SetMinimumWindowSize for OS X
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7 changed files with 82 additions and 12 deletions
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@ -23,6 +23,10 @@ build
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*.pbxuser
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(^|/)build($|/)
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.DS_Store
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Xcode/SDL/SDL.xcodeproj/xcuserdata
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Xcode/SDL/SDL.xcodeproj/project.xcworkspace/xcuserdata
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Xcode/SDL/SDLTest.xcodeproj/xcuserdata
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Xcode/SDL/SDLTest.xcodeproj/project.xcworkspace/xcuserdata
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# for Visual C++
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Debug
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@ -518,6 +518,25 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
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extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
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int *h);
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/**
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* \brief Set the minimum size of a window's client area.
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*
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* \note You can't change the minimum size of a fullscreen window, it
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* automatically matches the size of the display mode.
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*
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* \sa SDL_GetWindowMinimumSize()
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
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int min_w, int min_h);
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/**
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* \brief Get the minimum size of a window's client area.
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*
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* \sa SDL_SetWindowMinimumSize()
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*/
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extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
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int *w, int *h);
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/**
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* \brief Set the border state of a window.
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*
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@ -74,6 +74,7 @@ struct SDL_Window
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char *title;
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int x, y;
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int w, h;
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int min_w, min_h;
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Uint32 flags;
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/* Stored position and size for windowed mode */
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@ -181,6 +182,7 @@ struct SDL_VideoDevice
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void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
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void (*SetWindowPosition) (_THIS, SDL_Window * window);
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void (*SetWindowSize) (_THIS, SDL_Window * window);
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void (*SetWindowMinimumSize) (_THIS, SDL_Window * window);
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void (*ShowWindow) (_THIS, SDL_Window * window);
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void (*HideWindow) (_THIS, SDL_Window * window);
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void (*RaiseWindow) (_THIS, SDL_Window * window);
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@ -1563,19 +1563,47 @@ SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
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CHECK_WINDOW_MAGIC(window, );
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if (_this && window && window->magic == &_this->window_magic) {
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if (w) {
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*w = window->w;
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}
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if (h) {
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*h = window->h;
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}
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} else {
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if (w) {
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*w = 0;
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}
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if (h) {
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*h = 0;
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*w = window->w;
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*h = window->h;
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}
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}
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void
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SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
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{
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CHECK_WINDOW_MAGIC(window, );
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if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
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window->min_w = min_w;
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window->min_h = min_h;
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if (_this->SetWindowMinimumSize) {
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_this->SetWindowMinimumSize(_this, window);
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}
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/* Ensure that window is not smaller than minimal size */
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SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
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}
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}
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void
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SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
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{
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int dummy;
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if (!min_w) {
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min_w = &dummy;
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}
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if (!min_h) {
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min_h = &dummy;
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}
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*min_w = 0;
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*min_h = 0;
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CHECK_WINDOW_MAGIC(window, );
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if (_this && window && window->magic == &_this->window_magic) {
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*min_w = window->min_w;
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*min_h = window->min_h;
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}
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}
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@ -95,6 +95,7 @@ Cocoa_CreateDevice(int devindex)
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device->SetWindowIcon = Cocoa_SetWindowIcon;
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device->SetWindowPosition = Cocoa_SetWindowPosition;
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device->SetWindowSize = Cocoa_SetWindowSize;
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device->SetWindowMinimumSize = Cocoa_SetWindowMinimumSize;
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device->ShowWindow = Cocoa_ShowWindow;
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device->HideWindow = Cocoa_HideWindow;
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device->RaiseWindow = Cocoa_RaiseWindow;
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@ -94,6 +94,7 @@ extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
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extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window);
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extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
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extern void Cocoa_HideWindow(_THIS, SDL_Window * window);
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extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window);
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@ -730,6 +730,21 @@ Cocoa_SetWindowSize(_THIS, SDL_Window * window)
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[pool release];
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}
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void
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Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
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NSSize minSize;
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minSize.width = window->min_w;
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minSize.height = window->min_h;
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[windata->nswindow setMinSize:minSize];
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[pool release];
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}
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void
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Cocoa_ShowWindow(_THIS, SDL_Window * window)
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{
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