Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten ( http://emscripten.org/ ), and make your SDL-based C/C++ program into a web app. This port was due to the efforts of several people, including: Charlie Birks, Sathyanarayanan Gunasekaran, Jukka Jylänki, Alon Zakai, Edward Rudd, Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!) --HG-- extra : rebase_source : 97af74c8a5121e926ebe89f123536b5dd6681695
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61 changed files with 4047 additions and 600 deletions
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@ -19,8 +19,14 @@
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#include <stdlib.h>
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#include <string.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#include "SDL.h"
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int done;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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@ -128,12 +134,37 @@ PrintText(char *text)
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SDL_Log("Text (%s): \"%s%s\"\n", expanded, *text == '"' ? "\\" : "", text);
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}
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void
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loop()
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{
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SDL_Event event;
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/* Check for events */
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/*SDL_WaitEvent(&event); emscripten does not like waiting*/
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_KEYDOWN:
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//case SDL_KEYUP:
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PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.repeat) ? SDL_TRUE : SDL_FALSE);
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break;
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case SDL_TEXTINPUT:
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PrintText(event.text.text);
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break;
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case SDL_MOUSEBUTTONDOWN:
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/* Any button press quits the app... */
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case SDL_QUIT:
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done = 1;
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break;
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default:
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break;
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}
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}
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}
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int
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main(int argc, char *argv[])
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{
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SDL_Window *window;
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SDL_Event event;
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int done;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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@ -163,26 +194,14 @@ main(int argc, char *argv[])
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/* Watch keystrokes */
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done = 0;
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!done) {
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/* Check for events */
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SDL_WaitEvent(&event);
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switch (event.type) {
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.repeat) ? SDL_TRUE : SDL_FALSE);
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break;
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case SDL_TEXTINPUT:
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PrintText(event.text.text);
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break;
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case SDL_MOUSEBUTTONDOWN:
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/* Any button press quits the app... */
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case SDL_QUIT:
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done = 1;
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break;
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default:
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break;
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}
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loop();
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}
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#endif
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SDL_Quit();
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return (0);
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