles ?
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I've tried to make all tests work. The following table gives an overview
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of the current status.
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@ -126,8 +126,14 @@ There is room for further improvement:
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Questions and Comments
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----------------------
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Please direct any questions or comments to me: <mailto:macpete@gmx.de>
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Please direct any questions or comments to me:
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ow_sdl [at] digitalfantasy [dot] it
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The original porting to the open watcom compiler was made by
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Marc Peter <mailto:macpete@gmx.de>
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Happy Coding!
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Marc Peter
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Daniele Forghieri
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Watcom-Win32.zip
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Watcom-Win32.zip
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